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A method to port a motion of Oblivion in Fallout


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The conversion result suggests that I confirm it in the state that assigned Mesh to Armature.

For example, you should use a doll for the confirmation such as the attached image.

Only in the case of Armature, it is difficult to recognize distortion.

 

 

post-48228-0-04544500-1370571413_thumb.jpg

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I knew these sites, thank you.
This is a directly for rendering (to make video) from Blender 2.49 and Blender 2.63x64 - for new models (. pmx) like [Tda Append Miku].


 

I searched it in VMDImpoter and found a Japanese site.
 

 

 

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I have a question about the MMD animation (VMDMotionImporter) (sorry)

 

http://wiki.livedoor.jp/oblivion_jp/d/VMDMotionImporter%20%3e%20The%20main%20body%20and%20How%20to%20use

 

==

 

I do not understand this part of paragraph 11 -

*Scene Root (Skeleton of Oblivion) ​​is selected and Bake Constraints is done.*

 

Where to take it (Scene Root (Skeleton of Oblivion)),  Miku.blend does not contain *Skeleton of Oblivion*

 

Sorry that I have written here, and thanks.

 

I read your first question again.
And I understood what you wanted to know.
I think the answer that you find to be this.
 
It is the site where Modder of Oblivion gathers that the article is written.
He compared it to the thing which they knew when they introduced a thing unfamiliar to them.
When they operate a skeleton of Oblivion in Blender, they watch Scene root.
Therefore I think that he wrote it in a meaning that miku_arm is equivalent to Scene root like that.
 
original japanese

あなたの最初の質問を読み返した。
そしてあなたの知りたいことがわかりました。
あなたの求めている答えはこれだと思う。
 
その記事が書かれているのはOblivionのModderが集うサイトです。
彼は彼らに馴染みのないものを紹介する際に彼らが知っているものに例えた。
彼らはBlenderでOblivionのスケルトンを操作する際にScene rootを見ています。
だからmiku_armがScene rootに相当するという意味で彼はそのように書いたと思う。

 
This is my guess.
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:) Naruchodo.

 

You are too good opinion of my knowledge of the Japanese language:)

Sorry and Thank You. (I understood the essence)

 

 

original japanese

あなたの最初の質問を読み返した。
そしてあなたの知りたいことがわかりました。
あなたの求めている答えはこれだと思う。
 
その記事が書かれているのはOblivionのModderが集うサイトです。
彼は彼らに馴染みのないものを紹介する際に彼らが知っているものに例えた。
彼らはBlenderでOblivionのスケルトンを操作する際にScene rootを見ています。
だからmiku_armがScene rootに相当するという意味で彼はそのように書いたと思う。

 
This is my guess.

 

 

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