Mastermind1945 Posted June 14, 2023 Share Posted June 14, 2023 Hi all. As I have ever known there were not any miko costumes in tk17 communities. So I've decided to make my own. Today, I finished the prototype modeling to test it in the game. Actually, it was taken an enormous amount of hours in Marvelous Designer. Still need to fix some intersections and probs I need to make the sleeves smaller. Cus it's impossible to add some additional bones to the sleeve in the game and nCloth dynamic function. All in all it's a game released 20 years ago. After fixing some minimal issues and skin weight. Then I will make a normal map for this. 1 Link to comment
Mastermind1945 Posted June 15, 2023 Author Share Posted June 15, 2023 Almost done.. almost. But doing weight paint using the old blender is really pain in my ass. problem is doing detailed job. 1 Link to comment
Daspex Posted June 15, 2023 Share Posted June 15, 2023 1 hour ago, Mastermind1945 said: Almost done.. almost. But doing weight paint using the old blender is really pain in my ass. problem is doing detailed job. Its looking awesome! ☺ 1 Link to comment
Mastermind1945 Posted June 16, 2023 Author Share Posted June 16, 2023 skin weight is done! it has a couple of issues though.. like armpit and center vertices, but I ve decided to use my time for texturing. What could be the best way to produce traditional game texture nowadays? 1 Link to comment
Daspex Posted June 16, 2023 Share Posted June 16, 2023 (edited) 3 hours ago, Mastermind1945 said: skin weight is done! it has a couple of issues though.. like armpit and center vertices, but I ve decided to use my time for texturing. What could be the best way to produce traditional game texture nowadays? The textures are looking great,I really like it.As for texturing I think many people are using Photoshop. Also Substance Painter iiric is a good one. Edited June 16, 2023 by Daspex 1 Link to comment
Mastermind1945 Posted June 17, 2023 Author Share Posted June 17, 2023 (edited) Currently I finished all textures. I might try painting more details like folds later; however, I use GemFX to mimic pixelized game graphic for shading, so I believe that does not make many differences. I used DoA Kasumi Shoes to make this prop. Edited June 24, 2023 by Mastermind1945 1 Link to comment
Mastermind1945 Posted June 18, 2023 Author Share Posted June 18, 2023 Testing the movement. TK17-114.001_mod 2023-06-17 18-04-07-638.mp4 1 Link to comment
Daspex Posted June 18, 2023 Share Posted June 18, 2023 Looks perfect,no clipping at all.? 1 Link to comment
Mastermind1945 Posted June 18, 2023 Author Share Posted June 18, 2023 (edited) 37 minutes ago, Daspex said: Looks perfect,no clipping at all.? Actually there are some clippings like near the right side hip joint and hips. When she stays there is no problem, but in the middle of jiggle movement hips and boobies pop instantly. I am trying to figure out whether those are a topology problem or I can solve the issue with more detailed weight painting. Cus I am a begginer in Blender and the old blender is like a dull knife. But what I really amazed was the rigging used in 3D sexVilla2 was so advanced at the time. I knew there were breast physics and hips but didn't expected abdomen. Edited June 18, 2023 by Mastermind1945 1 Link to comment
Mastermind1945 Posted June 19, 2023 Author Share Posted June 19, 2023 (edited) Miko costume + shoes completed! modified hip part and faked texture to hide overapping white kimono. TK17-114.001_mod 2023-06-19 00-07-13-025 (2).mp4 I might make sikikami and talisman props later. Now planning to make a kunoich costume. Edited June 19, 2023 by Mastermind1945 1 Link to comment
Daspex Posted June 19, 2023 Share Posted June 19, 2023 On 6/18/2023 at 8:17 PM, Mastermind1945 said: Actually there are some clippings like near the right side hip joint and hips. When she stays there is no problem, but in the middle of jiggle movement hips and boobies pop instantly. I am trying to figure out whether those are a topology problem or I can solve the issue with more detailed weight painting. Cus I am a begginer in Blender and the old blender is like a dull knife. But what I really amazed was the rigging used in 3D sexVilla2 was so advanced at the time. I knew there were breast physics and hips but didn't expected abdomen. Yeah,I use VX since it came out but didnt noticed that the models have something like bulge.Creating clothes is the last thing I have to check out,I think its the most difficult modding stuff except oft BS code hacking in our "game". As for blender,Im still using 2.7 cause I cant stand the UI of the 2.8 Version. 1 Link to comment
Mastermind1945 Posted June 19, 2023 Author Share Posted June 19, 2023 (edited) On 6/19/2023 at 3:38 PM, Daspex said: Yeah,I use VX since it came out but didnt noticed that the models have something like bulge.Creating clothes is the last thing I have to check out,I think its the most difficult modding stuff except oft BS code hacking in our "game". As for blender,Im still using 2.7 cause I cant stand the UI of the 2.8 Version. I think we need 2.7 for weight painting. I tried weight painting using blender3.x+ but actually the file I worked in 3.x cannot be opened in the old versions. So I use 2.64a; the TK17 bs/bsb importer works best with this and 2.7; weight transfer function added Edited June 21, 2023 by Mastermind1945 1 Link to comment
Daspex Posted June 19, 2023 Share Posted June 19, 2023 40 minutes ago, Mastermind1945 said: I think we need 2.7 for weight painting. I tried weight painting using blender3.x+ but actually the file I worked in 3.x cannot opened in the old versions. So I use 2.64a; the TK17 bs/bsb importer works best with this and 2.7; weight transfer function added Yeah,Ill have to get 2.64a back cause importing some old bs code stuff failed in 2.7x. 1 Link to comment
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