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Solid Color Background (Green Screen Background)


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8 hours ago, miskomega said:

Tried to use the Chromakey filter in the ReShade mod but I couldn't figure out how to get it to show up.
How do you erase unwanted objects?

 

I will talk on the assumption that 3DMigoto is already installed.

 

The code below erases the walls and floor of the studio.
(For example, copy this code and save it in DOAX-VenusVacation/Mods/StudioErase/mod.ini)

Spoiler

[TextureOverridePinkWall0]
hash = 60a487e3
match_first_index = 0
handling = skip
[TextureOverridePinkWall1]
hash = cfcd6875
match_first_index = 0
handling = skip
[TextureOverridePinkWall2]
hash = 52054e0c
match_first_index = 0
handling = skip

[TextureOverrideGrayFloor0]
hash = 0dad132e
match_first_index = 0
handling = skip
[TextureOverrideGrayFloor1]
hash = 61651db3
match_first_index = 0
handling = skip

[TextureOverrideGrayWall0]
hash = 867e70fa
match_first_index = 0
handling = skip
[TextureOverrideGrayWall1]
hash = ddb16843
match_first_index = 0
handling = skip
[TextureOverrideGrayWall2]
hash = 039ed974
match_first_index = 0
handling = skip
[TextureOverrideGrayWall3]
hash = 64008429
match_first_index = 0
handling = skip

[TextureOverrideGrayWall4]
hash = 1beac885
match_first_index = 0
handling = skip
[TextureOverrideGrayWall5]
hash = 270219e0
match_first_index = 0
handling = skip

[TextureOverrideBlueWall]
hash = a918eac3
match_first_index = 0
handling = skip

 

In addition, The UI such as buttons on the screen can be erased with the User Interface Toggle function of 3DMigoto.

 

Spoiler

Before (Mod Disabled):

image.png.0e9d142b4435a9c42f59b1a0cccd1025.png

 

After (Mod Enabled):

image.png.36a879b51a0f707c6516502e7b97a929.png

 

Good Luck.

 

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On 11/4/2020 at 2:21 PM, miskomega said:

Thank you tk2004 that helped alot. now I still have this red aura to deal with. Any Ideas?

 

The aura may be a reflection of light. It appears on certain skins and swimwear.

 

Why not try using the Levels shader with Reshade?

Spoiler

Reshade OFF

image.png.574045b4f7fa0ce4a40bd739d2dd24e9.png

 

Reshade ON (Levels shader, Black Point=50, White Point=255)

image.png.e2d72f564a0da21c4f990783cbf5c3ce.png

 

 

 

Edit:

I experimented with another idea. The following procedure seems to be the basis for simple chroma key processing.

 1) Replace the wall texture with a green texture.

 2) Press [Shift F2] to change the shadow mode (no shadow).

 

Also, by doing the following, it will be almost completed.

 3) Create a photo backsheet object (seamless wall) and replace the wall object.

 

The image below is the results of experiments 1) and 2).

Spoiler

image.png.e06f427a3849a62aff9bc85505c03718.png

 

 

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  • 2 weeks later...
On 11/5/2020 at 8:56 AM, tk2004 said:

 

The aura may be a reflection of light. It appears on certain skins and swimwear.

 

Why not try using the Levels shader with Reshade?

  Reveal hidden contents

Reshade OFF

image.png.574045b4f7fa0ce4a40bd739d2dd24e9.png

 

Reshade ON (Levels shader, Black Point=50, White Point=255)

image.png.e2d72f564a0da21c4f990783cbf5c3ce.png

 

 

 

Edit:

I experimented with another idea. The following procedure seems to be the basis for simple chroma key processing.

 1) Replace the wall texture with a green texture.

 2) Press [Shift F2] to change the shadow mode (no shadow).

 

Also, by doing the following, it will be almost completed.

 3) Create a photo backsheet object (seamless wall) and replace the wall object.

 

The image below is the results of experiments 1) and 2).

  Reveal hidden contents

image.png.e06f427a3849a62aff9bc85505c03718.png

 

 

How did you replace the wall texture with a green one?

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3 hours ago, miskomega said:

How did you replace the wall texture with a green one?

The code is below. Create an image file (green.bmp) with the paint tool.

(For example, copy this code and save it in DOAX-VenusVacation/Mods/StudioChromaKey/mod.ini)

Spoiler

[TextureOverridePinkWall]
hash = c786c5b8
ps-t0 = ResourceColorTex

[TextureOverridePinkFloor]
hash = a06be630
ps-t0 = ResourceColorTex

[ResourceColorTex]
filename = green.bmp

 

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12 hours ago, tk2004 said:

The code is below. Create an image file (green.bmp) with the paint tool.

(For example, copy this code and save it in DOAX-VenusVacation/Mods/StudioChromaKey/mod.ini)

  Hide contents

[TextureOverridePinkWall]
hash = c786c5b8
ps-t0 = ResourceColorTex

[TextureOverridePinkFloor]
hash = a06be630
ps-t0 = ResourceColorTex

[ResourceColorTex]
filename = green.bmp

 

Can you explain this in more detail?

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38 minutes ago, miskomega said:

Can you explain this in more detail?

Okay I figured it out. thank you so much.

What I did was download Notepad++ to make the ini file.

I made the green bmp file with gimp.

worked really well with keeping the wall there's no red aura now. 

with this background I should be able to record her standing there with OBS. Then in HitFilm I can delete the background with the Hue & RGB Keying Effect.

Actually using the Chroma Key filter in OBS itself worked a lot better.

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6 hours ago, miskomega said:

Okay I figured it out. thank you so much.

What I did was download Notepad++ to make the ini file.

I made the green bmp file with gimp.

worked really well with keeping the wall there's no red aura now. 

with this background I should be able to record her standing there with OBS. Then in HitFilm I can delete the background with the Hue & RGB Keying Effect.

Actually using the Chroma Key filter in OBS itself worked a lot better.

Congratulations.:thumbsup:

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  • 2 months later...
On 11/3/2020 at 8:54 AM, tk2004 said:

 

I will talk on the assumption that 3DMigoto is already installed.

 

The code below erases the walls and floor of the studio.
(For example, copy this code and save it in DOAX-VenusVacation/Mods/StudioErase/mod.ini)

  Reveal hidden contents

[TextureOverridePinkWall0]
hash = 60a487e3
match_first_index = 0
handling = skip
[TextureOverridePinkWall1]
hash = cfcd6875
match_first_index = 0
handling = skip
[TextureOverridePinkWall2]
hash = 52054e0c
match_first_index = 0
handling = skip

[TextureOverrideGrayFloor0]
hash = 0dad132e
match_first_index = 0
handling = skip
[TextureOverrideGrayFloor1]
hash = 61651db3
match_first_index = 0
handling = skip

[TextureOverrideGrayWall0]
hash = 867e70fa
match_first_index = 0
handling = skip
[TextureOverrideGrayWall1]
hash = ddb16843
match_first_index = 0
handling = skip
[TextureOverrideGrayWall2]
hash = 039ed974
match_first_index = 0
handling = skip
[TextureOverrideGrayWall3]
hash = 64008429
match_first_index = 0
handling = skip

[TextureOverrideGrayWall4]
hash = 1beac885
match_first_index = 0
handling = skip
[TextureOverrideGrayWall5]
hash = 270219e0
match_first_index = 0
handling = skip

[TextureOverrideBlueWall]
hash = a918eac3
match_first_index = 0
handling = skip

 

In addition, The UI such as buttons on the screen can be erased with the User Interface Toggle function of 3DMigoto.

 

  Reveal hidden contents

Before (Mod Disabled):

image.png.0e9d142b4435a9c42f59b1a0cccd1025.png

 

After (Mod Enabled):

image.png.36a879b51a0f707c6516502e7b97a929.png

 

Good Luck.

 

 

This is BRILLIANT ! Why didnt i see this thread before ?

Together with Chromakey its much easier to work with in Photoshop !

 

THX alot tk2004 !

DOAX_VV 2021-01-26 20-46-41.png

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On 1/29/2021 at 8:29 AM, pkhjehbf said:

I was also dissatisfied with the background of DOAX VV
But this mod solved the problem
Thank you tk2004

 

 

On 2/5/2021 at 1:18 AM, Undercova said:

@tk2004

How do I erase the rest of the Items that are in this stage ?

There is still a Fan, Lights, Wall, Chair etc, when i look at her from behind.
I want the Stage clear of ALL Items. Can you Help me please ?

 

 

The code below erases all items (walls, chairs, etc.) in the studio.

(For example, copy this code and save it in DOAX-VenusVacation/Mods/StudioErase/mod.ini)

Spoiler

[TextureOverridePinkWall0]
hash = 60a487e3
match_first_index = 0
handling = skip
[TextureOverridePinkWall1]
hash = cfcd6875
match_first_index = 0
handling = skip
[TextureOverridePinkWall2]
hash = 52054e0c
match_first_index = 0
handling = skip

[TextureOverrideGrayFloor0]
hash = 0dad132e
match_first_index = 0
handling = skip
[TextureOverrideGrayFloor1]
hash = 61651db3
match_first_index = 0
handling = skip

[TextureOverrideGrayWall0]
hash = 867e70fa
match_first_index = 0
handling = skip
[TextureOverrideGrayWall1]
hash = ddb16843
match_first_index = 0
handling = skip
[TextureOverrideGrayWall2]
hash = 039ed974
match_first_index = 0
handling = skip
[TextureOverrideGrayWall3]
hash = 64008429
match_first_index = 0
handling = skip

[TextureOverrideGrayWall4]
hash = 1beac885
match_first_index = 0
handling = skip
[TextureOverrideGrayWall5]
hash = 270219e0
match_first_index = 0
handling = skip

[TextureOverrideGrayWall6]
hash = 3b930ed8
match_first_index = 0
handling = skip

[TextureOverrideBlueWall]
hash = a918eac3
match_first_index = 0
handling = skip

[TextureOverrideSeparater1]
hash = a4d0f98a
match_first_index = 0
handling = skip
[TextureOverrideSeparater2]
hash = a4d0f98a
match_first_index = 2424
handling = skip

[TextureOverrideDoor1]
hash = 3c759c5c
match_first_index = 0
handling = skip
[TextureOverrideDoor2]
hash = 3c759c5c
match_first_index = 738
handling = skip

[TextureOverrideLight1]
hash = 1f4228a6
match_first_index = 0
handling = skip
[TextureOverrideLight2]
hash = 596899fc
match_first_index = 252
handling = skip

[TextureOverrideLight3]
hash = 07bdfbb0
match_first_index = 0
handling = skip
[TextureOverrideLight4]
hash = 596899fc
match_first_index = 0
handling = skip
[TextureOverrideLight5]
hash = 1f4228a6
match_first_index = 768
handling = skip

[TextureOverrideStandLight1]
hash = 6fd20f7a
match_first_index = 0
handling = skip
[TextureOverrideStandLight2]
hash = 6fd20f7a
match_first_index = 30
handling = skip
[TextureOverrideStandLight3]
hash = 6fd20f7a
match_first_index = 1149
handling = skip
[TextureOverrideStandLight4]
hash = 6fd20f7a
match_first_index = 3477
handling = skip

[TextureOverrideStandLight5]
hash = ae5a71a6
match_first_index = 36
handling = skip

[TextureOverrideStandLight6]
hash = ce949a0a
match_first_index = 0
handling = skip

[TextureOverrideStandLight7]
hash = 03b58b85
match_first_index = 0
handling = skip
[TextureOverrideStandLight8]
hash = 03b58b85
match_first_index = 30
handling = skip
[TextureOverrideStandLight9]
hash = 03b58b85
match_first_index = 3459
handling = skip
[TextureOverrideStandLight10]
hash = 03b58b85
match_first_index = 1131
handling = skip
[TextureOverrideStandLight11]
hash = 75f3f679
match_first_index = 36
handling = skip
[TextureOverrideStandLight12]
hash = 9e7dcc86
match_first_index = 0
handling = skip

[TextureOverrideChair1]
hash = 54e771d7
match_first_index = 0
handling = skip
[TextureOverrideChair2]
hash = 54e771d7
match_first_index = 7863
handling = skip

[TextureOverrideCusion]
hash = 7250b100
match_first_index = 0
handling = skip

[TextureOverrideFan1]
hash = 05de2a04
match_first_index = 0
handling = skip
[TextureOverrideFan2]
hash = e5192dfd
match_first_index = 0
handling = skip
[TextureOverrideFan3]
hash = e5192dfd
match_first_index = 6012
handling = skip
[TextureOverrideFan4]
hash = 5b8c6a2c
match_first_index = 0
handling = skip
[TextureOverrideFan5]
hash = 508c2e9d
match_first_index = 0
handling = skip
[TextureOverrideFan6]
hash = dae69eff
match_first_index = 0
handling = skip

[ShaderOverrideLight1PS]
hash = 9941f5c538c72fbe
run = CommandListEnvironment

[ShaderOverrideLight2PS]
hash = 7506e82b505586c0
run = CommandListEnvironment

[ShaderOverrideFan2PS]
hash = 99e9bf7b1934c1b9
run = CommandListEnvironment
 

 

Note: Since the light source cannot be turned off, there are some scenes where the light appears to be reflected.

1729189238_.png.d883bf322599d4c0c8ce2b34b4178b06.png

 

511283157_.png.12c24f94e27a10bdb4c10dc0bb519a0f.png

 

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