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Honoka body type mesh for hi-res nipples proposal - feedback welcome


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On 12/29/2022 at 6:23 AM, pigox12345 said:

Excuse me, I tried to edit the color of the texture to Shandy's skin color by photoshop.

I can fit her skin color, but there is a seam of neck.
Could anyone tell me how to slove the problem of neck seam?

 

Sharing the texture or a screenshot would be helpful.

 

These may be problems:

- The texture color just doesn't match the original's at the neck.

- The alpha channel was lost or modified incorrectly; the alpha channel is used as the specular map for the body & face.

 

The method I used was to composite the original textures and nipple textures in blender.

First I saved the skin textures as a png.

In blender, I import the un-modded "barbie doll" body, and apply the original skin texture to it.

I import the modded nude boddy and give it a blank texture (for the baking output).

I bake the un-modded texture onto the nude body.

Then I use texture painting and stamp the nipple textures onto the nude body - and export the new composited skin texture.

In photoshop I clean up artifacts - blend a pussy from another modded texture, and make sure the alpha channel has a specular map that covers the new UV islands.

The specular map can be taken from another modded skin texture.

 

 

Edited by krunkDunk
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  • 3 weeks later...
On 11/2/2021 at 8:01 AM, krunkDunk said:

@modaca1919 That's not one of the skins I uploaded. You'll have to double check what skin mods you have enabled. I think that may be one that Hatto had made - it was for an alternate body mesh with bulging puffy nipples in eromaro's thread.

i have a same problem sandy mods have not work can you help thanks a lot

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If anyone has Photoshop and wants to change the areola size or nipple color, here's how you can do it.
I'm a beginner in Photoshop, so there may be a better way.

 

1. Erase original nipple
Open krunk's 4k Honoka skin (Honoka 4.2.dds).
Duplicate the layer for editing.
Surround the nipple part with the Elliptical Marquee Tool.
Fill the selected circle with the Content-Aware Fill.

1.jpg.4e86da8d9dee00c6e2b5fcdc4c82a700.jpg

 

2. Copy Maro skin nipple
Open a common body Maro skin (like Fiona).
Select the nipple part with the Quick Selection Tool and copy and paste it onto the Honoka skin.
Place it in the same position as the original nipple (use the original layer to see the position).

 

3. Enlarge Maro skin nipple
Duplicate the pasted Maro skin nipple layer.
Select the thumbnail of the copied layer with the Ctrl key to select the copied nipple part.
Deselect the nipple with the Elliptical Marquee Tool with the Alt key.

2.jpg.69088d61af914d3e294a8ed918ee4589.jpg
Enlarge the areola with Edit -> Transform -> Scale with the Alt key.
Now there is empty space between the areola and the nipple.
Select the empty space with the Magic Wand Tool.
Expand the selection by 5px or so.

3.jpg.42d0d7ade5b6ec28ce821b73132fcc3c.jpg
Fill the selection with the Content-Aware Fill.

 

4. Erase the border
Duplicate the enlarged nipple layer.
Select the areola with the Elliptical Marquee Tool.
The size should be slightly smaller than the areola.

4.jpg.32901b8bd51dae3be8fe94d17c9537df.jpg
Create a mask from the selection.
Filter -> Blur -> Gaussian Blur 30px (depends on how much you enlarged it).

 

5. Match the body color to the target character
Open the unmodded original body skin of the target character from FrameAnalysis (F8 dump).
Select the body layer from step 1.
Image -> Adjustments -> Match Color (choose the original body skin as the source).

 

6. Adjust the nipple color
Select the edited nipple layer and Layer -> New Adjustment Layer -> Hue/Saturation (check "Use Previous Layer to Create Clipping Mask").

 

7. Adjust the neck color
This step reduces the neck seam.
This is not a clean way, but I think it's easier.
Open "HON new body and skin v2\(_HON) [R] Biwa Square_Bikini [krunkdunk]\HON body 1xy.vb" in Blender.
UV Editing -> UV -> Export UV Layout.
Import the layout as a new layer in Photoshop for both the skin editing file and the original character's skin file and expand it to the edge.
Choose the color near the edge of the neck in the original skin with the Eyedropper tool.
In the editing file, create a new layer, and brush along the edge of the neck with the Soft Circle Brush (size 100px).

5.jpg.c2660ae2d3cebee777cd039305b9e1d9.jpg

 

8. Save
Save as a DDS file with compression "BC7 8bpp Fine (sRGB, DX11+)".
Repeat steps 5-7 and save for each character.

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