miskomega Posted November 1, 2020 Posted November 1, 2020 I'm looking for a way to make the background a solid color? Any Ideas? Preferably Green so I can make the background transparent with a chroma key filter.
CeeZ_M Posted November 1, 2020 Posted November 1, 2020 I believe there's a reshade effect that does exactly that.
tk2004 Posted November 1, 2020 Posted November 1, 2020 For example, erase unwanted objects in the studio (skip with mod). Then it will look like the following. Spoiler
miskomega Posted November 2, 2020 Author Posted November 2, 2020 Tried to use the Chromakey filter in the ReShade mod but I couldn't figure out how to get it to show up. How do you erase unwanted objects?
tk2004 Posted November 3, 2020 Posted November 3, 2020 8 hours ago, miskomega said: Tried to use the Chromakey filter in the ReShade mod but I couldn't figure out how to get it to show up. How do you erase unwanted objects? I will talk on the assumption that 3DMigoto is already installed. The code below erases the walls and floor of the studio. (For example, copy this code and save it in DOAX-VenusVacation/Mods/StudioErase/mod.ini) Spoiler [TextureOverridePinkWall0] hash = 60a487e3 match_first_index = 0 handling = skip [TextureOverridePinkWall1] hash = cfcd6875 match_first_index = 0 handling = skip [TextureOverridePinkWall2] hash = 52054e0c match_first_index = 0 handling = skip [TextureOverrideGrayFloor0] hash = 0dad132e match_first_index = 0 handling = skip [TextureOverrideGrayFloor1] hash = 61651db3 match_first_index = 0 handling = skip [TextureOverrideGrayWall0] hash = 867e70fa match_first_index = 0 handling = skip [TextureOverrideGrayWall1] hash = ddb16843 match_first_index = 0 handling = skip [TextureOverrideGrayWall2] hash = 039ed974 match_first_index = 0 handling = skip [TextureOverrideGrayWall3] hash = 64008429 match_first_index = 0 handling = skip [TextureOverrideGrayWall4] hash = 1beac885 match_first_index = 0 handling = skip [TextureOverrideGrayWall5] hash = 270219e0 match_first_index = 0 handling = skip [TextureOverrideBlueWall] hash = a918eac3 match_first_index = 0 handling = skip In addition, The UI such as buttons on the screen can be erased with the User Interface Toggle function of 3DMigoto. Spoiler Before (Mod Disabled): After (Mod Enabled): Good Luck.
miskomega Posted November 4, 2020 Author Posted November 4, 2020 Thank you tk2004 that helped alot. now I still have this red aura to deal with. Any Ideas?
tk2004 Posted November 5, 2020 Posted November 5, 2020 On 11/4/2020 at 2:21 PM, miskomega said: Thank you tk2004 that helped alot. now I still have this red aura to deal with. Any Ideas? The aura may be a reflection of light. It appears on certain skins and swimwear. Why not try using the Levels shader with Reshade? Spoiler Reshade OFF Reshade ON (Levels shader, Black Point=50, White Point=255) Edit: I experimented with another idea. The following procedure seems to be the basis for simple chroma key processing. 1) Replace the wall texture with a green texture. 2) Press [Shift F2] to change the shadow mode (no shadow). Also, by doing the following, it will be almost completed. 3) Create a photo backsheet object (seamless wall) and replace the wall object. The image below is the results of experiments 1) and 2). Spoiler
miskomega Posted November 18, 2020 Author Posted November 18, 2020 On 11/5/2020 at 8:56 AM, tk2004 said: The aura may be a reflection of light. It appears on certain skins and swimwear. Why not try using the Levels shader with Reshade? Reveal hidden contents Reshade OFF Reshade ON (Levels shader, Black Point=50, White Point=255) Edit: I experimented with another idea. The following procedure seems to be the basis for simple chroma key processing. 1) Replace the wall texture with a green texture. 2) Press [Shift F2] to change the shadow mode (no shadow). Also, by doing the following, it will be almost completed. 3) Create a photo backsheet object (seamless wall) and replace the wall object. The image below is the results of experiments 1) and 2). Reveal hidden contents How did you replace the wall texture with a green one?
tk2004 Posted November 18, 2020 Posted November 18, 2020 3 hours ago, miskomega said: How did you replace the wall texture with a green one? The code is below. Create an image file (green.bmp) with the paint tool. (For example, copy this code and save it in DOAX-VenusVacation/Mods/StudioChromaKey/mod.ini) Spoiler [TextureOverridePinkWall] hash = c786c5b8 ps-t0 = ResourceColorTex [TextureOverridePinkFloor] hash = a06be630 ps-t0 = ResourceColorTex [ResourceColorTex] filename = green.bmp
knight77 Posted November 18, 2020 Posted November 18, 2020 On 11/2/2020 at 11:36 PM, miskomega said: Tried to use the Chromakey filter in the ReShade mod but I couldn't figure out how to get it to show up. How do you erase unwanted objects? I made a mod which erased all object in the shower and photobooth scene. That could help.
miskomega Posted November 19, 2020 Author Posted November 19, 2020 12 hours ago, tk2004 said: The code is below. Create an image file (green.bmp) with the paint tool. (For example, copy this code and save it in DOAX-VenusVacation/Mods/StudioChromaKey/mod.ini) Hide contents [TextureOverridePinkWall] hash = c786c5b8 ps-t0 = ResourceColorTex [TextureOverridePinkFloor] hash = a06be630 ps-t0 = ResourceColorTex [ResourceColorTex] filename = green.bmp Can you explain this in more detail?
miskomega Posted November 19, 2020 Author Posted November 19, 2020 38 minutes ago, miskomega said: Can you explain this in more detail? Okay I figured it out. thank you so much. What I did was download Notepad++ to make the ini file. I made the green bmp file with gimp. worked really well with keeping the wall there's no red aura now. with this background I should be able to record her standing there with OBS. Then in HitFilm I can delete the background with the Hue & RGB Keying Effect. Actually using the Chroma Key filter in OBS itself worked a lot better.
miskomega Posted November 19, 2020 Author Posted November 19, 2020 Coming Along Ayane Black Background01.mp4
tk2004 Posted November 19, 2020 Posted November 19, 2020 6 hours ago, miskomega said: Okay I figured it out. thank you so much. What I did was download Notepad++ to make the ini file. I made the green bmp file with gimp. worked really well with keeping the wall there's no red aura now. with this background I should be able to record her standing there with OBS. Then in HitFilm I can delete the background with the Hue & RGB Keying Effect. Actually using the Chroma Key filter in OBS itself worked a lot better. Congratulations.
Undercova Posted January 26, 2021 Posted January 26, 2021 On 11/3/2020 at 8:54 AM, tk2004 said: I will talk on the assumption that 3DMigoto is already installed. The code below erases the walls and floor of the studio. (For example, copy this code and save it in DOAX-VenusVacation/Mods/StudioErase/mod.ini) Reveal hidden contents [TextureOverridePinkWall0] hash = 60a487e3 match_first_index = 0 handling = skip [TextureOverridePinkWall1] hash = cfcd6875 match_first_index = 0 handling = skip [TextureOverridePinkWall2] hash = 52054e0c match_first_index = 0 handling = skip [TextureOverrideGrayFloor0] hash = 0dad132e match_first_index = 0 handling = skip [TextureOverrideGrayFloor1] hash = 61651db3 match_first_index = 0 handling = skip [TextureOverrideGrayWall0] hash = 867e70fa match_first_index = 0 handling = skip [TextureOverrideGrayWall1] hash = ddb16843 match_first_index = 0 handling = skip [TextureOverrideGrayWall2] hash = 039ed974 match_first_index = 0 handling = skip [TextureOverrideGrayWall3] hash = 64008429 match_first_index = 0 handling = skip [TextureOverrideGrayWall4] hash = 1beac885 match_first_index = 0 handling = skip [TextureOverrideGrayWall5] hash = 270219e0 match_first_index = 0 handling = skip [TextureOverrideBlueWall] hash = a918eac3 match_first_index = 0 handling = skip In addition, The UI such as buttons on the screen can be erased with the User Interface Toggle function of 3DMigoto. Reveal hidden contents Before (Mod Disabled): After (Mod Enabled): Good Luck. This is BRILLIANT ! Why didnt i see this thread before ? Together with Chromakey its much easier to work with in Photoshop ! THX alot tk2004 !
pkhjehbf Posted January 28, 2021 Posted January 28, 2021 I was also dissatisfied with the background of DOAX VV But this mod solved the problem Thank you tk2004
Undercova Posted February 4, 2021 Posted February 4, 2021 @tk2004 How do I erase the rest of the Items that are in this stage ? There is still a Fan, Lights, Wall, Chair etc, when i look at her from behind. I want the Stage clear of ALL Items. Can you Help me please ?
tk2004 Posted February 5, 2021 Posted February 5, 2021 On 1/29/2021 at 8:29 AM, pkhjehbf said: I was also dissatisfied with the background of DOAX VV But this mod solved the problem Thank you tk2004 On 2/5/2021 at 1:18 AM, Undercova said: @tk2004 How do I erase the rest of the Items that are in this stage ? There is still a Fan, Lights, Wall, Chair etc, when i look at her from behind. I want the Stage clear of ALL Items. Can you Help me please ? The code below erases all items (walls, chairs, etc.) in the studio. (For example, copy this code and save it in DOAX-VenusVacation/Mods/StudioErase/mod.ini) Spoiler [TextureOverridePinkWall0] hash = 60a487e3 match_first_index = 0 handling = skip [TextureOverridePinkWall1] hash = cfcd6875 match_first_index = 0 handling = skip [TextureOverridePinkWall2] hash = 52054e0c match_first_index = 0 handling = skip [TextureOverrideGrayFloor0] hash = 0dad132e match_first_index = 0 handling = skip [TextureOverrideGrayFloor1] hash = 61651db3 match_first_index = 0 handling = skip [TextureOverrideGrayWall0] hash = 867e70fa match_first_index = 0 handling = skip [TextureOverrideGrayWall1] hash = ddb16843 match_first_index = 0 handling = skip [TextureOverrideGrayWall2] hash = 039ed974 match_first_index = 0 handling = skip [TextureOverrideGrayWall3] hash = 64008429 match_first_index = 0 handling = skip [TextureOverrideGrayWall4] hash = 1beac885 match_first_index = 0 handling = skip [TextureOverrideGrayWall5] hash = 270219e0 match_first_index = 0 handling = skip [TextureOverrideGrayWall6] hash = 3b930ed8 match_first_index = 0 handling = skip [TextureOverrideBlueWall] hash = a918eac3 match_first_index = 0 handling = skip [TextureOverrideSeparater1] hash = a4d0f98a match_first_index = 0 handling = skip [TextureOverrideSeparater2] hash = a4d0f98a match_first_index = 2424 handling = skip [TextureOverrideDoor1] hash = 3c759c5c match_first_index = 0 handling = skip [TextureOverrideDoor2] hash = 3c759c5c match_first_index = 738 handling = skip [TextureOverrideLight1] hash = 1f4228a6 match_first_index = 0 handling = skip [TextureOverrideLight2] hash = 596899fc match_first_index = 252 handling = skip [TextureOverrideLight3] hash = 07bdfbb0 match_first_index = 0 handling = skip [TextureOverrideLight4] hash = 596899fc match_first_index = 0 handling = skip [TextureOverrideLight5] hash = 1f4228a6 match_first_index = 768 handling = skip [TextureOverrideStandLight1] hash = 6fd20f7a match_first_index = 0 handling = skip [TextureOverrideStandLight2] hash = 6fd20f7a match_first_index = 30 handling = skip [TextureOverrideStandLight3] hash = 6fd20f7a match_first_index = 1149 handling = skip [TextureOverrideStandLight4] hash = 6fd20f7a match_first_index = 3477 handling = skip [TextureOverrideStandLight5] hash = ae5a71a6 match_first_index = 36 handling = skip [TextureOverrideStandLight6] hash = ce949a0a match_first_index = 0 handling = skip [TextureOverrideStandLight7] hash = 03b58b85 match_first_index = 0 handling = skip [TextureOverrideStandLight8] hash = 03b58b85 match_first_index = 30 handling = skip [TextureOverrideStandLight9] hash = 03b58b85 match_first_index = 3459 handling = skip [TextureOverrideStandLight10] hash = 03b58b85 match_first_index = 1131 handling = skip [TextureOverrideStandLight11] hash = 75f3f679 match_first_index = 36 handling = skip [TextureOverrideStandLight12] hash = 9e7dcc86 match_first_index = 0 handling = skip [TextureOverrideChair1] hash = 54e771d7 match_first_index = 0 handling = skip [TextureOverrideChair2] hash = 54e771d7 match_first_index = 7863 handling = skip [TextureOverrideCusion] hash = 7250b100 match_first_index = 0 handling = skip [TextureOverrideFan1] hash = 05de2a04 match_first_index = 0 handling = skip [TextureOverrideFan2] hash = e5192dfd match_first_index = 0 handling = skip [TextureOverrideFan3] hash = e5192dfd match_first_index = 6012 handling = skip [TextureOverrideFan4] hash = 5b8c6a2c match_first_index = 0 handling = skip [TextureOverrideFan5] hash = 508c2e9d match_first_index = 0 handling = skip [TextureOverrideFan6] hash = dae69eff match_first_index = 0 handling = skip [ShaderOverrideLight1PS] hash = 9941f5c538c72fbe run = CommandListEnvironment [ShaderOverrideLight2PS] hash = 7506e82b505586c0 run = CommandListEnvironment [ShaderOverrideFan2PS] hash = 99e9bf7b1934c1b9 run = CommandListEnvironment Note: Since the light source cannot be turned off, there are some scenes where the light appears to be reflected.
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