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Posted

Guess I tweak the ghosts to have their original skin and make a brothel in the pocket.

This will motivate me to hunt the most attracting npc and put them into my pocket for further use as vampire or other things.

Thinking about this, might be a feature for special gems to hold 2 of those souls.

  • 3 months later...
Posted (edited)

I am curious - If the expanded soul trap is cast, but all you have is a regular soul gem,  will it fill the regular? (obviously you couldnt visit regular soul gems)

 

 

 

 

Edited by Sillius_Maximus
Posted (edited)
1 hour ago, Sillius_Maximus said:

I am curious - If the expanded soul trap is cast, but all you have is a regular soul gem,  will it fill the regular? (obviously you couldnt visit regular soul gems)

Yes

Edited by CorruptGenie
  • 2 weeks later...
  • 6 months later...
Posted

Got a little issue.

 

On entering Raldbthar, all active scripts holding  souls, orphaned. Ref to NPC lost.

I used souls of Silverhand and some random Leveled NPC.

And only on entering this Dwemer ruin, very strange.

Not sure, if it's related to a soul captured there, don't remember if I captured one there.

Fixed it by packing all gems into the satchel and removing all 5 active scripts related to the gems.

This rebuild the list I guess and assigned the references new, I assume.

Souls still all there, but no active scripts  (no orphaned)

 

Thank you again for this mod, I love it.

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