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Victoria 3 Mods


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  • 2 weeks later...
On 12/3/2022 at 6:48 AM, kearns said:

Here it is, I'll describe some of the changes in more depth later. Note that the AI will not build Brothels if you use Anbeelds AI Revision mod (which can be good if you want to corner the market), but they might spam Art Academies when Pornographic Film is unlocked as a production method.

Some things I'd like to add or improve on:

- female body blendshapes can get a bit too extreme, clipping through clothes even with shrinkmesh

- add male body blendshapes, dicks/erections

 

- add animations?

- possibly laws for legalizing / tolerating / banning prostitution

SexworkBeta1.zip 4.87 MB · 159 downloads

There's a giant imbalance between production and demand. One level of a brothel will make like 7 prostitutes while the demand is for 20,000 of them. I've also found almost every additional production method for vanilla buildings added by this to be useless. Probably because it's impossible to have a sufficient amount of prostitutes.

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  • 2 weeks later...
On 12/19/2022 at 3:39 PM, whateverdontcare said:

There's a giant imbalance between production and demand. One level of a brothel will make like 7 prostitutes while the demand is for 20,000 of them. I've also found almost every additional production method for vanilla buildings added by this to be useless. Probably because it's impossible to have a sufficient amount of prostitutes.

I noticed this also.  The issue was the pop need was added in all three sections instead of just one in the file pop_needs_sexwork.txt.  I modified the file to only add the prostitutes to the intoxicants section.  If you modify this file it will adjust the demand.  

 

popneed_intoxicants = {
    default = liquor

    entry = {
        goods = liquor
        
        weight = 1
        max_weight = 3.0 # Maxes out at 60% of supply share
        min_weight = 0.0
    }
    
    entry = {
        goods = tobacco
        
        weight = 1
        max_weight = 3.0 # Maxes out at 60% of supply share
        min_weight = 0.0
    }
    
    entry = {
        goods = opium
        
        weight = 1
        max_weight = 3.0 # Maxes out at 60% of supply share
        min_weight = 0.0
    }
    entry = {
        goods = prostitutes
        
        weight = 1
        max_weight = 3.0 # Maxes out at 60% of supply share
        min_weight = 0.0
    }
}
popneed_luxury_drinks = {
    default = tea
    
    entry = {
        goods = tea
        
        weight = 1
        max_weight = 3.0 # Maxes out at 60% of supply share
        min_weight = 0.0
    }
    
    entry = {
        goods = coffee
        
        weight = 1
        max_weight = 3.0 # Maxes out at 60% of supply share
        min_weight = 0.0
    }
    
    entry = {
        goods = wine
        
        weight = 1
        max_weight = 3.0 # Maxes out at 60% of supply share
        min_weight = 0.0
    }
}
popneed_luxury_items = {
    default = luxury_clothes
    
    entry = {
        goods = luxury_clothes
        
        weight = 1
        max_weight = 2.0 # Maxes out at 40% of supply share
        min_weight = 0.25
    }
    
    entry = {
        goods = luxury_furniture
        
        weight = 1
        max_weight = 2.0 # Maxes out at 40% of supply share
        min_weight = 0.25
    }
    
    entry = {
        goods = porcelain
        
        weight = 1
        max_weight = 2.0 # Maxes out at 40% of supply share
        min_weight = 0.25
    }
    
    entry = {
        goods = radios
        
        weight = 1
        max_weight = 2.0 # Maxes out at 40% of supply share
        min_weight = 0.0
    }
}

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  • 2 months later...
On 11/22/2022 at 9:47 PM, kearns said:

I'm making a mod that expands on the Brothels one in the workshop, also borrowing some of Mange's CBO work. Makes prostitute and slave pops always nude, always female; breasts grow larger with income; starvation makes butts bigger. Many production methods to stimulate demand for prostitutes, e.g. Sex Trafficking for railways (which the AI usually chooses, meaning every industrialized country will have a small population of destitute whores turning prostitution into small amounts of opium, liquor, and tobacco), Corporate/Clerical/Government Orgies (input: prostitutes and opium), Sex Slaves (turning opium into large of numbers of prostitutes), and different Brothel PMs favouring aristocrats, capitalists, or clergymen.

It was originally for my own enjoyment, but it's too much fun not to share, I hope Mange and Der Große König won't mind me using their work. I should release a beta version soon, but I'd love some help with coding, for instance I still haven't figured out how to change the Prostitute pops' poses, make them replaceable by slaves, and maybe have a sex animation for the full tab view if possible.

BrothelsExpanded.jpg

 

Where will you share this mod?

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  • 1 month later...
On 3/6/2023 at 7:37 AM, cray935 said:

 

Where will you share this mod?

It's here:

 

On 12/3/2022 at 6:48 AM, kearns said:

Here it is, I'll describe some of the changes in more depth later. Note that the AI will not build Brothels if you use Anbeelds AI Revision mod (which can be good if you want to corner the market), but they might spam Art Academies when Pornographic Film is unlocked as a production method.

Some things I'd like to add or improve on:

- female body blendshapes can get a bit too extreme, clipping through clothes even with shrinkmesh

- add male body blendshapes, dicks/erections

 

- add animations?

- possibly laws for legalizing / tolerating / banning prostitution

SexworkBeta1.zip 4.87 MB · 278 downloads

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  • 2 weeks later...
  • 2 weeks later...
On 4/26/2023 at 2:03 AM, Changeling518 said:

Honestly, I'm dying for a mod that makes anatomically correct males as well as females.

 

This actually doesn't seem like it would be too difficult for someone with a bit of Paradox portrait modding experience.

 

The simplest route would appear to be replacing the male nudity guard with a penis mesh / texture (/game/gfx/models/portraits/attachments/props/nudity/male_prop_nudity_accessory). The shader should be 'portrait_skin'. You'd then need to update the blend-shapes and see how it looks in game. You may need to jig it up and down, and check a few different poses to see if it's in the right place (there appears to be an outdated but still functional mod called 'Fullscreen Portraits' which you can use to test).

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On 4/26/2023 at 2:03 AM, Changeling518 said:

Honestly, I'm dying for a mod that makes anatomically correct males as well as females.

 

OK, so here's my very rough attempt. I used the Robert penis model that was first made for Oblivion and has been floating around since. I'm not using any blend shapes so this may look odd on old, fat, etc. men. It only edits the male nudity leaf attachment and the male body mesh file (I needed to push in the Ken bulge to make room), so it shouldn't conflict with any mod that leaves those alone.

 

The normal, specular, and SSAO colour maps are completely incorrect, because Victoria 3 can't seem to parse the DDS files I give it for those (I suspect it wants a very specific format, but I don't know what that format is). It should be an extremely easy fix for anyone who knows what it is that Victoria 3 actually wants for normal, specular, and SSAO colour maps. Any advice is welcome, as this is the main issue at the moment.

 

Even now it seems to suffice from a distance though:

 

Screenshot_20230507_154927.png.87ac719a9d5378d52850564a5c1f623f.png

 

Mod file:

fully_featured_men_0_1.zip

Edited by espectacular
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On 5/7/2023 at 10:00 AM, espectacular said:

 

OK, so here's my very rough attempt. I used the Robert penis model that was first made for Oblivion and has been floating around since. I'm not using any blend shapes so this may look odd on old, fat, etc. men. It only edits the male nudity leaf attachment and the male body mesh file (I needed to push in the Ken bulge to make room), so it shouldn't conflict with any mod that leaves those alone.

 

The normal, specular, and SSAO colour maps are completely incorrect, because Victoria 3 can't seem to parse the DDS files I give it for those (I suspect it wants a very specific format, but I don't know what that format is). It should be an extremely easy fix for anyone who knows what it is that Victoria 3 actually wants for normal, specular, and SSAO colour maps. Any advice is welcome, as this is the main issue at the moment.

 

Even now it seems to suffice from a distance though:

 

Screenshot_20230507_154927.png.87ac719a9d5378d52850564a5c1f623f.png

 

Mod file:

fully_featured_men_0_1.zip 6.87 MB · 5 downloads

Thank you do much! Is there a .mod file for it too? My apologies for being dense, I really such with knowing how mod creation works.

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38 minutes ago, TarDust said:

Vic 3 doesn't need .mod files

Ah ok, thank you! Does this work with the portrait editor (both in terms of use and in terms of editing side) and is it possible to set it to wear men are nude but women clothed (playing a mega-campaign where that ended up being a cultural tradition on the ck3 portion of it, and would like to keep the oddity consistent up to stellaris) also as a side, any idea how to mod-in immortality (in fact and appearence) in victoria 3?

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On 12/3/2022 at 10:48 PM, kearns said:

Here it is, I'll describe some of the changes in more depth later. Note that the AI will not build Brothels if you use Anbeelds AI Revision mod (which can be good if you want to corner the market), but they might spam Art Academies when Pornographic Film is unlocked as a production method.

Some things I'd like to add or improve on:

- female body blendshapes can get a bit too extreme, clipping through clothes even with shrinkmesh

- add male body blendshapes, dicks/erections

 

- add animations?

- possibly laws for legalizing / tolerating / banning prostitution

SexworkBeta1.zip 4.87 MB · 325 downloads

I made a Chinese localization file, but the original English text uses a lot of words that can only be understood in the English context. Chinese is difficult to translate. I try my best to translate it so that it can be understood.

sexwork_text_l_simp_chinese.yml

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  • 3 weeks later...

When I start a new game on 1.3.1 using the sexwork expanded mod, I'm unable to construct government administration buildings no matter which nation I play. Bureaucracy is "researched" according to the tech tree, but hovering over the government administration building tab shows that no nation has invented it. Works totally fine in vanilla. The bug makes managing bureaucracy impossible with the mod.

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18 hours ago, SadPianist said:

When I start a new game on 1.3.1 using the sexwork expanded mod, I'm unable to construct government administration buildings no matter which nation I play. Bureaucracy is "researched" according to the tech tree, but hovering over the government administration building tab shows that no nation has invented it. Works totally fine in vanilla. The bug makes managing bureaucracy impossible with the mod.

Buildings changed but the mod wasn't updated. Put these in the Paradox Interactive\Victoria 3\mod\Sexwork Expanded\common\buildings folder

04_plantations_sexwork.txt 05_military_sexwork.txt 07_government_sexwork.txt buildings_sexwork.txt

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15 hours ago, TarDust said:

Great, that fixed the issue. Thanks!

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  • 1 month later...
On 12/3/2022 at 9:48 AM, kearns said:

Here it is, I'll describe some of the changes in more depth later. Note that the AI will not build Brothels if you use Anbeelds AI Revision mod (which can be good if you want to corner the market), but they might spam Art Academies when Pornographic Film is unlocked as a production method.

Some things I'd like to add or improve on:

- female body blendshapes can get a bit too extreme, clipping through clothes even with shrinkmesh

- add male body blendshapes, dicks/erections

 

- add animations?

- possibly laws for legalizing / tolerating / banning prostitution

SexworkBeta1.zip 4.87 MB · 425 downloads

Will this be getting an update for recent updates/DLC?

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On 5/7/2023 at 10:00 AM, espectacular said:

 

OK, so here's my very rough attempt. I used the Robert penis model that was first made for Oblivion and has been floating around since. I'm not using any blend shapes so this may look odd on old, fat, etc. men. It only edits the male nudity leaf attachment and the male body mesh file (I needed to push in the Ken bulge to make room), so it shouldn't conflict with any mod that leaves those alone.

 

The normal, specular, and SSAO colour maps are completely incorrect, because Victoria 3 can't seem to parse the DDS files I give it for those (I suspect it wants a very specific format, but I don't know what that format is). It should be an extremely easy fix for anyone who knows what it is that Victoria 3 actually wants for normal, specular, and SSAO colour maps. Any advice is welcome, as this is the main issue at the moment.

 

Even now it seems to suffice from a distance though:

 

Screenshot_20230507_154927.png.87ac719a9d5378d52850564a5c1f623f.png

 

Mod file:

fully_featured_men_0_1.zip 6.87 MB · 88 downloads

Thank you so much for this! Plan on any updates?

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  • 2 weeks later...
  • 3 months later...
  • 1 month later...

Given it a quick look through, as far as I can see it looks intact. The main problem looks to be something with the technologies. The buildings all seem correct, the goods and productions chains and all that looks okay...maybe it's something in the defines? Idk, at that point you've mostly lost me lol.
EDIT: BTW the mod in question is the sexwork expanded mod that this thread is seemingly revolved around

Edited by Merp9246
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  • 2 weeks later...

So uh, no one's interested in this, I take it?

I tried this with the latest patch and it seems to be working? I'm not sure if it works as intended, but it does. There's just... not much of anything in this mod except the brothels that add nothing and production methods for some buildings that also add nothing in essence converting one pop type to another.

I'd be more interested in laws that change how the pops are treated and give bonuses like birth rate, for example. Or laws that essentially corrupt your religion. Should be simple from the modding standpoint, but I just don't have the time to get into Vic 3 modding. CK3 was plenty enough.

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  • 2 weeks later...

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