Vsg830 Posted January 31, 2022 Posted January 31, 2022 I think that I am having issues with creating my plugin for my weapon mod. Whenever I get the gun in game and the parts for the gun they don`t visually appear. The sound isn`t there either only the reverb and impact sounds. It seems like everything else for the gun like the modifications work. I have created inside the plugin the Aim Model, Constructible Object, Sound Keyword Mapping, Keyword, Misc Item, Object Modifier, Sound Descriptor and Weapon. I have inside the Object Modification this for where the files are to be read: example - Main.ba2\Meshes\Weapons\example\example.nif I used to have these but I thought that packing them inside ba2 files would work: Meshes\Weapons\File\mesh.nif Data\Meshes\Weapons\File\mesh.nif Weapons\File\mesh.nif For sound I currently have: example - Main.ba2\sound\fx\wpn\example\example_FirePlayer.wav I`ve tried: sound\fx\wpn\file\example_FirePlayer.wav data\sound\fx\wpn\file\example_FirePlayer.wav I am a beginner at making plugins but I did notice while making my plugin that the sound descriptors contains ID`s for FirePlayer and FireNPC both inside mods on nexus and guns in vanilla fallout 4. I assume that its the sound for the player when they are shooting or else it would say FIREBASE which I`m pretty sure deals with player fire also or FIRENPC which is how it sounds when the NPC`s fire the weapon but since I`m still struggling to get it visible I haven`t even bothered creating those other portions. I think that there's something I'm doing wrong but I can`t figure out what it is rather its the locations I`m giving or something else.
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