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First time Install, Animations not working


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Like the title says, first time installing the mod. Everything works fine with dialogue working as intended, however when you actually select an  option for sex you just leave dialogue altogether 

 

Debug List:

Sexout Legacy Begin (2015-11-23): Started for Issac Western Cob (00000014)
Converting SexoutNG Quest Call
SexoutActRunFull (v2016-02-13) Called by: 0C0C1A3D
** Dumping Array #7 **
Refs: 2 Owner 0C: Sexout.esm
[ actorA ] : Issac Western Cob (00000014)
[ actorB ] : Sunny Smiles (00104E85)
[ CBDialogB ] : SexMvFAfterOralGet (0F0024E0)
[ isOral ] : 1.000000
Sexout: Locked actor 'Issac Western Cob' (00000014) at: 290.
Sexout: Locked actor 'Sunny Smiles' (00104E85) at: 290.
fnSARF: Invoking CallSort CIOS on Issac Western Cob (00000014)
CSES: (v 2016-01-09) Starting for: Issac Western Cob(00000014)
Sexout Version is: '97(b100)
CSES: Normalize finished, checking sanitizer.
Error in script 0C0AE056 (fnSexoutNXGetEVSt) in mod Sexout.esm
Cannot evaluate String Variable := Number
Operator := failed to evaluate to a valid result
Script line approximation: Let ##sVal := rTgt.## (error wrapped in ##'s)
    Where sVal="", rTgt=[id: 14, edid: "PlayerRef", name: "Issac Western Cob"]
    File: Sexout.esm Offset: 0x0017 Command: Let
 : fnSexoutGetArArgs Issac Western Cob(00000014), Sexout:Start:0::
Error in script 0C0AFA1F (fnSexoutGetArArgs) in mod Sexout.esm
Cannot evaluate Array Variable := Number
Operator := failed to evaluate to a valid result
Script line approximation: Let ##arKeys := rTarget.## (error wrapped in ##'s)
    Where arKeys=uninitialized array, rTarget=[id: 14, edid: "PlayerRef", name: "Issac Western Cob"]
    File: Sexout.esm Offset: 0x007C Command: Let
 info: Got NULL, skipping
NGSAN (0): RandomSextype rndA 0
NGSAN: Validating animation choices
Error in script 0C0AE056 (fnSexoutNXGetEVSt) in mod Sexout.esm
Cannot evaluate String Variable := Number
Operator := failed to evaluate to a valid result
Script line approximation: Let ##sVal := rTgt.## (error wrapped in ##'s)
    Where sVal="", rTgt=[id: 14, edid: "PlayerRef", name: "Issac Western Cob"]
    File: Sexout.esm Offset: 0x0017 Command: Let
fnSoRandAct: In randomizer
fnSoRandAct: 0 actors, skeletons: 
 : fnSexoutGetArArgs Issac Western Cob(00000014), Sexout:Start:0::
Error in script 0C0AFA1F (fnSexoutGetArArgs) in mod Sexout.esm
Cannot evaluate Array Variable := Number
Operator := failed to evaluate to a valid result
Script line approximation: Let ##arKeys := rTarget.## (error wrapped in ##'s)
    Where arKeys=uninitialized array, rTarget=[id: 14, edid: "PlayerRef", name: "Issac Western Cob"]
    File: Sexout.esm Offset: 0x007C Command: Let
 info: Got NULL, skipping
Sexout Random Picker: No animations available for actors: ''
NGSAN (0): Returning fnSexoutRandomizeAct <NULL>, Sexout:Start:0::: failed, no valid anim (v 2015-11-21)
 

Mod List: image.png.0c0f5326151a90477327a948825d4aa4.png

Link to comment
6 minutes ago, almock said:

Like the title says, first time installing the mod. Everything works fine with dialogue working as intended, however when you actually select an  option for sex you just leave dialogue altogether 

 

Debug List:

Sexout Legacy Begin (2015-11-23): Started for Issac Western Cob (00000014)
Converting SexoutNG Quest Call
SexoutActRunFull (v2016-02-13) Called by: 0C0C1A3D
** Dumping Array #7 **
Refs: 2 Owner 0C: Sexout.esm
[ actorA ] : Issac Western Cob (00000014)
[ actorB ] : Sunny Smiles (00104E85)
[ CBDialogB ] : SexMvFAfterOralGet (0F0024E0)
[ isOral ] : 1.000000
Sexout: Locked actor 'Issac Western Cob' (00000014) at: 290.
Sexout: Locked actor 'Sunny Smiles' (00104E85) at: 290.
fnSARF: Invoking CallSort CIOS on Issac Western Cob (00000014)
CSES: (v 2016-01-09) Starting for: Issac Western Cob(00000014)
Sexout Version is: '97(b100)
CSES: Normalize finished, checking sanitizer.
Error in script 0C0AE056 (fnSexoutNXGetEVSt) in mod Sexout.esm
Cannot evaluate String Variable := Number
Operator := failed to evaluate to a valid result
Script line approximation: Let ##sVal := rTgt.## (error wrapped in ##'s)
    Where sVal="", rTgt=[id: 14, edid: "PlayerRef", name: "Issac Western Cob"]
    File: Sexout.esm Offset: 0x0017 Command: Let
 : fnSexoutGetArArgs Issac Western Cob(00000014), Sexout:Start:0::
Error in script 0C0AFA1F (fnSexoutGetArArgs) in mod Sexout.esm
Cannot evaluate Array Variable := Number
Operator := failed to evaluate to a valid result
Script line approximation: Let ##arKeys := rTarget.## (error wrapped in ##'s)
    Where arKeys=uninitialized array, rTarget=[id: 14, edid: "PlayerRef", name: "Issac Western Cob"]
    File: Sexout.esm Offset: 0x007C Command: Let
 info: Got NULL, skipping
NGSAN (0): RandomSextype rndA 0
NGSAN: Validating animation choices
Error in script 0C0AE056 (fnSexoutNXGetEVSt) in mod Sexout.esm
Cannot evaluate String Variable := Number
Operator := failed to evaluate to a valid result
Script line approximation: Let ##sVal := rTgt.## (error wrapped in ##'s)
    Where sVal="", rTgt=[id: 14, edid: "PlayerRef", name: "Issac Western Cob"]
    File: Sexout.esm Offset: 0x0017 Command: Let
fnSoRandAct: In randomizer
fnSoRandAct: 0 actors, skeletons: 
 : fnSexoutGetArArgs Issac Western Cob(00000014), Sexout:Start:0::
Error in script 0C0AFA1F (fnSexoutGetArArgs) in mod Sexout.esm
Cannot evaluate Array Variable := Number
Operator := failed to evaluate to a valid result
Script line approximation: Let ##arKeys := rTarget.## (error wrapped in ##'s)
    Where arKeys=uninitialized array, rTarget=[id: 14, edid: "PlayerRef", name: "Issac Western Cob"]
    File: Sexout.esm Offset: 0x007C Command: Let
 info: Got NULL, skipping
Sexout Random Picker: No animations available for actors: ''
NGSAN (0): Returning fnSexoutRandomizeAct <NULL>, Sexout:Start:0::: failed, no valid anim (v 2015-11-21)
 

Mod List: image.png.0c0f5326151a90477327a948825d4aa4.png

Load order seems correct. I don't see any missing esps or esms.
That would mean you either have a broken script engine. This you can solve by restarting Fallout NV and going back to save prior to the moment the animations stopped working

or you have incorrect NVSE and/or extenders. Usual goto for me with these errors is to check NVSE Extender (NX). It has to be version 19, which can be downloaded from the last thread page, rather than the version 18 on the download page.

Link to comment
16 minutes ago, dborg2 said:

Load order seems correct. I don't see any missing esps or esms.
That would mean you either have a broken script engine. This you can solve by restarting Fallout NV and going back to save prior to the moment the animations stopped working

or you have incorrect NVSE and/or extenders. Usual goto for me with these errors is to check NVSE Extender (NX). It has to be version 19, which can be downloaded from the last thread page, rather than the version 18 on the download page.

Im using the most recent version of NVSE, which is 6.2.7, should I use a different version specifically for the mod?

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