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[CK] Ambient sounds still playing despite their respective entities being removed


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Posted

So I placed some ambient  sounds in my dungeon, decided to remove them. But they are still playing when I test the dungeon in the game at the places where they were placed. I don't know what is going on. I checked in SSEEDit and I found nothing.

Posted (edited)

 

If they've been physically removed from an associated path (where they might have been called for playback), then at a guess, they somehow got baked into the save (and no I don't know how, just speculating)

 

what happens if you load a savefile made prior to them being added?

Edited by anjenthedog
Posted (edited)

No change. I coc-d to it from the main menu. This gives me a generic Dragonborn and a new save. Though I never save when I do this. 

It's the same as if I loaded my current character and coc-d to it from there.

Edited by Vortex Lord
Posted (edited)

I guess a bug is now a feature.

 

Edit:
I figured out what it is. The effects I used also emit a similar sound to the removed objects. Sorry for wasting your time and space on the server.

Edited by Vortex Lord

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