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Dynamic Cinematic Face Lights


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Dynamic Cinematic Face Lights

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Automatically adds a light to faces during dialogue when it's dark!

Fully configurable. 15 different light combinations (5 colors, 3 intensities).

 

 

How to use the mod
You can install the mod at any time in your game progress. The mod will 'unlock' once you load your game and move into a new area. You will receive a new (settings) keyworded holotape in your inventory, which you can use to configure the lights with.

Compatible with all other face light mods
Note: This mod is primarily meant as aid during gameplay. It's not meant as a tool for beautification shots (but it can be used that way when in dialogue). The light is not bound to players or NPC's and cannot be turned on permanently.

Light Intensity Configuration
You can configure the light to 3 intensities: Dark, Normal and Bright.

Light Placement Configuration
You can configure the light to 4 preset locations:

- Low (Chest height)
- Medium (Right above face height) (Recommended setting)
- High (Above head)
- Very High (High above head)

Important: The light will always be placed between you and your first dialogue target.

KNOWN ISSUE: With 'High' and 'Very high' the light sometimes is not visible in areas with a low ceiling.

When to trigger the light to appear Configuration
You can configure the light to trigger as follows:

- Always during Dialogue (Recommended setting)
- Only when it's Dark (light level is beneath 50%)
- Only when it's Very Dark (light level is beneath 25%)
- Only during night time (From 18:00 - 08:00)

Important: When triggered to dynamically turn on/off depending on light level. The script will check the AVERAGE light level between you and the NPC's you are talking to. If you are 100% in the light and your NPC is 0% in the light, then the average calculated will be 50%.

KNOWN ISSUE: The light could 'blink' on and off when NPC's or players are standing under the shadow of a tree.

Installation
Install like any other mod. Use vortex or another mod manager.
You can safely uninstall this mod AFTER disabling it through the holotape.


 

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  • 6 months later...

This is pretty much an essential mod, so thank you for this Reginald_001?

 

But I do have a question, is there a way for me to tweak it in FO4Edit? I'd like to increase the intensity value of the "default" setting because right now I feel like it's way too dark compared to "bright". Basically I'd like to set it so it's somewhere in between.

 

Edited by HentaiGnome
Grammar...
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  • 1 year later...

@Reginald_001 this works great out of the box without any tweaking, thanks a million. For some reason in the base game shadows hitting faces and bodies at night and/or in the dark are treated differently, and faces are always slightly in shadow unless directly affected by a light source. You mod fixes that problem for 1-on-1 conversations, so thanks mucho, really an essential mod!

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On 9/21/2021 at 8:12 PM, HentaiGnome said:

This is pretty much an essential mod, so thank you for this Reginald_001?

 

But I do have a question, is there a way for me to tweak it in FO4Edit? I'd like to increase the intensity value of the "default" setting because right now I feel like it's way too dark compared to "bright". Basically I'd like to set it so it's somewhere in between.

 

Should be. Open it in Fo4 edit and edit the intensity I guess?

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11 hours ago, hamletsdead said:

@Reginald_001 this works great out of the box without any tweaking, thanks a million. For some reason in the base game shadows hitting faces and bodies at night and/or in the dark are treated differently, and faces are always slightly in shadow unless directly affected by a light source. You mod fixes that problem for 1-on-1 conversations, so thanks mucho, really an essential mod!

Thanks, I use it in VR as well myself where I find it's not even immersion breaking but pretty essential in many dark areas.

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  • 4 weeks later...

This is such a nice and simple mod, it's so strange Beth was okay with having convos in pitch dark areas, especially the random convos with companions. The only issue (issue?) I have with it is there may be some weirdness with holotapes? In far harbor, when you find Martin's & tektus' conversation tapes and play the the lights activate. Weird, but not really a problem.

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