cyewbasa Posted September 20, 2022 Posted September 20, 2022 (edited) So some furniture (or craftables in general) move (play animations) when occupied by npc or player or when powered. For example ball pitcher has 2 wheels that rotate when a baseball (or a grenade) is fired. A weight bench also has moving weights when its occupied by npc/pc. A generator is shaking when turned on. How do i make furniture move(play animations) without turning on, assigning anyone to them etc. Thanks  EDIT: To narrow possible answers I'm particularly interested in the assignable furniture. So the question is - How do i trick a furniture piece ito thinking its occupied?  Edit2: I just discovered the PlaceFurnitureTester command and then I set his scale to 0.01. It kinda works but thats not what I need. Edited October 14, 2022 by cyewbasa
Indarello Posted October 14, 2022 Posted October 14, 2022 51 minutes ago, cyewbasa said: bump I dont know, you may try that https://www.creationkit.com/fallout4/index.php?title=PlayGamebryoAnimation_-_ObjectReference https://www.creationkit.com/fallout4/index.php?title=PlayAnimation_-_ObjectReference
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