tzenrick Posted November 16, 2022 Posted November 16, 2022 (edited) OutfitShuffler 8.1.001 Only slightly better than a beta. Transform the outfits of the NPCs in Fallout 4 with OutfitShuffler! This mod lets you mix and match clothing and accessories to create endless fashion combinations. Customize the frequency, NPC selection, and item exclusions for outfit changes to make them fit your playstyle. And if you're lucky, you might even find some new outfit pieces as loot! Plus, OutfitShuffler supports other mods like Devious Devices for even more options. So get ready to revamp the wardrobe of the wasteland with OutfitShuffler! 8.1.0001 Just documentation updates. 8.1 So now it's using GetSlotMask to try to prevent outfit pieces from replacing each other. Seems to respect Devious Devices, Real Handcuffs, and SafeItems better. Added a hotkey to spawn a captive from Commonwealth Captives (if available) or a random female settler. There's a new section available for use, [OSRestrictedFurniture], and I've included INI files for some of the more popular restrictive furniture. I also threw in Cryopods, Memory Loungers, toilets, etc. 8.0c is the "Hard Save data file update, with Additional Optimizations" update. That's a mouthful. Outfits and Weapons are now saved to a file, and reloaded when NPCs come back into range. I highly recommend having Buffout 4 installed, as it uses a RAM buffer instead of going to disk for every INI check. The Hard Save has the additional feature of maintaining outfits across savegames. You can also manually edit loadouts. I made the unilateral decision to use a file, over an array tied to the script, for those reasons. I added a function at the bottom of the MCM to Clear OSNPCData. It will remove any OutfitShuffler special items from all NPCs in OSNPCData, and delete their outfits from the file. I removed a lot of repitition from the code by making a lot of the functions global, to call them from any script. I am passing properties, arrays, and formlists around, like joints at a Grateful Dead concert. I have not updated the documentation yet. I hate documentation. I spent years writing technical documentation. Would anyone like to update my documentation for me? 7.7 Fixed AAF Doppelgangers. Fixed an annoying bug that repeated a message unnecessarily. This update has completely revamped the 'layering' process, that adds clothing to NPCs. Devious Devices and Real Handcuffs are not removed, and any that are displaced are replaced. 7.6.1 Fixed a glitch in the updater code. It was adding the maintenance spell to ALL the NPCs, then relying on the maintenance to remove itself. The maintenance script was removing itself, but not before doing the maintenance. 7.6 Removed Debug hotkey. Added variables abd checks to handle updating NPC scripts when upgrading the mod. 7.5 DD Compatibility was breaking things, and I had to fix it. Left a debug function in, that teleports NPCs to your position. Not recommended in firefights. 7.4 Hammered out a little more speed in the outfit change routine. Changed the scan routine to prioritize based on FOV and distance. 7.3 Lots of cleaning, speed improvements, logging improvements (Disable if you don't need it. Seriously.) Much better Devious Devices/Real Handcuffs compatibility. 7.2 Container management is much cleaner now. It's SUPPOSED to ignore the container used by Dave's In-Game ESP Explorer, now. I added rudimentary Devious Devices Support. I also added in a NoNudes option. It should be more aggressive at keeping some sort of clothing on the NPC's, unless they've been hit with the DontChange keyword. ** It is advised by the authors, and other users, that Devious Devices and NPCs don't mix well. I tried. 7.1 Now adds random amounts of random items to containers when you're looting. You rummage around in there, and sometimes something turns up. Description/Instructions: https://www.nexusmods.com/fallout4/mods/60875 or https://github.com/tzenrick/FO4OutfitShuffler/releases TURN DEBUGGING OFF, UNLESS YOU NEED IT! This thing has an absolutely atrocious amount of debugging output. (20220612 - It's a little better, but still a lot of logging.) Fallout 4 Script Extender http://f4se.silverlock.org/ Mod Configuration Menu https://www.nexusmods.com/fallout4/mods/21497 Zella's Pastel Ombre Wigs (Optional) https://www.nexusmods.com/fallout4/mods/24557 Zella's Dyed Wigs (Optional) https://www.nexusmods.com/fallout4/mods/14745 Absolutely Skimpy Attire (Optional) https://www.nexusmods.com/fallout4/mods/30899 Clothes Pack by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/47440 Clothes Pack 2 by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/50250 Clothes Pack 3 by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/52199 Clothes Pack 4 by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/53293 HN66 Easygirl (Optional) https://www.nexusmods.com/fallout4/mods/19596 HN66 TRS (Optional) https://www.nexusmods.com/fallout4/mods/47810 Vtaw Wardrobe 5 (Optional) https://www.nexusmods.com/fallout4/mods/43844 Vtaw Wardrobe 6 (Optional) https://www.nexusmods.com/fallout4/mods/46628 Vtaw Wardrobe 7 (Optional) https://www.nexusmods.com/fallout4/mods/51798 Vtaw Utility Pack (Optional) https://www.nexusmods.com/fallout4/mods/42971 Oppai Milk Pasties (Optional) https://www.nexusmods.com/fallout4/mods/40562 Classy Chassis Outfits - Cheeky Casuals Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/45623 Classy Chassis Outfits - Foxy Factions Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/35581 Classy Chassis Outfits - Vulgar Villains Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/35584 Classy Chassis Outfits - Saucy Settlers Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/35616 Edited January 28, 2023 by tzenrick 8.1/8.1.001 Feature update/doc update 1
tzenrick Posted December 1, 2022 Author Posted December 1, 2022 So, I'm bumping the thread for a version release. 6.9 Cleaned up a lot of mess in the code, implemented extra checks to cover Talos II Exosuits, and threw in a few early returns that sped things up.
tzenrick Posted December 2, 2022 Author Posted December 2, 2022 It's in Vtaw Wardrobe 6. https://www.nexusmods.com/fallout4/mods/46628
tzenrick Posted December 4, 2022 Author Posted December 4, 2022 Another Version Bump for 7.1: 20221203: 7.1 Now adds random amounts of random items to containers when you're looting. You rummage around in there, and sometimes something turns up. 20221203: 7.0 BodyGen options now include a "BodyGen OneShot" option, that will only regenerate the NPCs once, then flag them to not change, even if their outfit does. Hotkey is available to change NPCs even if the other BodyGen options are disabled. [Races] and [FactionsToIgnore] in the OufitShuffler.ini, now accept regular hexadecimal values. 0x123456 <== Is the correct format to use. MCM Readme.txt is in Data\MCM\Config\OutfitShuffler\ in the 7z, and in the root of the repo at https://github.com/tzenrick/FO4OutfitShuffler/blob/main/MCM%20Readme.txt
tzenrick Posted December 7, 2022 Author Posted December 7, 2022 7.2 Container management is much cleaner now. It's SUPPOSED to ignore the container used by Dave's In-Game ESP Explorer, now. I added rudimentary Devious Devices Support. I also added in a NoNudes option. It should be more aggressive at keeping some sort of clothing on the NPC's, unless they've been hit with the DontChange keyword. ** It is recommended by the authors, and other users, that Devious Devices and NPCs don't mix well. I tried.
tzenrick Posted December 17, 2022 Author Posted December 17, 2022 7.3 This update has completely revamped the 'layering' process, that adds clothing to NPCs. Devious Devices and Real Handcuffs are not removed, and any that are displaced are replaced. 1
tzenrick Posted December 26, 2022 Author Posted December 26, 2022 7.5 DD Compatibility was breaking things, and I had to fix it. Left a debug function in, that teleports NPCs to your position. Not recommended in firefights. 7.4 Hammered out a little more speed in the outfit change routine. Changed the scan routine to prioritize based on FOV and distance.
tzenrick Posted January 27, 2023 Author Posted January 27, 2023 8.0c is the "Hard Save data file update, with Additional Optimizations" update. That's a mouthful. Outfits and Weapons are now saved to a file, and reloaded when NPCs come back into range. I highly recommend having Buffout 4 installed, as it uses a RAM buffer instead of going to disk for every INI check. The Hard Save has the additional feature of maintaining outfits across savegames. You can also manually edit loadouts. I made the unilateral decision to use a file, over an array tied to the script, for those reasons. I added a function at the bottom of the MCM to Clear OSNPCData. It will remove any OutfitShuffler special items from all NPCs in OSNPCData, and delete their outfits from the file. I removed a lot of repitition from the code by making a lot of the functions global, to call them from any script. I am passing properties, arrays, and formlists around, like joints at a Grateful Dead concert. I have not updated the documentation yet. I hate documentation. I spent years writing technical documentation. Would anyone like to update my documentation for me?
tzenrick Posted January 28, 2023 Author Posted January 28, 2023 8.1.0001 Just documentation updates. 8.1 So now it's using GetSlotMask to try to prevent outfit pieces from replacing each other. Seems to respect Devious Devices, Real Handcuffs, and SafeItems better. Added a hotkey to spawn a captive from Commonwealth Captives (if available) or a random female settler. There's a new section available for use, [OSRestrictedFurniture], and I've included INI files for some of the more popular restrictive furniture. I also threw in Cryopods, Memory Loungers, toilets, etc.
katrina.balanchuk Posted March 18, 2023 Posted March 18, 2023 (edited) I am really interested in the features this mod offers BUT when I installed it I got a warnign in Vortex that it collided with AAF files. I do not dare over write anything AAF, since I spent so much time getting it to work right. Edited March 18, 2023 by katrina.balanchuk
katrina.balanchuk Posted March 18, 2023 Posted March 18, 2023 (edited) PS: Unless someone has some tips for me what to accept and what not when Vortex asks for overwriting AAF files and which ones... PS2: topic folllowed. Edited March 18, 2023 by katrina.balanchuk
katrina.balanchuk Posted March 18, 2023 Posted March 18, 2023 PS3: Can anyone who has done this advise me about any AAF conflicts please? What should load last? This or AAF? My goal is to replace all long shoremen outfits on anyone with "worn fieldjacket" or radstag outfit. is it possble to make such global and specific chanes? or does "shuffler" mean random changes are made? Same for all "Army fatigues" and one of the minutemen outfits. but I also love the idea of making the ladies of the wasteland happy by putting nicer and sexy clothes on them. And the feature to be able to spawn a settler from "commonwealth Captives" could be dynamite.... 1
poklo Posted April 22, 2023 Posted April 22, 2023 On 3/18/2023 at 11:07 PM, katrina.balanchuk said: PS3: Can anyone who has done this advise me about any AAF conflicts please? What should load last? This or AAF? My goal is to replace all long shoremen outfits on anyone with "worn fieldjacket" or radstag outfit. is it possble to make such global and specific chanes? or does "shuffler" mean random changes are made? Same for all "Army fatigues" and one of the minutemen outfits. but I also love the idea of making the ladies of the wasteland happy by putting nicer and sexy clothes on them. And the feature to be able to spawn a settler from "commonwealth Captives" could be dynamite.... Also like to know this...
tzenrick Posted June 14, 2023 Author Posted June 14, 2023 On 3/18/2023 at 12:01 PM, katrina.balanchuk said: I am really interested in the features this mod offers BUT when I installed it I got a warnign in Vortex that it collided with AAF files. I do not dare over write anything AAF, since I spent so much time getting it to work right. The AAF Files that are overwritten are the LL_FourPlay files. I include the latest v44, and this mod needs at least v43 of LL_FourPlay with v8.5. The best thing to do, is to watch the LL_FourPlay thread, install it from the zip download in their official thread, and stay on the updates. I check for updates to AAF and LL_FourPlay before I code, so all of my releases are always on the newest versions of everything. 1
roflmaones Posted November 29, 2023 Posted November 29, 2023 awesome mod as so far. i nedd help in the options or with the items cause: what must i do , that my manually customized companions or settlers DONT change automatically the clothes? what steps and what must i put in the inventory to prevent changings?
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