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Can someone decrypt this crash log?


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1 hour ago, Literally just a cat said:

I have no idea what could be causing it, so the crash log is really all I have to go on, but I have no clue how to read it

 

Skyrim SSE v1.6.353
CrashLoggerSSE v1.0.0

Unhandled exception "EXCEPTION_BREAKPOINT" at 0x7FF6AFBEE424 SkyrimSE.exe+0C0E424

 

The "EXCEPTION_BREAKPOINT" is a strange exception that normally mean a critical problem with file versions. Can be files in the Operating System, Drivers, Game of DLL's

 

You are ussing Skyrim SSE v1.6.353 and that is a intermediate Aniversary version with low support. Upgrade to Aniversary 640 or downgrade to 1.5.97 PRE-aniversary.

Next download and reinstall all yours mods with DLL and be sure the DLL version match with the version of the Game.

Edited by alex77r4
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How did you manage to find a breakpoint in SkyrimSE.exe? I would have assumed those were only used for debugger traps. You're not doing anything funky there are you? Like injecting 3rd party dlls (not through skse) or running a debugger of some kind?

 

Assuming not, start by disabling these temporarily:

 

EngineFixes.dll
BetterThirdPersonSelection.dll
TrueDirectionalMovement.dll

 

I doubt the problem will go away, but there's a slight chance. Edit: It's possible disabling enginefixes will cause another exception of its own, its possible it can't removed mid-playthrough, not sure.

 

Otherwise the only thing I can say is 1) well done for finding a breakpoint and 2) it's animation related, like was already stated earlier in this thread.

Edited by traison
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No not really. They were in the stack, but that doesn't necessarily mean anything. I can't disassemble SkyrimSE.exe itself because of aforementioned debugger traps and DRM probably. I have no bypassers, nor am I that good at it. So if you don't find any solution here, the only thing I can suggest is to create another crash log to compare with.

Edited by traison
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