Heromaster Posted September 9, 2013 Posted September 9, 2013 I want to alter a quest from another mod, so that it doesn't start a quest while one of my quests is running to conflict awkwards moments. My intention is to let both mods run side by side. So i thought about adding the mod in question to the master list and setting a condition into the quest to check if my quest is running or not. It doesn't work, the mod is still running. Is there a way to do it?
nooblet123 Posted September 9, 2013 Posted September 9, 2013 you could stop the other quest   ZQuest=Game.GetFormFromFile(0x12345678, "whatever.esp") As Quest   if(ZQuest)     if(yourquestisrunning)         ZQuest.Stop()      endif   endif  and then start it whenever you're done with your quest. The stopped quest might get really screwed up though. Â
Heromaster Posted September 9, 2013 Author Posted September 9, 2013 Sounds like a solution but not what I had in my mind. The quest can be started in alot of locations and i just want to exclude a specific location.
Heromaster Posted September 10, 2013 Author Posted September 10, 2013 The original quest is marked as Start Game Enabled and Allow repeated stages.
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