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Posted

No obvious issues I can spot, however even in a simple list like that there's going to be thousands of things that could conflict. So instead of expecting a human to know all possible combinations of mods and potential conflicts:

  1. Inspect your mods with xEdit. Go through them one by one. Focus on the lines marked red. Make a decision per-record whether its a potential problem or not.
  2. Consult your mod manager for file conflicts and make a decision per-file whether its a potential problem or not.

For everything else: gameplay testing.

Posted
30 minutes ago, traison said:

No obvious issues I can spot, however even in a simple list like that there's going to be thousands of things that could conflict. So instead of expecting a human to know all possible combinations of mods and potential conflicts:

  1. Inspect your mods with xEdit. Go through them one by one. Focus on the lines marked red. Make a decision per-record whether its a potential problem or not.
  2. Consult your mod manager for file conflicts and make a decision per-file whether its a potential problem or not.

For everything else: gameplay testing.

okay okay cheers for the info!

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