Mastermind1945 Posted June 22, 2023 Share Posted June 22, 2023 (edited) When I work on modding a hat, I use almost same way with other props like gloves or boots. But I think it seems like not working properly. Do I need to weight paint for a hat or a mask? if it so, which bone do I need to use? I want to make a hat mod which is totally working in F12 character customizer to adjust XYZ rotate axis, but I am failing until this time. What did I do wrongly? They are the option I chose for the mod. The headwears follow character well, but the problem is they are not compatible with customizer and auto pose. I would be appreciated if I got an answer. Thank you! Edited June 23, 2023 by Mastermind1945 Link to comment
Daspex Posted June 22, 2023 Share Posted June 22, 2023 (edited) 22 minutes ago, Mastermind1945 said: When I work on modding a hat, I use alsmost same way with other props like gloves or boots. But I think it seems like not work properly. Do I need to weight paint for a hat or a mask? if it so, which bone do I need to use? I want to make a hat mod which is totally working in F12 character customizer to adjust XYZ rotate axis, but I am failing until this time. What did I do wrongly? They are the option I chose for the mode. The headwears follow character well,but the problem is they are not compatible with customizer and auto pose. I would be appreciated if I got an answer. Thank you! All I can tell you is that once in the Past I did a mask and all worked fine but I used ctk3.2 to do so.Without weight painting. Edited June 22, 2023 by Daspex 1 Link to comment
Mastermind1945 Posted June 22, 2023 Author Share Posted June 22, 2023 (edited) 15 minutes ago, Daspex said: All I can tell you is that once in the Past I did a mask and all worked fine but I used ctk3.2 to do so.Without weight painting. did you import the TRS female.dae file? I actually thought that.. cus I found out the hats I downloaded or unpacked did not have weighted vertex groups. I might test more, thank you! Edited June 22, 2023 by Mastermind1945 1 Link to comment
Daspex Posted June 22, 2023 Share Posted June 22, 2023 41 minutes ago, Mastermind1945 said: did you import the TRS female.dae file? I actually thought that.. cus I found out the hats I downloaded or unpacked did not have weighted vertex groups. I might test more, thank you! You are always welcome! Iiric I didnt import the female.dae file but altered a mask I already had on my HD, renamed the mesh and used ctk to built the prop. 1 Link to comment
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