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Custom standalone player character, what is AAF looking for to use the meshes


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Posted

I created a styandalone Nate for my game, but when testing with AAF it seems that AAF cannot find the meshes.  (Of course, they are not in the 'usual' place)  There is an option in the FOMOD for unique player, but I would guess that it is looking for an esp of that name.  So, how can I modify either AAF (preferred) or my standalone Nate in order to get Nate's  penis to be animated? The animations work for everything except the penis, BTW.

 

The meshes are bodytalk 3, if it matters. 

 

I can script enough to get myself out of a wet paper bag, but anything more complex gives me headaches.

  • 3 weeks later...
Posted

If it works except for the penis animation it sounds like your stand-alone Nate is using the vanilla skeleton rather than the zex one that includes the bones needed for... the bone.

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