scorpioni Posted May 31, 2021 Posted May 31, 2021 Are 3BBB bodyslide files available for this? Because there is a lot of clipping when these are equipped.
Guest Posted June 7, 2021 Posted June 7, 2021 On 5/29/2021 at 5:01 PM, TheCaptn said: Would it be possible to get a version of this compatible with SoS Light? At the moment it fails the SoS presence check. I'll look into that right now, it might be possible? I might need to add SoS Light support to Ostim or create a compat patch as well, so I'll need to see. Â On 5/31/2021 at 8:40 PM, scorpioni said: Are 3BBB bodyslide files available for this? Because there is a lot of clipping when these are equipped. I've just created some for the next release, i'll include them as an attachement so you can test them out. Just unzip to the OStrap folder and build them in BS. I literally learned how to make these like two days ago, so if there are any issues let me know. Â BodySlide.7z
Guest Posted June 7, 2021 Posted June 7, 2021 On 5/30/2021 at 8:05 PM, Darth Mopp said: I'm looking forward to it Btw, if you want to add/implement more strapons, here's another cool looking one: StrapOn - CBBEv3 - StandAlone - Craftable  Unfortunately that author has pretty restrictive permissions, so I won't be able to port it to se. I could make a compat patch for the plugin, but every user who wants to use it would need to convert the mesh to SE with CAO, which seems like a pita.
scorpioni Posted June 8, 2021 Posted June 8, 2021 21 hours ago, osmosis-wrench said: I'll look into that right now, it might be possible? I might need to add SoS Light support to Ostim or create a compat patch as well, so I'll need to see.  I've just created some for the next release, i'll include them as an attachement so you can test them out. Just unzip to the OStrap folder and build them in BS. I literally learned how to make these like two days ago, so if there are any issues let me know.  BodySlide.7z 2.97 MB · 2 downloads  It's already a huge improvement, but there is still some clipping on the back as you can see here.
Guest Posted June 9, 2021 Posted June 9, 2021 On 6/8/2021 at 10:28 PM, scorpioni said: Â It's already a huge improvement, but there is still some clipping on the back as you can see here. Which of the strapons is that happening with? I'm not able to see it in my game.
Hodegar Posted June 11, 2021 Posted June 11, 2021 Tried reinstalling both this mod and ocum but keeps giving me an error on load that ocum is not detected even though ocum is working. Any ideas? 1
Guest Posted June 11, 2021 Posted June 11, 2021 11 hours ago, Hodegar said: Tried reinstalling both this mod and ocum but keeps giving me an error on load that ocum is not detected even though ocum is working. Any ideas? Is this on a new save, or an existing one? On an existing save, you'll need to make a clean save using resaver before that will start working again. It's an oversight that I think I've resolved for the next version. On a new save it should just pick it up, but if not you could try: Disable Ostrap Start new game Wait for all messages to finish and all mods to install. Save your game Enable Ostrap If none of those work, then I'm unsure what the issue is. Â
RedactedPrince Posted June 12, 2021 Posted June 12, 2021 (edited) Mod seems to work very well in my testing, but was trying to figure out a way of getting Bound Cocks to work with this, since I like the transparency/theme of it a bit more than standard options. Is there an easy way to use this as a mesh replacer or something, since there's already compatibility with Equippable Horse Cocks?  Also, is it safe to make it an ESL? Not sure why it wouldn't be, but a number of the 'o' mods have the warning, just not seeing it here. Edited June 12, 2021 by RedactedPrince Extra info
Guest Posted June 12, 2021 Posted June 12, 2021 7 hours ago, RedactedPrince said: Mod seems to work very well in my testing, but was trying to figure out a way of getting Bound Cocks to work with this, since I like the transparency/theme of it a bit more than standard options. Is there an easy way to use this as a mesh replacer or something, since there's already compatibility with Equippable Horse Cocks?  Also, is it safe to make it an ESL? Not sure why it wouldn't be, but a number of the 'o' mods have the warning, just not seeing it here. It's already an ESL flagged ESP, so it doesn't contribute to the plugin limit.  Put the attached file in /OStrap/OStrapData/OStrapCompat/ and press the load compats button in the mcm and then enable it as a strapon. It should then apply as a strapon during scenes, however be aware that there seems to be some strangeness with SOS schlongs sometimes not being equipped visibly unless they have been equipped manually once that session. Not sure why that happens yet. This compat requires you to be using the BoundCock_SOSAddon version of bound cocks, not the genderbender one. SOS_Bound_Cock_Compat.json Â
RedactedPrince Posted June 12, 2021 Posted June 12, 2021 1 hour ago, osmosis-wrench said: It's already an ESL flagged ESP, so it doesn't contribute to the plugin limit.  Put the attached file in /OStrap/OStrapData/OStrapCompat/ and press the load compats button in the mcm and then enable it as a strapon. It should then apply as a strapon during scenes, however be aware that there seems to be some strangeness with SOS schlongs sometimes not being equipped visibly unless they have been equipped manually once that session. Not sure why that happens yet. This compat requires you to be using the BoundCock_SOSAddon version of bound cocks, not the genderbender one. SOS_Bound_Cock_Compat.json 121 B · 0 downloads   Cheers, I'll test this out soon.  Is it definitely flagged as an ESL? I could very well be missing something, but MO2 is counting it as an ESP I think, and SSEEdit doesn't have the flag and spits out an error when I try to apply it.
Guest Posted June 12, 2021 Posted June 12, 2021 4 hours ago, RedactedPrince said:  Cheers, I'll test this out soon.  Is it definitely flagged as an ESL? I could very well be missing something, but MO2 is counting it as an ESP I think, and SSEEdit doesn't have the flag and spits out an error when I try to apply it. Huh, it doesn't seem to be flagged as an ESL anymore. I'll note that down and work out why for the next release or maybe a hotfix for 1.2
scorpioni Posted June 12, 2021 Posted June 12, 2021 (edited) As for the issue with the strapon, I only notice it with the horse one. The others are fine it seems. Â I'll try and rebuild my bodyslide output and see if the problem persists. Edited June 12, 2021 by scorpioni
Guest Posted June 13, 2021 Posted June 13, 2021 8 hours ago, scorpioni said: As for the issue with the strapon, I only notice it with the horse one. The others are fine it seems. Â I'll try and rebuild my bodyslide output and see if the problem persists. Try grabbing the newest bodyslides from the download page.
Guest Posted June 22, 2021 Posted June 22, 2021 23 hours ago, cuntbag said: I am having an issue where the player character seems to not be close enough to the npc so there is an alignment issue. Is there a way to fix this? I am also not able to adjust the tilt of the dong like OStim normally allows. Or is this a problem with OStim and F/F interaction. I'm looking into this now, I have a question though. Are you using the Gentlemens Scaling option for the f/m scene that looked good? Or have you not enabled that?
Guest Posted June 23, 2021 Posted June 23, 2021 I had not enabled it because I am a dumbass and couldn't find it. I just realized that I wasn't able to tilt it because I wasn't pressing the correct key combo. I was modifying the NPC and not the player. Sorry about that. Gentleman's scaling fixes the size and I manually adjust the curvature in racemenu to help with the animation. (Tested in OStim without OStrap, I don't think it was this mod)
Guest Posted June 23, 2021 Posted June 23, 2021 (edited) Ok so I tested some stuff and there is another problem and I think it originates from OStrap. Even with Gentleman's scaling on, strap on characters and now futa characters that were fine before start off with the schlong in 1 or 2 positions too high. When I change it with the pgdn and pgup, the curvature gets messed up. It also does not preserve the position anymore of pgup and pgdn between scenes. Earlier I tested without OStrap and it was working fine and remembering the pgup/pgdn position between scenes. I tried removing OStrap and it messed up all schlongs from then out. Creating a new game without OStrap fixed this. I think there is also an issue in the futanari cbbe add on  Edit: I am sorry to spam your forum but I wanted to reiterate to make it clearer: With OStrap: The curvature looks correct for the scene and the gentleman's scaling takes care of the size problem, but it is misaligned vertically (The roll set by pgup and pgdn) by 1 or 2 positions. Using SOS to adjust this causes the curvature to get put to what I set in racemenu. If I adjust it in a scene and exit and start a new scene it goes back to the correct curvature with misalignment.  If I use the strapons you include I have a similar position misalignment problem, but SOS won't handle those.  Without OStrap: The curvature has to be set manually by me in racemenu, which is a pain in the ass. Gentleman's scaling can take care of the size problem if I want it to, or I can set the size in Racemenu. If I change the alignment with pgup and pgdn, this alignment is preserved between scenes.  Additionally, uninstalling OStrap mid playthrough can cause some scene issues where it looks like it's still installed  Would Floppy SOS (The HDT SMP Config that that one dude posted) help these alignment issues at all? I haven't checked that yet, thought it might help. Edited June 24, 2021 by cuntbag Clarity
ciaron88 Posted July 2, 2021 Posted July 2, 2021 Hi  Will this version be brought in line with the one on the Nexus, please? This version will not detect the Bound Cock addon but the nexus one will. Also Nexus one has more options like support for pegging. but I do want the "Cursed" strapons from this. If there is a way to have the Nexus version and just copy the Strapons from here to that one. that would be great. but I have no idea what I would be copying  Thanks
Guest Posted July 2, 2021 Posted July 2, 2021 5 hours ago, ciaron88 said: Hi  Will this version be brought in line with the one on the Nexus, please? This version will not detect the Bound Cock addon but the nexus one will. Also Nexus one has more options like support for pegging. but I do want the "Cursed" strapons from this. If there is a way to have the Nexus version and just copy the Strapons from here to that one. that would be great. but I have no idea what I would be copying  Thanks Heya!  1.2.2 has the same functionality as the Nexus version. Just install 1.2.2 and either create a new save or clean your save using Fallrim tools.. The move between 1.1 to 1.2 required some pretty extensive reworks to the entire mod framework, so there isn't any easy updating.
DOOM2004 Posted October 4, 2022 Posted October 4, 2022 Tell me what I'm doing wrong. I'm trying to add my Strapon to Ostrap. Armor Addon and Armor added to his plugin marked ESL. He received ID 0x812. I made a template { Â Â "Bone Strapon": { Â Â Â Â "Enabled": 0, Â Â Â Â "Form": "__formdata | my armor replacer ad level list outistr.esp | 0x812", Â Â Â Â "Optid": 0 Â Â } } The .json matured at OSTRAPDATA \ OSTRAPCOMPAT. In MCM, I click the list, but nothing happens. Where did I make a mistake?
BeranabusBarnes Posted December 9, 2023 Posted December 9, 2023 Is this compatible with OStim Standalone?
block2001 Posted January 16, 2024 Posted January 16, 2024 On 12/8/2023 at 11:56 PM, BeranabusBarnes said: Is this compatible with OStim Standalone? Most likely not
Hluill Posted February 6 Posted February 6 On 12/8/2023 at 11:56 PM, BeranabusBarnes said: Is this compatible with OStim Standalone? It require OSA as a Master.
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