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Questions involving creating animations


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Hello.

 

So I've decided to take a shot at creating creations for WWs and I do have a few questions to start off.

 

1. Is it preferred to use your own sims extracted to Blender as a base for your animations, or use the regular sim models to make clipping more preventable?

2. Involving the various rigs, like tongue and penis. Do they need to be extracted from S4S and imported onto the Blender animation file in order to operate them?

3. Like #2, does the same apply for other meshes, like cum meshes?

4. What would be good resources for learning about the coding and animations for WW more properly?

5. How can one either implement custom sounds, or choose the right sounds to use from the Sims 4 game?

Edited by blknwhite11
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7 hours ago, blknwhite11 said:

Hello.

 

So I've decided to take a shot at creating creations for WWs and I do have a few questions to start off.

 

1. Is it preferred to use your own sims extracted to Blender as a base for your animations, or use the regular sim models to make clipping more preventable?

2. Involving the various rigs, like tongue and penis. Do they need to be extracted from S4S and imported onto the Blender animation file in order to operate them?

3. Like #2, does the same apply for other meshes, like cum meshes?

4. What would be good resources for learning about the coding and animations for WW more properly?

5. How can one either implement custom sounds, or choose the right sounds to use from the Sims 4 game?

Maybe you can start with the "oficial" tutorial, and then look in the forum, here you have a couple of threads to discuss animation stuff, but read the tutorial first:

Tutorials — WickedWhims (wickedwhimsmod.com)

 

 

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9 hours ago, blknwhite11 said:

5. How can one either implement custom sounds, or choose the right sounds to use from the Sims 4 game?

Check other animations. Or visit the sims4studio page which has docs regarding sound FX.

 

In a friendly world one would upload a Blender rig with control rigs, IK targets, breast and penis physics, proper weights, ... here and share it. So every animator could use it. Currently animators create their own rigs and usually do not care (aka share). You might want to pose the sim rig manually by moving the spine, breast and leg bones. You will soon notice that this doesn't look good at all. Hopefully one animator shares a .blend file with you so you don't have to re-invent the wheel before you can start creating animations which look good.

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