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Harvesting Humans 2: Remake

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A remake and sequel to the original Harvesting Humans.

 

What does this mod do?

This mod lets you harvest meat from humanoid NPCs as well as some other resources.


How do I harvest NPCs?
1-The NPC needs to be dead

2-You then need to remove all worn armor and clothes from the NPC (this feature can be disabled in the MCM)

3-Activate the NPC's body and there will now be a harvest option

4-The harvest option opens a second inventory for the NPC called the Harvesting Inventory (see picture for example)

5-You can then collect the NPC's meat. If you have an addon mod installed, there may be other items in there as well

 

What is the difference between this mod and the original?
The goal in making this sequel was to be less resource intensive, allow more modularity and solve the inventory clutter problems. This mod can now also support addon mods which allow for much easier customization of the drops. It also now functions with no polling whatsoever, meaning virtually zero impact on performance.

 

Summary of Possible Drops

Humans: human meat

Elves: elf meat, elf ears

Orcs: orc meat

Khajiit: khajiit meat, khajiit pelt

Argonians: argonian meat, argonian leather

 

In addition, all races drop human fat proportional to their character weight (up to 5).

Each of the meat types has different alchemical properties. You can also cook the meats and make steaks. Khajiit pelts can make leather.

 

Requirements
SKSE
Address Library for SKSE Plugins
Spell Perk Item Distributor
SkyUI

 

List of Addon Mods

Organs Addon

Blood Addon

(list will be updated as more are added)

 

More Info for Modders

Spoiler

Custom NPC support

The mod functions for all actors of any race that have the ActorTypeNPC keyword or the HH2_HumanActor keyword. If the actor's race is not one of the default races then it will be treated as if it is human.

 

Making Addons

Making your own addons is natively supported in HH2. The basic ideas is this: Every time an actor's Harvesting Inventory needs to be filled, the mod sends out a Mod Event which your addon mod can detect. Thus you can register for that mod event and alter the contents of the Harvesting Inventory however you like. See the Organs Addon for a simple example on how that is done. Or, read about RegisterForModEvent() on the CK wiki for more info.

 


  • Submitter
  • Submitted
    10/30/2021
  • Category
  • Requires
    SKSE, SPID, SkyUI, Address Library for SKSE Plugins
  • Regular Edition Compatible

 

Link to comment

Documentation for current and future Addons

 

Blood Addon

Adds blood potions from the Dawnguard DLC to the harvesting inventory of all races. Blood potions heal and satiate vampires.

 

Bones Addon (WIP)

Adds various bones similar to how it was in HH1. Work in progress.

 

Cooking Addon (future)

Adds various cooking recipes.

Recipe list:
2 Butter + 1 human fat = 3 butter

etc.

 

Quests Addon (future)

Adds various new NPCs and quest givers that are in theme with the main mod.

Edited by CorruptGenie
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On 11/5/2021 at 6:14 AM, confusedEnoch said:

Hey there! Love your mod but I found one error in SSEEDit: 

image.png.08263294f2a6e91c5495180a566b5987.png

 

I checked it out and it's the Harvest Menu spell. 

Yeah, HH2_HumanSpell helps keep track of nakedness of the NPC, and also if it is human or not.

 

What is the error doing? Does it prevent the mod from working?

 

I only have a basic use knowledge of SSEEdit.

Edited by CorruptGenie
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  • 2 weeks later...
9 hours ago, Flegmenth said:

Hello, Ginie, yet I downloaded this mod and found sth wrong. I surely installed all required mod, but I couldn't open harvest option. I used AIM to check out if I missed any spell or enchanted weapon but seemed not that so.

I only downloaded v2.0.1, did it require v2.0?

It doesn't require V2.0

 

Just to check:

-Does the Harvesting Humans 2 MCM menu show?

-Are the bodies naked when you press E on them?

 

 

Btw this is not compatible with the old version of the mod, you have to choose between HH2 or HH1.

 

Also, I don't know what AIM is.

Edited by CorruptGenie
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10 hours ago, Flegmenth said:

Hello, Ginie, yet I downloaded this mod and found sth wrong. I surely installed all required mod, but I couldn't open harvest option. I used AIM to check out if I missed any spell or enchanted weapon but seemed not that so.

I only downloaded v2.0.1, did it require v2.0?

Does this menu show up?

image.png.e40b2200444cc96ec88c725b55376255.png

Edited by CorruptGenie
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  • 3 weeks later...

After much deliberation and torture dealing with beastess and how it absolutely broke my entire game to the point it broke the vanilla game with no mods too. I managed to fix it after sitting throw hundreds of mod and game files and reinstalling all 102 mods, deleting two and adding 5 folders worth of files into locations in the mods and the main folder. Then cleaning master's again and running the necessary applications. It took me 2 days. It sucked. While everything except beastess missions work. The only issue I'm having with this mod is the menu does not come up, I've even toggled both sneak and naked off, nameless npc have the spell and all the items are present in the game, organs, blood, meats. They're all there, even the quest and meat seller. But getting meat off bodies i kill isnt working. It doesn't appear. And I want to add that MO2 doesn't seem to tell me there are any conflicts with this mod at all.

Edited by Ballistika
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9 hours ago, Ballistika said:

After much deliberation and torture dealing with beastess and how it absolutely broke my entire game to the point it broke the vanilla game with no mods too. I managed to fix it after sitting throw hundreds of mod and game files and reinstalling all 102 mods, deleting two and adding 5 folders worth of files into locations in the mods and the main folder. Then cleaning master's again and running the necessary applications. It took me 2 days. It sucked. While everything except beastess missions work. The only issue I'm having with this mod is the menu does not come up, I've even toggled both sneak and naked off, nameless npc have the spell and all the items are present in the game, organs, blood, meats. They're all there, even the quest and meat seller. But getting meat off bodies i kill isnt working. It doesn't appear. And I want to add that MO2 doesn't seem to tell me there are any conflicts with this mod at all.

Meat seller?

There is no meat seller in this mod...

at least not yet, but loose plans to add one.

 

Hey, were you using HH2 from the start? You were posting in the HH1 discussion thread so I was giving you advice for HH1.  I would have given different advice if that's the case.

 

 

 

Ok, apparently you are the second person to say that the menu doesn't show for HH2. (The other being @Flegmenth). So maybe it is a problem with the mod itself.

 

No one else from the community has stepped forward to confirm that it works for them. You can never really be sure as a mod maker...

Edited by CorruptGenie
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Ok I just spent the last 10 minutes double checking the code. I can't find anything obvious that's wrong. And I just tested in game, the menu shows up fine for me.

 

 

@Ballistika if you want to help me diagnose the problem can you do the following:

 

-confirm that you are using all the requirements (especially SKSE and SPID)

-tell me what Skyrim version you are using (This was made for SE, it probably also works for VR and LE, but likely not for Oldrim)

-create a new profile in MO2 that just contains HH2 and its requirements. Try out the mod in that profile and with a new character.

 

This is the way how I've been testing it which seems to work (so maybe you can recreate these steps exactly to test):

spawn an NPC using "player.placeatme b85ab", kill the spawned NPC. See if the menu shows up for them.

 

If the method above works, then the problem may be that it is broken for certain NPCs.

 

I will have to look into it later in the week. Life is very busy at the moment.

Edited by CorruptGenie
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1 hour ago, CorruptGenie said:

Ok I just spent the last 10 minutes double checking the code. I can't find anything obvious that's wrong. And I just tested in game, the menu shows up fine for me.

 

 

@Ballistika if you want to help me diagnose the problem can you do the following:

 

-confirm that you are using all the requirements (especially SKSE and SPID)

-tell me what Skyrim version you are using (This was made for SE, it probably also works for VR and LE, but likely not for Oldrim)

-create a new profile in MO2 that just contains HH2 and its requirements. Try out the mod in that profile and with a new character.

 

This is the way how I've been testing it which seems to work (so maybe you can recreate these steps exactly to test):

spawn an NPC using "player.placeatme b85ab", kill the spawned NPC. See if the menu shows up for them.

 

If the method above works, then the problem may be that it is broken for certain NPCs.

 

I will have to look into it later in the week. Life is very busy at the moment.

Ok, also I'm running Skyrim SE version 1.5.97 with skse 2.0.20.... but no where did i ever read i required SPID at all, neither MO2 nor the description of the mod, it might have been something i must've over looked. I'll download it right now and try it.

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1 hour ago, CorruptGenie said:

Ok I just spent the last 10 minutes double checking the code. I can't find anything obvious that's wrong. And I just tested in game, the menu shows up fine for me.

 

 

@Ballistika if you want to help me diagnose the problem can you do the following:

 

-confirm that you are using all the requirements (especially SKSE and SPID)

-tell me what Skyrim version you are using (This was made for SE, it probably also works for VR and LE, but likely not for Oldrim)

-create a new profile in MO2 that just contains HH2 and its requirements. Try out the mod in that profile and with a new character.

 

This is the way how I've been testing it which seems to work (so maybe you can recreate these steps exactly to test):

spawn an NPC using "player.placeatme b85ab", kill the spawned NPC. See if the menu shows up for them.

 

If the method above works, then the problem may be that it is broken for certain NPCs.

 

I will have to look into it later in the week. Life is very busy at the moment.

As for the meat seller, i asked a bar tender about selling flesh, she told me she knew a man and it marked it as a quest to find him. So idk maybe is going beyond it's intended programming and prompting situations that aren't even available yet of what little code it has of this "meat seller"

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1 hour ago, CorruptGenie said:

Ok I just spent the last 10 minutes double checking the code. I can't find anything obvious that's wrong. And I just tested in game, the menu shows up fine for me.

 

 

@Ballistika if you want to help me diagnose the problem can you do the following:

 

-confirm that you are using all the requirements (especially SKSE and SPID)

-tell me what Skyrim version you are using (This was made for SE, it probably also works for VR and LE, but likely not for Oldrim)

-create a new profile in MO2 that just contains HH2 and its requirements. Try out the mod in that profile and with a new character.

 

This is the way how I've been testing it which seems to work (so maybe you can recreate these steps exactly to test):

spawn an NPC using "player.placeatme b85ab", kill the spawned NPC. See if the menu shows up for them.

 

If the method above works, then the problem may be that it is broken for certain NPCs.

 

I will have to look into it later in the week. Life is very busy at the moment.

Ok so yes spid is all i was missing. Idk if you put it in the description but i did not see any mention of needing it. Lol thank you for replying. All works well, it was a mistake on my part.

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7 hours ago, CorruptGenie said:

Ok I just spent the last 10 minutes double checking the code. I can't find anything obvious that's wrong. And I just tested in game, the menu shows up fine for me.

 

 

@Ballistika if you want to help me diagnose the problem can you do the following:

 

-confirm that you are using all the requirements (especially SKSE and SPID)

-tell me what Skyrim version you are using (This was made for SE, it probably also works for VR and LE, but likely not for Oldrim)

-create a new profile in MO2 that just contains HH2 and its requirements. Try out the mod in that profile and with a new character.

 

This is the way how I've been testing it which seems to work (so maybe you can recreate these steps exactly to test):

spawn an NPC using "player.placeatme b85ab", kill the spawned NPC. See if the menu shows up for them.

 

If the method above works, then the problem may be that it is broken for certain NPCs.

 

I will have to look into it later in the week. Life is very busy at the moment.

Btw whenever you fancy doing so, could you please make organs and human meat and it's variants useful in survival. I can't even use the organs for potions. Their only food and they don't even fill hunger in survival, they also don't have food recipes that make them a viable means to stay full and bring up health. Absolutely love the mod, it's amazing. Just wish organs served a better purpose then taking up space and giving you the right to say you devour humans (which is sick in its own right ngl ?)

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23 hours ago, Ballistika said:

As for the meat seller, i asked a bar tender about selling flesh, she told me she knew a man and it marked it as a quest to find him. So idk maybe is going beyond it's intended programming and prompting situations that aren't even available yet of what little code it has of this "meat seller"

hahahahha

 

That's from Meat Farm, another mod that I know all too well XD

 

The guy she's talking about is the recruiter. If you speak with him, he'll try to convince you to go to the Meat Farm.

Edited by CorruptGenie
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  • 3 weeks later...
On 1/2/2022 at 10:56 AM, eridanis said:

Hey man @CorruptGenie really loving the mod and it's working very well, I do have a request to add harvesting human skin back, it was such a great way to get leather easy. I am always lacking leather in the lower levels of the game (especially with the sheer amount of outfits to craft!).

 

Much love.

 

Glad to hear you are enjoying it.

 

For adding human skins back, that's easy. I can make an add-on mod for it. It will look just like it did in HH1.

HarvestingHumans2_Skins.zip

 

This will add human skin to the harvesting inventories of humans, elves and orcs. The item is basically just a renamed horse hide. You can also make 1 leather from it.

Edited by CorruptGenie
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