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How to create and modify permanent effect/spell into weapon


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I will explain the steps to generate effects/enchantments for your weapons  .

The first thing to do, of course, is to import your weapon into XEdit. Open XEdit , right click and select NONE . Then import the ESP of your weapon . Wait for the data to load

 

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Right-click on the ESP of your weapon and select ADD , and look for strings for modifications : COBJ , MGEF , ENCH

 

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This step must be repeated on each string added. One string may be added at a time.

Co-implementation, requires a specific order, OBJ , being associated with MGEF , will first require the latter to be filled. So let us first compile MGEF

 

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Select MGEF , right-click and ADD MGEF

 

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Compilation Step 1 :

 

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This variable determines when the effect will be used. In the example Touch , it will only and exclusively start on contact with an object/NPC

 

DNAM Magic Item Description, it is not necessary to fill it in, but since we are creating it, why not give it an description ?

 

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Compilation Step 2 : 

 

As in Step 1, right-click on MGEF, ADD MGEF , and compile

 

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Area, will indicate how far the range of the spells will extend 

 

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OBJ . As before, right-click on OBJ, ADD ENCH Object Effect

 

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Compilation :

 

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Magnitude : Spell power

 

Area :  Spell extension 

 

Duration : In seconds/milliseconds, the duration of the spell

 

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Weapon . Select it and insert the created effect. DO NOT add EAMT (Enchantment Amount) . This will not require a Soul Gem to use the effects. In fact, they will be permanent 

 

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Various modifications can be decided here 
Weight , normal damage , critical damage , speed 

 

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WorldSpace, In fact, it is only informative. You will know where to find the sword in the world of Skyrim . Useful for those who do not want to use AdditemMenu

 

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The process was carried out by carefully inspecting the ESM of Skyrim \ Weapon\Dawnbreaker , 

Subsequently, recompiled new . For each change, inspect Skyrim's ESM and , create your own effects . 

⚠️If, the effects do not start :
Incorrect or missing compilation of some parts
 

Here , demonstration 

 

Seraphim Blade

 

 

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