Jump to content

[mod] Carnalitas EK2 Compatibility


Recommended Posts

Carnalitas EK2 Compatibility


This is a Carnalitas compatibility patch for Elder Kings 2. It reconciles changes to the character window and other game files made by these two mods. It also adds Elder Scrolls lore-based slavery doctrines, similar to the Carnalitas Historical Slavery Doctrines mod.

The latest version is compatible with CK3 1.8.2, Carnalitas 1.7, and EK2 0.12.1.

Note that since Carnalitas 1.7 has issues with both CK3 1.8.x and EK2, it is strongly recommended to use dCarnalitas instead.

Load order:

  • Elder Kinds 2
  • Carnalitas (or dCarnalitas)
  • Carnalitas EK2 Compatibility
  • (other mods based on Carnalitas)

Load order with Carnalitas Slavery Reimagined:

  • Elder Kinds 2
  • Carnalitas (or dCarnalitas)
  • Carnalitas EK2 Compatibility
  • Carnalitas Slavery Reimagined
  • CSR EK2 Compatibility

Compatibility Fixes

Character Window

All changes to the character window made by Carnalitas and EK2 have been reconciled, so that all additional interface elements introduced by both are present. Additional EK2 interface elements such as arcana, magicka, etc., as well as Carnalitas changes such as slaves at the bottom of the Relations tab, are all properly shown.

Interactions and Events

All changes to courtier and guest management, as well as birth and pregnancy events made by Carnalitas and EK2 have been reconciled. The EK2 files have been taken as base, and Carnalitas changes have been applied on them. The main effects are the following (assuming Carnalitas was previously later than EK2 in the load order):

  • The EK2 cultural parameter foreign_guest_hostility of Xenophobic cultures is properly taken into account when scoring guests.
  • EK2 Argonian hatchlings and Birthsigns are properly handled or added on birth.
  • EK2 Argonians laying eggs is properly handled during pregnancy.
  • References to vanilla faiths present in the original Carnalitas no longer fill the logs with error messages.

Lore-based Slavery Doctrines

This mod introduces a Elder Scrolls Lore game rules setting for Carnalitas slavery doctrines, and makes it the default. If this setting is active, all faiths have accurate doctrines for Righteous Faith Slavery and Hostile Faith Slavery based on Elder Scrolls lore research. The effect is similar to using the Carnalitas Historical Slavery Doctrines mod (available as a separate Carnalitas download) in vanilla.

Although there is already Elder Kings Slavery Doctrines, I don't recommend using it, since it's mostly (badly) copy-pasted from Carnalitas Historical Slavery Doctrines, no sources are cited, comments don't correspond to the code, and some of the decisions taken are dubious. Still, if you would like to use it, just place it after this mod in the load order.

Overview

The timeline of the EK2 mod starts in 2E 440 or 2E 450. This is well after slavery was initially abolished by the Alessian Slave Rebellion, but before it was finally outlawed in all imperial lands, which took place after the seventh century of the Second Era (see Outlawing of slavery). I take this to mean that slavery is sufficiently widespread for Aedric religions to frown upon it, but not fully criminalize it, and for Aurbic and especially Daedric religions to be even more lenient, especially towards Hostile Faith Slavery.

Righteous Faith Slavery

The baseline for Righteous Faith Slavery depending on religious family is as follows:

  • Aedric: criminal
  • Aurbic: shunned
  • Daedric: shunned

This is modified by the special doctrine Worship of Molag Bal, since Molag Bal is the Daedric Prince of enslavement. If it's allowed or pantheon, Righteous Faith Slavery is accepted, and if it's shunned or criminal Righteous Faith Slavery is shunned or criminal as well. The following religions or faiths are affected by this:

  • Yoku, Vinedusk Exemptions: shunned (although Aedric)
  • Necromantic: accepted (although Aurbic)
  • Khajiiti, Vampiric, Akaviri, Bretic, Ternion Totems, Brethren: criminal (although Aurbic)
  • Molag Bal, Reach, Azurite, Ilpenada: accepted (although Daedric)
  • Velothi, Meridia, Order of the Hidden Moon: criminal (although Daedric)

Hostile Faith Slavery

The baseline for Hostile Faith Slavery depending on religious family is as follows:

  • Aedric: shunned
  • Aurbic: shunned
  • Daedric: accepted

There are the following exceptions to the above:

  • Hostile Faith Slavery is accepted in Aldmeri, Trinimac, and Yoku religions (although Aedric?

    • Altmer were still said to have humanoid slaves during the seventh century of the Second Era (Altmer Society)

    • Tinimac is the Daedric Prince Malacath, so similar attitude to slavery
    • Slavery was widespread in Yokuda, and continues today in some places in Hammerfell. (reddit)

  • Hostile Faith Slavery is criminal in Nedic-Nordic and Marukhati religions (although Aedric). These religions descend from the one founded by Alessia in which slavery was outlawed (Alessia's_Reign)

  • Hostile Faith Slavery is accepted in Hist, Khajiiti, and Dwemeri religions (although Aurbic?

    • However, under the effects of the Mad Hist, the Xit-Xaht tribe enslaved many of their own species to rebuild the Ruins of Mazzatun. Argonian mothers would sometimes sell their own children into slavery. (Slavery in Black Marsh)

    • Khajits, have it since ancient times and still have, sell their own kind to other races. (reddit)

    • Those who agreed became the savage Falmer, soon becoming slaves to the Dwemer. (Slavery in Skyrim)

In addition, Hostile Faith Slavery is never less accepted than Righteous Faith Slavery, so if the latter is accepted due to the special doctrine Worship of Molag Bal, the former is accepted as well.


 

Link to comment
  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
On 4/17/2023 at 2:42 PM, NightINGale299 said:

How can I download the mod GUK Fix Carnalitas? It says: We could not locate the item you are trying to view.

 

It seems it was at some point removed. Sorry, I didn't notice that until now.

 

On 5/1/2023 at 4:16 PM, Toadlet said:

Would this work with the unofficial Carnalitas mod for 1.8.2?

 

Yes it should, as also others confirmed. Sorry again for replying so late. Just use the unofficial Carnalitas for 1.8.2 and forget about the GUK Fix. If you see any issues, let me know.

Link to comment
On 5/24/2023 at 7:28 AM, ravensm785 said:

yea, it was updated. havent tried it yet though

 

It was updated? Where do you see this, since right now the latest version 0.12 available on both Steam and Nexus is from 7 May and compatible with 1.8.2?

 

To your original question - when EK2 is updated, the GUK fix won't be needed since Carnalitas was updated to 1.9 recently, but I will have to update this compatibility patch as well to 1.9 before it could be used.

Link to comment
  • 4 months later...
  • 2 weeks later...
  • 2 months later...
  • 2 weeks later...

Getting a weird bug where everyone is married to themselves, only started after I installed this mod, tried it with only carnalitas/dcarn and this and still bugged. Uninstalled everything but EK2 and it was fixed, anyone else getting this bug/have advice on how to solve it?

Link to comment
  • 2 months later...

I was getting the weird gui bug with the character window with this mod so I patched together my own fix. It seems fine now. If anyone wants to use it its patched for Carnalitas 2.5 and EK2 0.13.3. It may work on other recent versions, but I'm not sure. I'm also not sure if other parts of this mod are broken or not, but the game now launches fine without crashes and the gui of the character window is functional again. Replace the window_character.gui in the mod with the one attached.

window_character.gui

Link to comment
  • 2 months later...
Posted (edited)

Question if this works for other additions to Carnalitas like Mundi and Dei. Though, Mundi seems to have no problem on its own, but Dei overwrites the EK tenets and removes them. Is it a question of load order or not covered?

 

  

On 1/12/2024 at 3:42 AM, deeznuts669 said:

Getting a weird bug where everyone is married to themselves, only started after I installed this mod, tried it with only carnalitas/dcarn and this and still bugged. Uninstalled everything but EK2 and it was fixed, anyone else getting this bug/have advice on how to solve it?

 

Had that as well and resolved it by redoing the mod order. I assume you use CBO and Carnalitas, with their compatibility patches. Carnalitas goes right after EK2, then its compatibility patch, then cbo and its patch.

Edited by stimtheone
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use