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Daily Life of Hookers Workshop Markers


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Posted (edited)
On 2/15/2022 at 1:54 AM, supernipsu said:

I made some visual aids for identifying the poses by from 1 - 100 and by some basic categories.

From 1 - 100:

  Reveal hidden contents

Grid-01-50.jpg

Grid-51-100.jpg

 

 

By Category:
 

  Reveal hidden contents

 

Grid-By-Type-01.jpgGrid-By-Type-02.jpg

Grid-By-Type-03.jpg

 

For some reason now the workshop category doesnt show up but the rugs are there. Type in console: help hoocker 4 and you will see all the rugs. Then use placeatme + the number of the rugs you want to use.

 

However there seems to be a problem with assigning settlers

 

Edited by llab314159
Posted
On 4/17/2022 at 11:49 AM, llab314159 said:

Used the Universal Fix but that just removed all the categorys added by mods

 

On 4/18/2022 at 5:50 PM, DarkYak said:

Doesn't work for me either.  I tried a fresh install on a new character, and no rugs available...


Have you tried using the first uploaded file and got the same issue? The first one I added them under Misc I believe.

Posted
5 hours ago, DEMMERS said:

 


Have you tried using the first uploaded file and got the same issue? The first one I added them under Misc I believe.

 

I just tried the first uploaded file, and that one seems to work fine.  It's just the v2 file that does not have the rugs.

Posted
5 hours ago, JohnnyGunn said:

can your player character use these rugs for poses? From screenshots?

The player definetly. You'll have to use free cam to leave your character model tho.

Posted
5 hours ago, llab314159 said:

The player definetly. You'll have to use free cam to leave your character model tho.

I have a mod called photo something that allows for screenshots, thanks for the response. :)

Posted
11 hours ago, JohnnyGunn said:

I have a mod called photo something that allows for screenshots, thanks for the response. :)

I use a Photo Mode mod myself, and it the poses are playable in the furniture.

 

Posted
On 4/23/2022 at 8:07 PM, DEMMERS said:

I use a Photo Mode mod myself, and it the poses are playable in the furniture.

 

i installed both versions and couldn't find either version in my build menu

Posted
2 hours ago, llab314159 said:

Did anyone find a way yet to assign settlers permanently?

 

Unless you have a mod that alters a settler, the only thing that removes them from a pose is combat. However I am looking into a way to make them also ignore combat.

Posted
On 4/25/2022 at 8:48 PM, DEMMERS said:

Unless you have a mod that alters a settler, the only thing that removes them from a pose is combat. However I am looking into a way to make them also ignore combat.

Thabks for the feedbacl but that isn't the problem. The settlers will enter the pose for 1 second and then leave. This need't hurry tho.

  • 5 months later...
  • 11 months later...
  • 6 months later...
Posted

The workshop menu just doesn't show up. Trying for two days now. The mats are there, I can spawn them via console. I tried a new game, changing load orders, uninstalling and reinstalling the mod, etc. It seems like the installation script just isn't triggered or something. Is there a way to trigger the script via console or something?

I also installed some other mods that integrate their own menus to see if it's a general problem with my FO4 install but they all work.

  • 2 weeks later...
Posted
On 4/29/2024 at 11:41 PM, Skypo said:

The workshop menu just doesn't show up. Trying for two days now. The mats are there, I can spawn them via console. I tried a new game, changing load orders, uninstalling and reinstalling the mod, etc. It seems like the installation script just isn't triggered or something. Is there a way to trigger the script via console or something?

I also installed some other mods that integrate their own menus to see if it's a general problem with my FO4 install but they all work.

 

... maybe late of a response- but maybe my guess possibly this is because you updated your fallout 4? and this mod is old.

  • 1 month later...
  • 1 year later...
Posted

Wow, I live. My mods are being reworked with newfound knowledge. Instead of going head on into the scene of Starfield that died before takeoff, I've returned to FO4. Once I finish the next update for Harvesters, I plan on re-doing this mod with a new Workshop Menu, along with visual poses of the mats.

Posted (edited)
6 hours ago, JohnnyGunn said:

Do i need the original DLOH mod for these to work?

 

No.  But I couldn't get this to work.  Mats are not showing up in workshop menu, tried both versions, nothing. 

Edited by deff.
  • 2 weeks later...
Posted
On 9/21/2025 at 1:30 AM, deff. said:

 

No.  But I couldn't get this to work.  Mats are not showing up in workshop menu, tried both versions, nothing. 

Same here, didn't work for me. 

  • 3 weeks later...
Posted

@JohnnyGunn don't forget that if you are on the latest version of the game ("next gen") this mod is older so it could probably come from there. 

 

In this case the best is to wait and encourage the mod authors to make a new updated version matching the next gen update of the game. 

Posted (edited)
On 10/18/2025 at 1:05 PM, leking said:

@JohnnyGunn don't forget that if you are on the latest version of the game ("next gen") this mod is older so it could probably come from there. 

 

In this case the best is to wait and encourage the mod authors to make a new updated version matching the next gen update of the game. 

I'm on old gen

Edited by JohnnyGunn
  • 8 months later...

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