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bathhouse BathAnim (SE)


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Posted (edited)

 I added the wash animation for the original mod.

1. Actors go to eat, bathe and sleep, wash in the shower (I used the animations of BakaFactory - 1, 3 (corrections were made in them) and two or three of my animations)

2. I redid Navmesh and furniture, now the actors are much less stupid.

3. Some statics are redone (for my personal purposes)

4. Some animations are not used (for sleepers) because I did not understand how to implement them (for beds). - It doesn't affect anything.

5. The player can also wash himself, you need to activate the valve in the shower.
6. !!! requirements - FNIS !!!

 

https://disk.yandex.ru/d/uetKVnkwBDlZtQ

 

222222.jpgScreenShot102 copy.jpgUntitled-1.jpg223333.jpg

 

Dear authors of the original mods that I used, they are probably on a multi-week alcohol binge, and cannot answer me. So, if they have any specific comments, I will review them, probably in a few weeks or months.

 

 

Credits^

BakaFactory - Bathing Animation LE / SE
https://www.patreon.com/posts/bathing-le-se-57079899

Zuzmoo - Solitude Public Bathhouse
https://www.nexusmods.com/skyrim/mods/18811

Edited by TDA
  • 1 month later...
  • 1 year later...
Posted
On 8/31/2022 at 12:12 PM, TDA said:
 
I already received a warning on the nexus and removed this mod for such an addition. 

any chance you can make the npcs less goofy and can they walk around town and also have npcs from solitude go in there as well

  • 6 months later...
Posted (edited)
On 10/18/2023 at 1:37 AM, lordregnis said:

any chance you can make the npcs less goofy and can they walk around town and also have npcs from solitude go in there as well

 

Stupid? On the contrary, I transferred the author’s path grid, and the NPCs are less slow. - on the question, No, Working in Creation Keith is a terrible hemorrhoid, try it yourself, this is not the kind of work (with packages and quest alies) that I would like to do...

 

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I animated some of the statues. archive in BSA, except for animation behavior for FNIS

https://drive.google.com/file/d/1eRB-qhqpJam5zZN5Xb49CES9jKuZWXD2/view?usp=sharing

 

 

Edited by TDA5
Posted
21 hours ago, TDA5 said:

 

Stupid? On the contrary, I transferred the author’s path grid, and the NPCs are less slow. - on the question, No, Working in Creation Keith is a terrible hemorrhoid, try it yourself, this is not the kind of work (with packages and quest alies) that I would like to do...

 

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

 

I animated some of the statues. archive in BSA, except for animation behavior for FNIS

https://drive.google.com/file/d/1eRB-qhqpJam5zZN5Xb49CES9jKuZWXD2/view?usp=sharing

i simple "no" would have sufficed 

 

 

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