OrenJevel Posted February 19, 2023 Posted February 19, 2023 PSBoss on the nexus has some pretty good replacers for monstergirls, but it doesn't look like they're compatable with MNC. Anyone have any luck putting together a solution for this? 1
MadMansGun Posted February 19, 2023 Posted February 19, 2023 copy meshes, rename them, put them in the right MNC folders. 2
OrenJevel Posted February 20, 2023 Author Posted February 20, 2023 Hey MMG, thanks for giving me a good starting point! I've gone ahead and done that, and it seems to be working up to a point. The creatures don't come in with textures, even with the texture files moved into MNC. I'd considered renaming them, but they're packaged piecemeal, rather than in one file so I don't think I'd have luck with that. Any advice?
venomr Posted February 20, 2023 Posted February 20, 2023 You could probably open up mnc with creation kit, find the armor addon for mnc monsters and then point the models to use psboss models instead. 1
mygfishung Posted February 21, 2023 Posted February 21, 2023 My problem with the PSboss creatures is that they arent futa compatible yet but they are appealing. Wish someone would make a version that works with that.
MadMansGun Posted February 21, 2023 Posted February 21, 2023 (edited) On 2/19/2023 at 4:20 PM, OrenJevel said: Hey MMG, thanks for giving me a good starting point! I've gone ahead and done that, and it seems to be working up to a point. The creatures don't come in with textures, even with the texture files moved into MNC. I'd considered renaming them, but they're packaged piecemeal, rather than in one file so I don't think I'd have luck with that. Any advice? don't change the location or names of the texture files, the meshes/nifs will still be looking for whatever file paths PSboss used for there textures. just drag&drap the texture folders as they are from PSboss's mod/s. Edited February 21, 2023 by MadMansGun 2
MadMansGun Posted February 21, 2023 Posted February 21, 2023 27 minutes ago, mygfishung said: My problem with the PSboss creatures is that they arent futa compatible yet but they are appealing. Wish someone would make a version that works with that. just copy&pate dicks into them, MNC's skyfem patch (found in the ModCompatibilityKits) should have some usable bits to copy from https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/
BeranabusBarnes Posted February 22, 2023 Posted February 22, 2023 (edited) 21 hours ago, mygfishung said: My problem with the PSboss creatures is that they arent futa compatible yet but they are appealing. Wish someone would make a version that works with that. Are you not in the main futa thread? If you cannot do it yourself, a user there has been posting futa versions of PSBoss' creatures. Last I saw was the Falmer edit. Edited February 22, 2023 by BeranabusBarnes
T_G_B Posted June 17, 2023 Posted June 17, 2023 On 2/18/2023 at 10:30 PM, MadMansGun said: copy meshes, rename them, put them in the right MNC folders. what if you dont have the skill to do this
yamaiduinzis Posted February 17, 2024 Posted February 17, 2024 (edited) On 2/4/2024 at 3:22 AM, T_G_B said: has there been any update to this found a way, at least partially. no jiggle phys or anything, but correct meshes and textures. except for randomly spawned draugrs. So Heres how : get whatever replacer/s you want. get them as zip files. have mncs zip. make some copys for safety. make a folder called PS BOSS put it in mncs texture folder. you will store the diffrent texture folders from the replacers here. dont rename the folders. dont rename the textures. just copy them as they are, and put all of them in this folder. dont delete any of nmcs original textures. if you want a specific version (some replacers are bundled) for example a lightskinned vampire queen with gold armor, youll have to delete the other textures. just dont delete the subtextures, or whatever theyre called (blue things). you need to replace mncs meshes. some of the meshes to replace are in the mnc folder, some are in the actor folder. mnc has more meshes than the replacers, so if theres a normal and an _nude mesh , you simply make two copys of the same ps boss mesh, and name them accordingly. then just let them replace the original meshes. number of meshes always varies. recommend to test it with hcreatures. though generally recommend running 1 or 2 dungeons or spriggan caves to test if it really works. also have mnc overwrite hcreatures. already tested and functional: spriggans and spriggan matrons (havent replaced the dlc spriggans in my version yet) flame atronarch vampire lord (this one was a piece of work) falmer shaman giant wispmother hagraven not really working: draugr (so far only the hcreatures spawns, and one or two vanilla spawns. rest is missing textures) godspeed. Edited February 28, 2024 by yamaiduinzis 3
DreaM MakeR Posted August 17, 2024 Posted August 17, 2024 On 2/17/2024 at 3:24 AM, yamaiduinzis said: found a way, at least partially. no jiggle phys or anything, but correct meshes and textures. except for randomly spawned draugrs. So Heres how : get whatever replacer/s you want. get them as zip files. have mncs zip. make some copys for safety. make a folder called PS BOSS put it in mncs texture folder. you will store the diffrent texture folders from the replacers here. dont rename the folders. dont rename the textures. just copy them as they are, and put all of them in this folder. dont delete any of nmcs original textures. if you want a specific version (some replacers are bundled) for example a lightskinned vampire queen with gold armor, youll have to delete the other textures. just dont delete the subtextures, or whatever theyre called (blue things). you need to replace mncs meshes. some of the meshes to replace are in the mnc folder, some are in the actor folder. mnc has more meshes than the replacers, so if theres a normal and an _nude mesh , you simply make two copys of the same ps boss mesh, and name them accordingly. then just let them replace the original meshes. number of meshes always varies. recommend to test it with hcreatures. though generally recommend running 1 or 2 dungeons or spriggan caves to test if it really works. also have mnc overwrite hcreatures. already tested and functional: spriggans and spriggan matrons (havent replaced the dlc spriggans in my version yet) flame atronarch vampire lord (this one was a piece of work) falmer shaman giant wispmother hagraven not really working: draugr (so far only the hcreatures spawns, and one or two vanilla spawns. rest is missing textures) godspeed. complicated for me.... with the exception of spprigan some creatures have MNC meshes in two different folders (MoreNastyCritters and actors) and in formats that are not .nif like giants for example
HD_HD Posted October 29, 2024 Posted October 29, 2024 (edited) any luck with the new falmer shaman? Edit: nervermind it works, thanks! Edited October 29, 2024 by HD_HD
magickik22 Posted November 19, 2024 Posted November 19, 2024 i rigged mnc penis's onto the models with nifskope and replaced all the mnc base models and they have dicks so im happy
creeppasta Posted August 15, 2025 Posted August 15, 2025 On 2/17/2024 at 1:24 AM, yamaiduinzis said: found a way, at least partially. no jiggle phys or anything, but correct meshes and textures. except for randomly spawned draugrs. So Heres how : get whatever replacer/s you want. get them as zip files. have mncs zip. make some copys for safety. make a folder called PS BOSS put it in mncs texture folder. you will store the diffrent texture folders from the replacers here. dont rename the folders. dont rename the textures. just copy them as they are, and put all of them in this folder. dont delete any of nmcs original textures. if you want a specific version (some replacers are bundled) for example a lightskinned vampire queen with gold armor, youll have to delete the other textures. just dont delete the subtextures, or whatever theyre called (blue things). you need to replace mncs meshes. some of the meshes to replace are in the mnc folder, some are in the actor folder. mnc has more meshes than the replacers, so if theres a normal and an _nude mesh , you simply make two copys of the same ps boss mesh, and name them accordingly. then just let them replace the original meshes. number of meshes always varies. recommend to test it with hcreatures. though generally recommend running 1 or 2 dungeons or spriggan caves to test if it really works. also have mnc overwrite hcreatures. already tested and functional: spriggans and spriggan matrons (havent replaced the dlc spriggans in my version yet) flame atronarch vampire lord (this one was a piece of work) falmer shaman giant wispmother hagraven not really working: draugr (so far only the hcreatures spawns, and one or two vanilla spawns. rest is missing textures) godspeed. Are you able to show screenshots of your setup?
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