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How Do I alter a quest from another mod?


Heromaster

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Posted

I want to alter a quest from another mod, so that it doesn't start a quest while one of my quests is running to conflict awkwards moments. My intention is to let both mods run side by side. So i thought about adding the mod in question to the master list and setting a condition into the quest to check if my quest is running or not. It doesn't work, the mod is still running. Is there a way to do it?

Posted

you could stop the other quest
    ZQuest=Game.GetFormFromFile(0x12345678, "whatever.esp") As Quest
    if(ZQuest)
       if(yourquestisrunning)
            ZQuest.Stop()
        endif
    endif

 

and then start it whenever you're done with your quest. The stopped quest might get really screwed up though.

 

Posted

Sounds like a solution but not what I had in my mind. The quest can be started in alot of locations and i just want to exclude a specific location.

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