TDA Posted July 22, 2022 Posted July 22, 2022 (edited) I added the wash animation for the original mod. 1. Actors go to eat, bathe and sleep, wash in the shower (I used the animations of BakaFactory - 1, 3 (corrections were made in them) and two or three of my animations) 2. I redid Navmesh and furniture, now the actors are much less stupid. 3. Some statics are redone (for my personal purposes) 4. Some animations are not used (for sleepers) because I did not understand how to implement them (for beds). - It doesn't affect anything. 5. The player can also wash himself, you need to activate the valve in the shower. 6. !!! requirements - FNIS !!! https://disk.yandex.ru/d/uetKVnkwBDlZtQ Dear authors of the original mods that I used, they are probably on a multi-week alcohol binge, and cannot answer me. So, if they have any specific comments, I will review them, probably in a few weeks or months. Credits^ BakaFactory - Bathing Animation LE / SE https://www.patreon.com/posts/bathing-le-se-57079899 Zuzmoo - Solitude Public Bathhouse https://www.nexusmods.com/skyrim/mods/18811 Edited July 22, 2022 by TDA 1
Scroolose Posted August 29, 2022 Posted August 29, 2022 Could you attach the same animations to Silverpeak Lodge mod : https://www.nexusmods.com/skyrimspecialedition/mods/69432 I think it uses the same showers.
TDA Posted August 31, 2022 Author Posted August 31, 2022 On 8/29/2022 at 4:03 PM, Scroolose said: Could you attach the same animations to Silverpeak Lodge mod : https://www.nexusmods.com/skyrimspecialedition/mods/69432 I think it uses the same showers. I already received a warning on the nexus and removed this mod for such an addition.
lordregnis Posted October 17, 2023 Posted October 17, 2023 On 8/31/2022 at 12:12 PM, TDA said: I already received a warning on the nexus and removed this mod for such an addition. any chance you can make the npcs less goofy and can they walk around town and also have npcs from solitude go in there as well
TDA5 Posted May 4, 2024 Posted May 4, 2024 (edited) On 10/18/2023 at 1:37 AM, lordregnis said: any chance you can make the npcs less goofy and can they walk around town and also have npcs from solitude go in there as well Stupid? On the contrary, I transferred the author’s path grid, and the NPCs are less slow. - on the question, No, Working in Creation Keith is a terrible hemorrhoid, try it yourself, this is not the kind of work (with packages and quest alies) that I would like to do... \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ I animated some of the statues. archive in BSA, except for animation behavior for FNIS https://drive.google.com/file/d/1eRB-qhqpJam5zZN5Xb49CES9jKuZWXD2/view?usp=sharing Edited May 4, 2024 by TDA5
lordregnis Posted May 5, 2024 Posted May 5, 2024 21 hours ago, TDA5 said: Stupid? On the contrary, I transferred the author’s path grid, and the NPCs are less slow. - on the question, No, Working in Creation Keith is a terrible hemorrhoid, try it yourself, this is not the kind of work (with packages and quest alies) that I would like to do... \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ I animated some of the statues. archive in BSA, except for animation behavior for FNIS https://drive.google.com/file/d/1eRB-qhqpJam5zZN5Xb49CES9jKuZWXD2/view?usp=sharing i simple "no" would have sufficed
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