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NifSkope problem...


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Transformations need to be applied in NifSkope prior to placing them in your game - right click on the model you're transforming, move over the transform box and hit apply. However, scaling and moving a mesh can be very unreliable - escpecially so when you're dealing with animated meshes such as armour. I recommend you learn some basic 3d modelling as an alternative - intimidating at first, but it has a rather steep learning curve.

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@Kalmah: i'm learning how to use 3dsMax, but for small edits NifSkope is the quick way, and, also, i've a problem with my HD, file indexing don't work and have broken 3dsMax, so i can't use it...


Btw thank you for the quick answer, guys, during this weekend i try...

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