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Issues getting Hook video camera overlay image to work properly


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I'm modifying a DAZ room and am having issues with getting the in-game video camera to function properly. My characters are invisible (SEE IMAGES) when looking at them through the camera overlay that I've placed in front the tv object. Everything else shows properly, including the characters shadows and the current animation, just not the characters themselves. The hair will occasionally pop in for a few frames, and with the exception of animated earrings, most clothing and all toys, vanilla and add-ons, are invisible as well when looking at the video overlay image. I'm using VX 'P' and Hook5 Paid.

 

Does anyone know what the issue is?

 

My _level_definition is set up to [include]

_TV Option 1.txt                    = true

 

[Livingroom TV Image 01]
enable                                  = true
type                                      = static
style                                      = object
file                                         = Objects\Pictures\decal_22.h5m
position                                 = -0.750000, 1.060000, 3.900000
rotation                                 = -5.000000, 181.120000, 0.000000
scale                                      = 1.136000, 0.608000, 1.000000
color_multiplier                     = 255, 255, 255, 255
metallness_multiplier            = 1.000000
glosiness_multiplier              = 1.000000
glow_intensity                       = 0.750000
cast_shadow                          = true
alpha_mask                            = false
alpha_blend                           = true
cull_mode                              = 0
rendering_source                   = Camera 01
rendering_source_uvoffset    = 0.000000, 0.000000
rendering_source_uvscale     = 1.000000, 1.000000
script_name                           = 
parent_name                         = tv.shape

 

[Livingroom TV]
enable                                  = true
type                                      = static
style                                      = object
file                                        = Objects\tv.shape.h5m
position                                = 0.000000, -0.470000, 0.170000
rotation                                = 7.000000, 0.000000, 0.000000
scale                                     = 1.000000, 1.000000, 1.000000
color_multiplier                    = 255, 255, 255, 255
metallness_multiplier           = 1.000000
glosiness_multiplier             = 1.000000
glow_intensity                      = 0.750000
cast_shadow                         = true
alpha_mask                          = false
alpha_blend                         = false
cull_mode                             = 0
rendering_source                 = 
rendering_source_uvoffset   = 0.000000, 0.000000
rendering_source_uvscale    = 1.000000, 1.000000
script_name                          = 
parent_name                        = 

 

[Camera 01]
type                                      = camera
enable                                  = true
position                                = 0.080000, 1.580000, -3.610000
rotation                                = -17.000000, -75.000000, 0.000000
fov                                        = 70.000000
script_name                          =
parent_name                        = Livingroom TV Image 01

 

50823680___CameraIssues1.jpg.56b77ba0c7efaff1ad19ed10ed0b9a02.jpg

 

1869357059___CameraIssues2.jpg.da6ebb8c414d462958d633b5f485ae67.jpg

 

EDIT:       It appears the characters are mirrored and offset from where they actually are.

 

__1.jpg.9041f05013c4feebd97f234c105a21d0.jpg

 

__2.jpg.2219e08325e2b0cb33b1e573cb2d5a4f.jpg

 

__3.jpg.a7f476537d3a4f9138d99445130b8862.jpg

 

I am at a complete loss as to what is causing this issue.

Edited by nikoli grimm
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