RavinBeast Posted February 24, 2021 Posted February 24, 2021 I'm Looking To Convert Pride Of Valhalla Skin Textures From Fallout 4/Skyrim To New Vegas In A Way That's Compatible With Tale Of Two Wastelands For Personal Use, If Anyone Can Help With This I'd Be Vary Grateful
Neutron_rus Posted February 24, 2021 Posted February 24, 2021 3 hours ago, RavinBeast said: 'm Looking To Convert Pride Of Valhalla Skin Textures From Fallout 4/Skyrim To New Vegas In A Way That's Compatible With Tale Of Two Wastelands For Personal Use, If Anyone Can Help With This I'd Be Vary Grateful in order to port textures, you need to convert dds files to dds with dtx1/3/5 formats in order to make it work with f3/fnv/oblivion but as you want to port skin textures, you also need to be sure that you can find the body with the same UV maps, otherwise porting will not help you at all. technically you can also try to apply it on bodyslide port of cbbe for f3/fnv so in total you need 3 textures: diffuse map(i.e. color map), normal map ( specular map should take an alpha channel of the normal map to not make the body too glossy), and skin map
RavinBeast Posted March 18, 2021 Author Posted March 18, 2021 On 2/24/2021 at 6:24 PM, Neutron_rus said: in order to port textures, you need to convert dds files to dds with dtx1/3/5 formats in order to make it work with f3/fnv/oblivion but as you want to port skin textures, you also need to be sure that you can find the body with the same UV maps, otherwise porting will not help you at all. technically you can also try to apply it on bodyslide port of cbbe for f3/fnv so in total you need 3 textures: diffuse map(i.e. color map), normal map ( specular map should take an alpha channel of the normal map to not make the body too glossy), and skin map Sorry For The Delay, Would It Be Possible To Convert Fallout 4 CBBE Version Of Skin Textures To Fallout New Vegas CBBE Using The Conversion Process You Mentioned? Also Is It Possible To Convert These Textures Using Gimp? Or Would I Need A Different Program?
Neutron_rus Posted March 18, 2021 Posted March 18, 2021 i have checked and diffuse body texture(_d file) can be easily ported to nv cbbe port, but everything else should be done manually body: normal map(_n file) is should be color inverted (probably will not work as internded, but for simple convertion it will work), and also have specular amount of alpha (can be extracted from _s file, just a green channel) skin map (in fnv it's _sk, but in skyrim/f4 it's merged in _s file as red channel), it's technically not required, but can add more details to the skin color as for hands and head, you'll be need to do the same steps, but you also will be need to move their textures around, as hands/head are still vanilla and using different UV mapping compare to skyrim/f4 (diffuse texture is require attention too) and about Gimp, it didn't opened dds file for me, so i used paint.net instead, gimp is still useful to extract color channel data as a grayscale value, or for adding alpha clip to normal map. so you can use paint.net to convert dds to png, after use gimp to work with png, and after convert png back in dds(dxt5 with mip maps) via paint.net edit: hands and head probably will be easier to bake instead of moving textures around, but you need a texture baking software(marmoset toolbag, substance painter, or even blender) for it and models itself
RavinBeast Posted March 18, 2021 Author Posted March 18, 2021 32 minutes ago, Neutron_rus said: Â Can You Post A Link To Paint.Net?
Neutron_rus Posted March 18, 2021 Posted March 18, 2021 1 minute ago, RavinBeast said: Can You Post A Link To Paint.Net? https://www.getpaint.net
RavinBeast Posted March 18, 2021 Author Posted March 18, 2021 Thanks! And Regarding GIMP & DDS Files, Are You Using The Latest Version? Version 2.10.10 And Above Have Built In DDS Support
Neutron_rus Posted March 18, 2021 Posted March 18, 2021 i'm using 2.10.8, but i still prefer paint.net anyway, as it's just easier to use for me
RavinBeast Posted March 18, 2021 Author Posted March 18, 2021 Just Focusing On The Diffuse, Using Paint.NET How Do I Convert The _d Files To The Correct DTX Format? I'm Only A Novice At Gimp & I've Never Used Paint.NET So This Is All Very New To Me
Neutron_rus Posted March 18, 2021 Posted March 18, 2021 it'll ask you what format you want after when saving dds file, gimp probably should have all this dxt stuff too, i'm sure
RavinBeast Posted March 18, 2021 Author Posted March 18, 2021 I Totally See What You Mean About Pain.NET Being Easier!  From The Dropdown In This Image, Which Format Do I Choose? I'm Assuming I'm Doing This Correctly But Please Correct Me If I'm Wrong
Neutron_rus Posted March 18, 2021 Posted March 18, 2021 for diffuse you can use dxt1, 3 or 5 ( 5 is less destructive in terms of image compression), for normal map dxt 5 as alpha transparency. also don't forget to enable mip maps(texture will be working fine w/o them, but it's preferred to have them)
RavinBeast Posted March 19, 2021 Author Posted March 19, 2021 Just Did The Body Diffuse Maps, Moving Onto The Head & Hands, When You Said I Had To "Rearrange" Them What Specifically Are You Referring To?
RavinBeast Posted March 19, 2021 Author Posted March 19, 2021 I Also Just Wanna Say Thank You For Taking The Time To Help Me
Neutron_rus Posted March 19, 2021 Posted March 19, 2021 1 hour ago, RavinBeast said: Just Did The Body Diffuse Maps, Moving Onto The Head & Hands, When You Said I Had To "Rearrange" Them What Specifically Are You Referring To? because there's no cbbe head/hands for fnv, so this textures is not fully compatible as UV map is different. So you will be need to move them around in order to match fnv models you can export uv layouts and/or check textures with nifskope and technically, with the same nifskope you also can tweak UV maps to match textures, in order to skip rearranging at all, but it can be a bit more difficult task to do
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