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Posted
9 minutes ago, E Boy said:

 

As far as I know, to make it work without the need to update every time the main mod updates is... just not adding that line of code to the main code's file. Just add it as a separate mod entirely with the same name file and the game will load the patch just fine. Here, I made that into a package ready for a mod manager including patches for both the main SCC and my SCC Add-on.

SCC SSG Patch.zip 9.55 kB · 1 download

Oh shit! I didn't even think about that! How elegant. Thank you!

  • 8 months later...
Posted
On 9/28/2021 at 11:07 PM, james_watcher said:

Found a bug associated with SCC lewd sculptures.

 

To replicate: Start a new game, get to the point where you start a new ideology and create custom ideology.  Memes and the like don't matter so just pick one.  Scroll down to buildings, then remove all buildings from your custom ideology.  Attempt to add an SCC lewd building, at which point the game locks up and spits out these errors until they're suppressed:

 

Exception filling window for RimWorld.Page_ConfigureIdeo: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
  at RimWorld.Precept_ThingDef.DrawIcon (UnityEngine.Rect rect) [0x0000d] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
  at RimWorld.Precept.DrawPreceptBox (UnityEngine.Rect preceptBox, RimWorld.IdeoEditMode editMode, System.Boolean forceHighlight) [0x0045e] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
  at RimWorld.IdeoUIUtility.DoPreceptsInt (System.String categoryLabel, System.String addPreceptLabel, System.Boolean mainPrecepts, RimWorld.Ideo ideo, RimWorld.IdeoEditMode editMode, System.Single& curY, System.Single width, System.Func`2[T,TResult] filter, System.Boolean sortFloatMenuOptionsByLabel) [0x00f27] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
  at RimWorld.IdeoUIUtility.DoPrecepts (System.Single& curY, System.Single width, RimWorld.Ideo ideo, RimWorld.IdeoEditMode editMode) [0x000f6] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
  at RimWorld.IdeoUIUtility.DoIdeoDetails (UnityEngine.Rect inRect, RimWorld.Ideo ideo, UnityEngine.Vector2& scrollPosition, System.Single& viewHeight, System.Boolean editMode, System.Action`1[T] ideoLoadedFromFile, System.Boolean allowLoad, System.Boolean allowSave, System.Boolean reform, System.Boolean forArchonexusRestart) [0x001d1] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
  at RimWorld.IdeoUIUtility.DoIdeoListAndDetails (UnityEngine.Rect fillRect, UnityEngine.Vector2& scrollPosition_list, System.Single& scrollViewHeight_list, UnityEngine.Vector2& scrollPosition_details, System.Single& scrollViewHeight_details, System.Boolean editMode, System.Boolean showCreateIdeoButton, System.Collections.Generic.List`1[T] pawns, RimWorld.Ideo onlyEditIdeo, System.Action createCustomBtnActOverride, System.Boolean forArchonexusRestart, System.Func`2[T,TResult] pawnIdeoGetter, System.Action`1[T] ideoLoadedFromFile, System.Boolean showLoadExistingIdeoBtn, System.Boolean allowLoad, System.Action createFluidBtnAct) [0x00167] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
  at RimWorld.Page_ConfigureIdeo.DoIdeos (UnityEngine.Rect rect) [0x0002b] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
  at RimWorld.Page_ConfigureIdeo.DoWindowContents (UnityEngine.Rect rect) [0x00007] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

 

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

this is still a thing ?

  • 2 months later...
  • 3 weeks later...
Posted

Hi I've been trying to figure this out for a while, but The mod seems to only be partially working for me. Its showing some of the sculptures, but not all of them. Am I forgetting to do something on my end? Ill attach a few screenshots. I'm using both scc main mod and the add on mod.

Capture 1.PNG

Capture2.PNG

  • 3 months later...
Posted

Does this still work? It shows as outdated, and statues just show up as a default statue graphic in the ideology creation. Haven't had the chance to make any in-game yet however.

  • 8 months later...
Posted (edited)
16 hours ago, InsanLady said:

IconlA.png.b8fede00a9372df18b592fef9336b824.png

 

Author?

The Artist is Takeda Hiromitsu, it's from Kedamono-tachi no Sumu Ie de ~Daikirai na Saitei Kazoku to Kanojo to no Netorare Doukyo Seikatsu~

Edited by SpiritCookieCake
  • 6 months later...
  • 6 months later...
  • 8 months later...

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