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SexLab Auto Voices

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Did you ever seduced a fair elf girl just to discover she grunts like an orsimer on skooma during the act?

Did you ever get lucky with a guy that, once in your couch, start screaming like a mad man that stuck his genitals in a dwemer automaton?

Maybe you just don't care about npcs voices in sexlab, but I do.

 

Description

 

The purpose of this small plugin is to distribute sexlab voices to NPCs as you meet them.

 

You can both:

- Set specific voices to specific npcs that the plugin will try to apply first

- Set a list of voices to pick from for each voice type

 

The mod comes with 2 presets, one using the Vanilla voices and another that uses a mix of voices from this mod, base voices and Nusbie's voices.

But nothing prevents you to make your own preset with any voices pack available.

 

In SexLab MCM, under "Voices and sfx" check the option "NPCs reuse voice"

 

Requirements

 

- SexLab

- PapyrusUtil

 

Installation

 

Install as usual, but in SexLab MCM, under "Voices and sfx" check the option "NPCs reuse voice", or else a random voice will be used every time.

It comes with an ESL version.

 

Set your own voices

 

In the mod folder, go into SKSE/Plugin/Sexlab Auto Voices and edit the file SexLabAutoVoices.json

The string part contains the data for named specific actors in the form

"actorname": "sexlab voice name"

The stringList part contains the data for voicetypes in the form

"voiceTypeName": ["possible voice 1", "possible voice 2", ...]

It will select one randomly.

 

The voice name is the name you can see in the SexLab MCM. To get a list of voices names of your favorite voice pack, open its script called "...factory.psc".

 

FAQ

 

Q: Mid game install?

A: Yes

 

Q: AE, LE?

A: Dunno but if you try let me know.

 

Q: Can it be used for creatures?

A: No, only "npc actors".

 

Q: What if nothing in the preset matches with an actor?

A: It will fallback on default SexLab behavior of semi-random voice.

 

Q: Did you steal the idea of SexLab - Auto Vanilla Voices?

A: No, as it happens I only find out about this mod while writing this description... Mine can be used with any voice pack or a mix of packs tho.

 

Q: How to check if it works?

A: Check the console a few seconds after you enter a new cell, you will see the voices applied. Also, check any actor in the SexLab MCM to see its affected voice.

 

Q: Will it override my already and carefully selected voices?

A: No, it only applies to actors without a voice set.


 

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Just had to drop to say that this is amazing!

 

Stuff like this goes so underrated! 

 

It's just what i've been thinking with this install that how it bugs me off that they have mixed voices

 

Thank you!

 

edit: by the way, with your idea. Would it be possible to do different sets of voices only to be used for aggressive animations?

Edited by drygg49
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2 hours ago, drygg49 said:

Just had to drop to say that this is amazing!

 

Stuff like this goes so underrated! 

 

It's just what i've been thinking with this install that how it bugs me off that they have mixed voices

 

Thank you!

 

edit: by the way, with your idea. Would it be possible to do different sets of voices only to be used for aggressive animations?

Do you mean like using for the same actor a certain voice form normal animation and another for aggressive animations?

 

No it's not possible.

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  • 2 weeks later...
On 10/4/2022 at 3:45 PM, drygg49 said:

Just had to drop to say that this is amazing!

 

Stuff like this goes so underrated! 

 

It's just what i've been thinking with this install that how it bugs me off that they have mixed voices

 

Thank you!

 

edit: by the way, with your idea. Would it be possible to do different sets of voices only to be used for aggressive animations?

The closest I was able to find for aggressive is the slso voice packs. The tag based voice system would be so very cool

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3 hours ago, crajjjj said:

The closest I was able to find for aggressive is the slso voice packs. The tag based voice system would be so very cool

A tag based system exists in core Sex Lab, but I don't think any voice pack use them, so it ends up being random.

Adding them is not really hard, but limiting in the tags you can use.

Also I love your Conditional Expressions Extended mod, and will try the Widgets!

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8 hours ago, Vegetius said:

A tag based system exists in core Sex Lab, but I don't think any voice pack use them, so it ends up being random.

Adding them is not really hard, but limiting in the tags you can use.

Also I love your Conditional Expressions Extended mod, and will try the Widgets!

Quickly looked through sexlab and it's totally unclear how to customize voices. There's some sort of built in mechanism but it's only to use like creature voices on creatures. Maybe I missed smth. 

 

For slso enjoyment kicks in and e.g. there's specific pain voices. 

I was looking for something that can customize the voice depending on partner and con/noncon anim (maybe even more specific) 

I guess your mod can contribute if selecting slso pc only voices though. 

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It's already more or less the case, Voice files are separated in 3 "intensities", low, mid, heavy iirc. One of them is specifically used for aggressive anims. If the pack maker follows the convention, like nusbie did, it works well.

The tag mechanism is supposed to handle the actor voice selection, but there are not a lot of tags and outside of base SL voices, no pack use them anyway, hence my mod.

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  • 2 weeks later...
  • 1 month later...
On 10/29/2022 at 3:31 PM, Plumphelmet said:

This mod doesn't seem to be working for me. Looking in the esp and clicking on the SLAV_Quest there seems to be a reference to a "SLAV_SetVoicePlayerCloakSpell" which should be form 0x801 on the esp but doesn't exist. Could that be the problem?

Most likely, will try to update. Thanks for the report.

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  • 1 year later...

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