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Prostitutes Guild


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In the Elder Scrolls lore there is mention of a guild for prostitutes

https://en.uesp.net/wiki/Lore:Prostitutes_Guild

 

In this forum the mods that I can think of now that most would fit for this guild would be

LoversProstitute

LoversStripper

LoversHooker

LoversSatisfaction (for love making skill)

Lovers with PK Extender (for love making skill)

 

 

(WARNING: these are all just ideas, not "I want this!!!" or "it must be like this!!! All or nothing!!!")

 

A plugin could be made that is dependent on the above mods.

It could edit their factions so they point towards a Prostitution Guild faction that the plugin sets up.

The skills or "fake skills" in the mods could be joined into the skill that Satisfaction sets up.

Quests in the mods could be changed so they are directed towards the guild, eventually together with love making skill leading to promotion in rank.

(Above mentioned changes to the mods listed would be through this plugin, and not by changing those mods directly)

 

More quests could be made to make the guild not just about sex and nothing else. For example pay your guild dues, extort prostitutes that are not members of the guild, force prostitutes that have not paid their guild dues to pay, hire new prostitutes, travel to faraway places to have sex with a rich recluse, defend prostitutes on such travels, punosh an npc that has raped or robbed or in other ways hurt a prostitute, save prostitutes that have been kidnapped, escort prostitutes to new inns where they will now start working, go and have sex with that guy, with that other guy, with those guys and their friends, go to that party and be a good nice girl.

In the unmodded game there is already a party for only specially invited people in Cheydinhal. There is also one in Skingrad, that could be high jacked until you join the Dark Brotherhood. Maybe set up more such parties in the mod? And then go and serve at those parties?

Quests could be setup for not only the player who role play a prostitute but also players who use the services of the guild.

 

Just like the Mages Guild in the lore has the Knights of the Lamp as a faction connected to it that is sworn to protect mages, and all the cults have knightly orders to protect them, the Prostitution Guild could have a side faction you could join where the members are all Associates of the Prostitution Guild but then also have their own ranking system. They wouldn't be knights though, more like thugs and pick pockets hanging out on the street corner. (Just some ideas, not "it must be like this!!!")

 

 

Fighters Guild and Mages Guild have ten ranks each, while the Thieves Guild and Dark Brotherhood have eight ranks each.

I like ten ranks more. More steps to climb, and it's an official guild like FG and MG so it would be a larger guild.

 

Ideas for guild ranks:

0 Associate
1 Door girl
2 Tavern wench
3 Dancer
4 Table companion
5 Night escort
6 Private dancer
7 Private companion
8 Concubine
9 Queen of the curtains?

Queen of the night?

Queen of the inner chambers?

 

The uesp link mentions a guild master, so instead of Queen of ***** use Master, like the Fighters Guild does? But then the Mages Guild doesn't use Master as their highest title, but Archmage, which is aligned towards the affairs of the guild. So something more aligned towards love making could also be used for the Prostitution Guild.

 

My ideas for the names for ranks come from that you walk into an inn that is run by the guild or that has prostitutes. All the girls are prostitutes. The lowest rank would be at the entry greeting you needing money hoping to hook you, next rank would be serving the table, next one would be dancing, next one sitting with you at the table etc.

 

 

 

 

Ideas?

Other ranks?

What would be better?

Edited by kukenmellantuttarna
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Quite a complex scheme. It's easier to take some kind of dance club (a mod that already exists) and try out the dialogue, payment and animation systems. This is a real level that can be done.

 

Examp/

 

Edited by tda2
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The TES LORE of the Prostitute's Guild showed it indeed had guild-houses in some towns and cities throughout Tamriel. 

 

Quote

The Prostitutes Guild was sanctioned in 2E 321 by Potentate Versidue-Shaie with the approval of the Guilds Act.[1] Each local chapter of the Prostitutes Guild has a Guildmistress who handles appointments with clients and oversees the safety of the guild's prostitutes.[2]

So if you wish to stay canon, you have various branches...  And apparently, the top dog (or bitch?) in each guild "HOUSE" was the Guildmistress.  Now this would be different from the actual Head of all Guilds I would guess.  But it is also different from the other guilds encountered in Oblivion as the leader of the Bruma Fightersguild wasn't the guildmaster, eh?  The Guildmistress title is for each branch alone.

 

Now Oblivion takes place in Cyrodiil, but note this bit of trivia:

Quote

The Prostitutes Guildhouse of Camlorn is a large, almost palatial building located in an affluent part of the city.[2]

I guess Bretons just... luv...... their exercise.

 

And let us not forget Desele's House of Earthly Delighs in Suran, Morrowind.  In there, the prostitutes went by the nom-de-guerre of "Courtisan".  This would also be a suggested rank... I guess?

 

Some of the suggested ranks appear more akin to duties:  dancer, door girl... 

 

And ... I found this ... flyer:

Quote
All lovers of luxury and purveyors of pleasure wanted!

As all are keenly aware, Potentate Versidue-Shaie has helped the Empire to forge ahead in the realm of material and intellectual wealth by his passage of the Guild Act of CE 231, and this action will send new jobs, goods, and services across Tamriel. A noble act of rulership indeed - but what is the lady or gentlemen blessed by Dibella to do in this changing world? Rest assured, you have not been cast to the wayside. The Prostitutes Guild is looking for your talents!

The chartering of the Prostitutes Guild has effectually redefined the term 'prostitute', and thanks to the introduction of Imperial regulations, we can now provide an important service to the people of Tamriel in a safe, clean environment. Members of the guild may reside in a luxurious guildhall, making a good wage by offering companionship to folk who are screened for their health and required to abide by a code of good conduct. A Prostitute may become close with leaders in nobility and industry, and as such may reap considerable rewards. While the Guilds of every other profession may build our society up, the Prostitutes Guild offers some enjoyment to these builders.

The Prostitutes Guild is the destination for the man or woman feeling lonely or looking for company of good taste, and by providing this company, you are serving your fellow citizens in a way no one else could. You may offer support and comfort to one of the important Imperial officials who ensure that our society runs smoothly, or you may make a favorable impression on a foreign diplomat; in this way, you hold part of our future in your hands. If you choose to travel, you will have the opportunity to meet diverse peoples and see exotic wonders, and you can always rest assured that you have a safe and welcoming place in any of the guildhalls across Tamriel.

Once, prostitution may have been looked down upon as a desperate or depraved act, but thanks to the Empire, the men and women who work in this field can be respected and seen for who they truly are: people's people who freely choose to provide pleasure to the world. If you are interested in this offer, your local guild will happily take you in, and you are also invited to travel to our main headquarters in Wayrest.

 

So... um... good luck having a full fledged Guildmaster for ALL the guilds.  The main HQ is not even in Cyrodiil.

 

All this to consider if going Canon in content.

 

There's that and needing a guild house per city. And you'd want to ensure it wouldn't conflict with any other mod's guildhouse placement if any.  Anvil has TWO mods at least with houses... PlayerSlaveEncounters has a ... less than favorable den outside the walls in a wooden shack, and the placement of the Anvil Prostitute Hall in LoversProstitute varies dpending upon which version.  THIS... if you don't want cell/building problems with other mods.

 

 

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On 12/4/2022 at 12:43 AM, tda2 said:

a mod that already exists

Yes, that's why I have this idea

There are already lots of sex mods, but there is no story that connects them, or you make something up in your head as you play

 

Similar to when you go and clear out dungeons when you have no quest for it. It gets pretty boring, and you make up little stories as you go, but they "evaporate" as you go somewhere else.

 

With a proper in game guild, the sex mods that creates a sexual tapestry to the game would be more real than just spots of interest.

"Now my character hires a prostitute because he got horny" 

If the Prostitutes Guild is set up in game it will instead make you experience another actual in game layer. It makes the game more interesting.

Why are there Fighters Guild and Mages Guild? Even a Thieves Guild that makes no sense at all?

Without any of those Guilds the game wouldn't have any story to it, and stories is what makes games (and life) interesting. The difference in the "sandbox of life" and in a game is that whatever you do and happens to you in life will have consequences further on and change your stories that you constantly live, but in Oblivion nothing effects anything else, if it's not a system of quests or factions that are set up to interact which each other.

 

(I am not trying sell my idea to you, but explain the why)

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17 minutes ago, LongDukDong said:

"Courtisan".  This would also be a suggested rank

Ah yes. As I don't speak or read english that much outside of comments on internet I was lacking words. Of course Courtisan should be a rank. Would that be someone for one night or someone that goes shopping with you and stays in your house? (Just the meaning of the title, not what would happen in game)

I like the titles of the Fighters Guild as they look like a progression, while the titles of the Mages Guild and Thieves Guild just seem to be words thrown together in an arbitrary order.

That's why I put "Concubine" high up, as it sounds like something more special than "Call Girl". "Courtisan" would be high up as well I guess.

 

I mean, "Slut" "Whore" etc could be ranks as well, but they are just words and insults and no immersion

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30 minutes ago, LongDukDong said:

You may offer support and comfort to one of the important Imperial officials who ensure that our society runs smoothly, or you may make a favorable impression on a foreign diplomat

That would be a courtesan then I guess.

 

31 minutes ago, LongDukDong said:

the destination for the man or woman feeling lonely or looking for company of good taste

And "normal" prostitutes

 

 

 

I also never liked that you ranked up in guilds just by doing quests, or by some mods that make you rank up by having the right skills. Ranking up should have much politics involved, by being friends with the right higher ranked members, all of whom are not friends with each other and the ones above them.

But that yes would make it very complex and might be too much for a basic guild mod with some quests and things to do and ranking up 

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Gotta work on planning I think.

 

First, food for thought:

 

Some time ago, there existed a sex guild mod for Morrowind entitled Almilia's Daughters, a girls-only group worshiping a non-Lore goddess of sex or something.  Sex was text-based given the technology, and supposedly there was a quest to acheive rank by how many you had and the information you could obtain.

 

When you first join:

Quote

Yes, you may sell your body now. Following this way, you will gather information and your reputation in our order will increase. Your fatigue will drop and all your magicka will be used to enhance the sexual act. However some of your magicka will be used to protect you from pregnancy and sexual diseases. Don't forget this: if you don't have enough magicka, you can catch something!

 

Screwing someone, you may get:

Quote

Your 'session' with the massive Orc leaves you completely exhausted and battered. Your body hurts, your devotion to the Goddess is seriously put to test, and at the top of it, the guy isn't particularly bright, nor merely talkative. At least you got paid.

 

As stated, the dialogue is sex based, so if you so try to pickup and seduce a member of the Morag Tong, you may get:

Quote

The very athmosphere of the Morag Tong Guild is filled with spirit of ancient dignity, and you unconsciously absorb its unhasty rhythm. Your and your partner's lovemaking is slow and sensual, as if all the time in the universe belonged to you... or as if you were residing not on this plane. On the more practical note, you hope that your new ally will help you to ensure your firm position in Morag Tong.

 

I did say it was text based, right?  And for all your efforts, your highest rank allows you to wear Almilia's Panties.

 

"Oh no, not another Khajiit. I'm still smarting from the last one."  :D

 

So yep, it had a story.... um... sorta?  But not much, and what was learned from the clients wasn't much that couldn't be garnered other ways.

 

 

SO MUCH FOR BACKGROUND...

 

AND NOW... IDEA.

 

Let's say, you make a Prostitute Guild system.  When you join, you become a member of THAT particular guild.  And let's say you have... duties triggered by sex.  What if... you just detected a flag on the player DURING sex that indicated they were... busy?

 

There are at least TWO mods (of which I have experience) where the player himself/herself can be a hooker:  LoversAdultPlayPlus and LoversHooker.

The current version of LoversHooker adds a xLHPerformanceRing token to the player when actively having sex for coin, it being removed when sex ends.

LoversAdultPlayPlus adds no such tokens, but I have plans for a testable token

 

Then there's LoversProstitute which also has a token that appears when the prostitute in question is having sex, though you are not the prostitute in this case.

 

I know this because my work on LoversVoice has a planned extension for general hooker-typed sex dialogue, and would just... detect if any of these mods was in play with the NPC or its partner.  I also have plans for dialogue where the slave is the aggressor (willing or unwilling) and the master willingly submissive... this does need to be taken care of to fix some dialogue issues that have existed some time (and perhaps my next phase after LST).

 

So perhaps....  alterations of a mod need not occur in your GUILDS system, merely the detection if Hobble-Da-Gi for Ka-Ching! get detected to see if it occurred with targeted individuals per quest?

 

Edited by LongDukDong
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Sounds very nice!

 

15 hours ago, LongDukDong said:

you have... duties triggered by sex. 

What do you mean? That I must have an orgasm?

15 hours ago, LongDukDong said:

So yep, it had a story sorta but not much

But a story can be one quest (or questline) that is very complex and real world like or very amazing and interesting and all, but then when you are done with that quest, that story is gone. If you want to re-live the emotional exhilirating moments you can go to your quest log and read through old finished quest "Oh wow yeah...! That goblin! Wow and then yeah wooow! Omg lol! Etc! Lmao! Triggered!"

 

But Fighters Guild and Mages Guild for example bring stories to the game without that, just simple by having guild halls in every town and members walking around. There are books mentioning them and other npcs mention them in their weird npc dialogues. The quests work like a cherry on top, after you have finished a quest you will pass or enter the guild hall every time you pass through a town, so the background to those quests is always there in the forefront of your perception.

 

A Prostitutes Guild that has a "guild hall" and a few prostitutes walking around in every town will bring that exact same thing.

Small npc dialogue lines could be added to the Rumours topic: (heard in the Fighters Guild hall somewhere)

"The prostitutes in Bravil are really dirty. You will love them."

and the linked response could be:

"I don't like sharing beds with people who don't like to bath. Might as well sleep with a goblin."

and if the first person is an orc the linked response could be:

"Yeah I did that last week. The goblin courtisan in Bravil is really something, I tell ya!"

 

Then some simple repeateble quests, like

"Ongar the World-Weary just told me that if I have a disease, the prostitute Pencilinia in Skingrad will transfer over all my diseases into her own body when I sleep with her"

and then if you have a disease and sleep with her, you are healed and get a quest update,

"Ongar wasn't lying! Now I don't have to clear my bounty and infamy just so I can get healed from diseases in chapels anymore. Pencilinia told me I am welcome any time I want."

 

And Pencilinia could give you a repeateble quest where you gather some herb for her, and if you do that, you can pay with that herb instead of paying gold to sleep with her.

 

Or for example, each prostitute could have a small chance to be moved to (as in MoveToMarker and then a new package that have her stay put there) any of the inns outside the mayor cities. Why? Some client hired a girl as company on a trip, or she was sent to a client in that inn. The quest doesn't have to explain.

When that happens, if you are a member of the guild you are given a quest to go to that inn and escort the prostitute back to town.

 

And if you are a member of the guild you could get that same quest: go to that and that inn, there is a client there who asked for you.

 

All very simple quests, but they add very much story to the game.

16 hours ago, LongDukDong said:

you may sell your body now

this way, you will gather information

This is a very interesting take. Doing it that way the mod doesn't have to add any dialogue or items or anything at all to nobles or merchants etc. It would work as an imaginary mechanic, that the player will imagine is really going on every time his prostitute PC sleeps with an npc.

16 hours ago, LongDukDong said:

and your reputation in our order will increase

And it would work as a good reason to increase in rank in the guild. Your toon slept with lots of merchants and nobles. Because you report to the guild master after every encounter with a client to give a percentage of the monetary gains, the player imagines that information gained is also given to the guild master.

Or there could even be a dialogue line, or a topic that you can choose or not to say, which represents reporting what was heard and said.

"Thank you dear. I take this part, but you can keep that. Good work. Did he tell you some funny gossip?"

"Yes, actually he did! He told me that...." and there the dialogue ends.

Or a voluntary topic after you have handed over your dues:

"By the way mistress, you wouldn't believe what he told me after he was done!"

 

(And with a topic like that it could be made a bit more complex if it is worth the effort.

If you are a low rank prostitute, most of your clients could be commoners and thieves and such. Only if you sleep with city guards or members of some guild, you MIGHT glean some information that is actually valuable, decided by chance. The more clients you have had, and if you actively worked to get clients who are guards and members of guilds, the higher the chance that you got valuable information that will lead to reputation increase which will lead to promotion in rank.

The higher your rank, the less valuable the information from the rabble and lower ranked members of the different factions is, until you will even decrease your reputation if you choose to tell the Guild Mistress what you have heard and it wasn't valuable. "A courtisan like you coming with silly gossip like that?!" So the higher rank you have, the less you will be interested in clients who are not of higher ranks themselves.

Such a system would turn it all into a mini game sub system of the game. A little bit like the vampirism system.

"I want to rank up in the prostitutes guild. So I will have to search out clients that wear upper class clothing and armor or that I know are higher ranked members in factions, or are nobles."

Even better: to get really valuable information, you need to get the trust from your clients. People of high rank got there by keeping their mouth shut. So you need to keep to the one client and increase his disposition. Then you will start to get really valuable information that will lead to promotions in the Prostitutes Guild.

If you instead just want to earn lots of money and promotions don't matter much, have many upper class clients. There will be a lower chance that they will give you valuable information, but they will pay you good.

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First... thank you for posting in one contiguous post and not broken into multiple posts.  When you posted yesterday... twice.. I was literally working on my post for (rofl) over an hour to cover all that.  I like to work out all the ideas in one punch.

 

Second...

3 hours ago, kukenmellantuttarna said:

"Your previous content has been restored."

yeah, thanks for not doing that last saturday, brave browser!!!

I understand it is basically CHROME with some perks, but there are more problems with perks.  I'd stick with a Mozilla-based entity such as Firefox with an ad blocker.  I mean, there's been suggestions that Brave Browsers were hijacking links and inserting affiliation codes.  Nope nope nope.

 

♦       ♦       ♦

 

Third, now on to business... and the actual topic at hand.

 

 

2 hours ago, kukenmellantuttarna said:
19 hours ago, LongDukDong said:

you have... duties triggered by sex.

What do you mean? That I must have an orgasm?

Not necessarily.   You see, many LAPF modules use a callback script of whatever design to access the activity going on during sex.  IN a callback script you can do things when (1) Sex starts, (2) Sex Ends, (3) Sex is on-going.   By that, you can check to see if tokens such as Prostitution tokens exist when you first begin having a sex session. OR when the sex ends.

 

So if you employ callback tests for tokens, you can take your choice whether to test when sex starts or sex begins.... OR perhaps test BOTH to be on the safe side.  Test to see if the player is having sex with Mr/Mrs X if they have X token (before and/or after)... if it is needed for Quest Z.  Just figure out some mechanics for Quest testing then.

 

Of course, you would be making some Script just to test if outside prostitute mod X is even loaded, and get copied refs of the tokens to test.  I do that all the time now, just so I can add in compatibility. 

 

3 hours ago, kukenmellantuttarna said:

Small npc dialogue lines could be added to the Rumours topic: (heard in the Fighters Guild hall somewhere)

"The prostitutes in Bravil are really dirty. You will love them."

I see you have thought the rumors concept out a bit.  In fact, you could have a rumor uttered trigger a Hooker Quest of some sort.  Do recall that the town quests for Hud-Ei's missing friend appears from within NPCxNPC conversational dialogue.

 

 

3 hours ago, kukenmellantuttarna said:

 

19 hours ago, LongDukDong said:

you may sell your body now.

this way, you will gather information

This is a very interesting take. Doing it that way the mod doesn't have to add any dialogue or items or anything at all to nobles or merchants etc. It would work as an imaginary mechanic, that the player will imagine is really going on every time his prostitute PC sleeps with an npc.

I'm glad you like that.  TECHNICALLY, that could be part of ONE quest system.  Here, you can add some interesting spin like trying to find out what another guild may be working upon.... a little undercover espionage.  DO NOT PARDON THAT PUN!  But it isn't an unexpected concept to have a sex for information story arc.

 

But that would be but ONE feature to use in your quests.  Gotta come up with other things.  EXAMPLE:  In LSTBravilUnderground, someone wanted a Signet Ring and got someone else to 'bed' the owner of the ring... and stole it during sex.  It would be much the same thing as snagging information, but on a more physical basis if that ring gave some magical boon the player could use or something.

 

 

3 hours ago, kukenmellantuttarna said:

A Prostitutes Guild that has a "guild hall" and a few prostitutes walking around in every town will bring that exact same thing.

Yeah, I pretty much suggested that too with...

21 hours ago, LongDukDong said:

All this to consider if going Canon in content.

 

There's that and needing a guild house per city. And you'd want to ensure it wouldn't conflict with any other mod's guildhouse placement if any.  Anvil has TWO mods at least with houses... PlayerSlaveEncounters has a ... less than favorable den outside the walls in a wooden shack, and the placement of the Anvil Prostitute Hall in LoversProstitute varies dpending upon which version.  THIS... if you don't want cell/building problems with other mods.

... from my previous post.  JUST Make sure the guild houses don't mess up other mod maps if you can help it.  Hell, the maker of a 'Tiber Septim Hotel' sex mod planned to have a Red-Light-District brothel in the Imperial City (unfunished).  So, be careful where you eventually place the guild houses. 

 

BUT... style is everything.  Again, the Camlorn Guildhall was practically a palace (the link in that post was actually an image shot of the guildhouse). So the Bravil Guildhouse would likely be the size of the Lonely Suitor Lodge at least.  Still... I wish you luck in PLACING them.  More often than not, they will now need be outside the city walls.  I mean, Skingrad is flat out packed!  So a lot of thought will need be thrown into this.

 

 

3 hours ago, kukenmellantuttarna said:

each prostitute could have a small chance to be moved to (as in MoveToMarker and then a new package that have her stay put there) any of the inns outside the mayor cities.

MoveToMarker is good to use for teleportation, and is used for many custom mods such as HiyokoQuestTarget (to teleport to a recently borne brat), or LoversSlaveTrader (to teleport a slave into/out-of a ... pokeball).  But if you just have an NPC going town to town, I'd refrain from that and have them have a walking package to go to that town. 

BUT if a hooker has activities in one town and then another, they MUST have packages in their AI page to cover both.  I mean, if they need to hang out in Bravil, then find they go to Skingrad, they need different packages to move about Skingrad as well.

 

ENTERTAINING IDEA:   If you look at packages for some characters, they go to locations based upon their schedule, true.  But the second tab in a package handles 'conditions'... mostly based on what quest is running.  However, you could also have the packages based upon a token carried!

 

HOOKER 'A' and HOOOKER 'B' both have the Bravil and Leyawiin Guildhouse sleep packages and they both have the Bravil and Leyawiin Hangout packages.  The Bravil set of packages work if the subject is carrying a Bravil Hooker token.  And the Leyawiin packages if the hooker has the Leyawiin Hooker token.

 

Suddenly, HOOKER 'A' who has been in Bravil has her Bravil token removed and replaced with the Leyawiin token.  She has been running the Bravil Hangout package but must now run the Leyawiin Hangout Package, and .... BOLTS OUT OF THE CITY TO LEYAWIIN TO GET TO THE HANGOUT!

 

Make up general city packages for all the hookers en-masse... and you can make whatever hooker goes where, and swap out the tokens when you will.  Granted, this makes no allowances for actual QUESTS running, but you can add those conditions into the packages as well. OR these could be for general NPC hookers that don't have much to do with quests except to 'talk' to them when needed.  How does THAT sound?

 

 

3 hours ago, kukenmellantuttarna said:

If you are a low rank prostitute, most of your clients could be commoners and thieves and such. Only if you sleep with city guards or members of some guild, you MIGHT glean some information that is actually valuable, decided by chance. The more clients you have had, and if you actively worked to get clients who are guards and members of guilds, the higher the chance that you got valuable information that will lead to reputation increase which will lead to promotion in rank.

Ahahah... yes.  So if you CAN get higher ranked clients, the guildhouses may see you as more worthy in rank.  Yes.  BUT REMEMBER that the guildhouses (from LORE) have their own individual Headmistress.  So you'd need to do that for ... each?  IF going for lore.

 

ROFL.   Imagine if you play a dunmeri girl and Count Andel is so impressed with you that he literally wants you to be Farwil's ... um... personal companion!  (Combine the Oblivion Gate quest with her rank in Bravil).  But that could theoretically... end your career?  Become his bound concubine?  Still, you'd need your own room (or you become his faction and his bed becomes yours too).

 

Theoretically, you could also include racial ticks into the system.... making quests custom to a particular racial set.  What woman will be willing to take on a love fest with 10 khajiits given the lore they do have ... feline love spines?  (Oh, they're gonna be so sore...)  Easier for Khajiiti women, but perhaps cause temp damage per Khajiit if you're not.

 

There would be a LOT of avenues that can come about with sidequests and what can transpire.

 

You will be doing a LOT of writing insofar as quests PER guildhouse I think.

 

 

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  • 1 year later...
On 12/5/2022 at 3:27 PM, kukenmellantuttarna said:

Yes, that's why I have this idea

There are already lots of sex mods, but there is no story that connects them, or you make something up in your head as you play

 

Similar to when you go and clear out dungeons when you have no quest for it. It gets pretty boring, and you make up little stories as you go, but they "evaporate" as you go somewhere else.

 

With a proper in game guild, the sex mods that creates a sexual tapestry to the game would be more real than just spots of interest.

"Now my character hires a prostitute because he got horny" 

If the Prostitutes Guild is set up in game it will instead make you experience another actual in game layer. It makes the game more interesting.

Why are there Fighters Guild and Mages Guild? Even a Thieves Guild that makes no sense at all?

Without any of those Guilds the game wouldn't have any story to it, and stories is what makes games (and life) interesting. The difference in the "sandbox of life" and in a game is that whatever you do and happens to you in life will have consequences further on and change your stories that you constantly live, but in Oblivion nothing effects anything else, if it's not a system of quests or factions that are set up to interact which each other.

 

(I am not trying sell my idea to you, but explain the why)

So instead of just sex mods nestled within a game that has its own story, the sex mods take on a story of its own.

 

Throwing in some random ideas:

Prostitution guild - radiant quest to bone a certain NPC and maybe their family. random city, settlement; not just major cities
-example of a quest along the questline: do something you might enjoy anyways (which heightens the fun!), like get tied up in an X-Cross and let other NPCs have their way with you. Even earn experience points toward light armor or heavy armor at the same time (lol)

-bonus if you can bone the emperor before you kill him; he'll have a certain jewelry item on him you can claim as proof of your "conquest"

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1 hour ago, keitel66 said:

he'll have a certain jewelry item on him

Hanging somewhere on him.

Then you need to become arch-captain of the Sailors Guild so the knot-maker can untie the amulet from your conch. (Get it? Conch, and sailors. If you play as female)

 

When you give the amulet to Jeff Rayban, you can start entering the flaming vaginas to take the cherries.

...actually, the dark seducers in the real lore were the harem bodyguard of the, you know, the thing (with four arms and an axe). So the cherry stones of each oblivion world could be taken by defeating and screwing a dark seducer on the top level of each tower.

To enter the top level, you either have to circumcise the tower so it opens, or you can let a xivilai have sex with you (as a female player) which will invert the tower, and you need to follow the xivilai into one of the caves, where all the different daedra have to screw you and the cherry stony will be the seed inside the players belly.

Then the player carries the stone from each oblivion world inside her womb, until the last battle, where if the player has done all the KOTN quests and defeated Umaril, she will give birth to Akatosh who will defeat the you know, the thing. Only for female players.

(The holy KOTN quests brings all the daedra sigil-stone seeds to Aetherius, which in reality is a symbol of the shrine of feminine energy of a female virgin Breton, who is the unification of heaven (elf) and water (man)

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So if when you think you are about to finish the main quest, but play as an elf woman, you give birth, and you see the head peeping out ( you need lovers_kyoto_shooter of course) you look, and, noooo, it's just Maik the Liar, he was inside of you all this time

 

Or if you play as a human (non breton) woman, you give birth, but...you seen only...something shiny!! Yay! It must be Akatos! ...but...no, it...is it,....what the fuck is that? Is it a ring? Martin pulls his kock out of the heroines mouth and looks too, no, it is not a daedric artifact. Damnit. But it is a ring isn't it? Martin puts it on his finger but it is...it is too big! It is a nose ring! And you give birth to a minotaur, but you die because the horns, you know. Game oveeer. Booom. Restart.

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22 minutes ago, kukenmellantuttarna said:

...actually, the dark seducers in the real lore were the harem bodyguard of the, you know, the thing (with four arms and an axe). So the cherry stones of each oblivion world could be taken by defeating and screwing a dark seducer on the top level of each tower.

Love it. Deliberately tongue-in-cheek to add some humor.

 

I can see this ending in an orgy between the saints and seducers. They were always secretly attracted to each other, a "forbidden love" kind of thing. Mass orgy, like 50 of them plowing each other.

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58 minutes ago, kukenmellantuttarna said:

So if when you think you are about to finish the main quest, but play as an elf woman, you give birth, and you see the head peeping out ( you need lovers_kyoto_shooter of course) you look, and, noooo, it's just Maik the Liar, he was inside of you all this time

 

Or if you play as a human (non breton) woman, you give birth, but...you seen only...something shiny!! Yay! It must be Akatos! ...but...no, it...is it,....what the fuck is that? Is it a ring? Martin pulls his kock out of the heroines mouth and looks too, no, it is not a daedric artifact. Damnit. But it is a ring isn't it? Martin puts it on his finger but it is...it is too big! It is a nose ring! And you give birth to a minotaur, but you die because the horns, you know. Game oveeer. Booom. Restart.

ma'iq the liar coming out. lmao. that lying sonofabitch.

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On 2/17/2024 at 3:49 AM, keitel66 said:

They were always secretly attracted to each other, a "forbidden love" kind of thing. Mass orgy, like 50 of them plowing each other.

I know you are thinking of futa and stuff right now (still today) but I actually think that adding female dremora and male golden saints and dark seducers is against the lore. if the dark seducers aren't incubus and succubus. but it doesn't seem that they are, becasue the succubus would be fat guys with green skin

 

I think the daedra are like humans in eastern religion, being rebornm, and when they are reborn they go to the place their gender decide for them.

So a killed daedra go to the waters of oblivion or the void or whatever (forgot that part, maybe it is the same) and then when it is reborn, if it is reborn as male, it becomes a dremora, if it is reborn as female it becomes a dark seducer or a golden saint or a nocturnal shrike (there is an oblivion mod that adds them)

The xivilai are actually daedra lords, and they are both male and female, and the females don't look like hideous palm reading witches from the Balcans like the female xivilais that Slof made.

 

https://en.uesp.net/wiki/Battlespire:Xivilai_Moath

"He is Chief of a clan which includes the Frost Daedra and Clannfear"so he is not the leader of the xivilai, but his name is Xivilai

https://en.uesp.net/wiki/File:BS-Faydra_Shardai.png

Faydra Shardai is a female daedra lord.

 

So a dead daedra that becomes a male OR female can become a daedra lord instead of dremora for males and saints or seducers for females

 

 

 

Just some FUN lore!!!

 

 

 

Actually I want to try right now to add a dark seducer as holding the sigil stone in the top of the oblivion towers. See if I manage in 2,5 hours

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7 hours ago, kukenmellantuttarna said:

I know you are thinking of futa and stuff right now (still today) but I actually think that adding female dremora and male golden saints and dark seducers is against the lore. if the dark seducers aren't incubus and succubus. but it doesn't seem that they are, becasue the succubus would be fat guys with green skin

 

I think the daedra are like humans in eastern religion, being rebornm, and when they are reborn they go to the place their gender decide for them.

So a killed daedra go to the waters of oblivion or the void or whatever (forgot that part, maybe it is the same) and then when it is reborn, if it is reborn as male, it becomes a dremora, if it is reborn as female it becomes a dark seducer or a golden saint or a nocturnal shrike (there is an oblivion mod that adds them)

The xivilai are actually daedra lords, and they are both male and female, and the females don't look like hideous palm reading witches from the Balcans like the female xivilais that Slof made.

 

https://en.uesp.net/wiki/Battlespire:Xivilai_Moath

"He is Chief of a clan which includes the Frost Daedra and Clannfear"so he is not the leader of the xivilai, but his name is Xivilai

https://en.uesp.net/wiki/File:BS-Faydra_Shardai.png

Faydra Shardai is a female daedra lord.

 

So a dead daedra that becomes a male OR female can become a daedra lord instead of dremora for males and saints or seducers for females

 

 

 

Just some FUN lore!!!

 

 

 

Actually I want to try right now to add a dark seducer as holding the sigil stone in the top of the oblivion towers. See if I manage in 2,5 hours

I wasn't thinking of futa. Strapons, though? Maybe.

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