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[Req] Robotic Panels for Body Texture


Fox Maiden

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I want a body texture that looks like it is made of panels, like an android or something... like one of these pictures here:

 

http://michaelo.deviantart.com/#/art/AmalgaMATE-3-143884774?hf=1

 

I have been trying to do it, but I am no good with massive edits like this. Cut-out circles and exposed joints (back of the knees, heels, and elbow areas and the like) would be cool too.

 

Could someone do this for me on a UNPB mesh? I would really appreciate it. ^_^

 

Just a psd file with normal maps would be great so I can apply it to different texture types.

 

Thank you.

 

 

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I want a body texture that looks like it is made of panels, like an android or something... like one of these pictures here:

 

http://michaelo.deviantart.com/#/art/AmalgaMATE-3-143884774?hf=1

 

I have been trying to do it, but I am no good with massive edits like this. Cut-out circles and exposed joints (back of the knees, heels, and elbow areas and the like) would be cool too.

 

Could someone do this for me on a UNPB mesh? I would really appreciate it. ^_^

 

Just a psd file with normal maps would be great so I can apply it to different texture types.

 

Thank you.

are you wanting a texture? or and edited mesh plus texture?

 

also would be neat to see something like that in game, totaly not lore friendly but ive past that line ages ago.

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No I just want a texture edit... though actually having the cut out sections in the knees and elbows like in the pics would be fantastic as well. Especially if they could have glowy bits in certain areas. But a simple texture with just the panel cut-outs would be pretty nice. :)

 

My idea is a race that was altered by the dwemer and became part mechanical, and have been living in underground ruins since the dwarves disappeared; kinda like the falmer, but not deranged mutants.

 

I want it done on UNPB and Mature skin (I can supply my edited mature skin texture).

 

I like the arm designs from this one: http://michaelo.deviantart.com/art/AmalgaMATE-2-93266084

 

This one looks quite nice too, and seems more simple than trying to cut out vent-like sections: http://phdabc123.deviantart.com/art/cyborg-practice-273242701 (I also like the face seam in this one).

 

I like the leg designs from this one, especially the glowy circle on the hip: http://great-guardian.deviantart.com/art/My-Alkaline-Beauty-259516411

 

This ones cool too: http://derek82.deviantart.com/art/robot-191736237

 

I like the glowing seams in this one: http://josephcasas.deviantart.com/art/Cyber-Moe-309279397

 

Here's an idea for the butt: http://daveraven.deviantart.com/art/Auto-Reactivation-279771481

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No I just want a texture edit... though actually having the cut out sections in the knees and elbows like in the pics would be fantastic as well. Especially if they could have glowy bits in certain areas. But a simple texture with just the panel cut-outs would be pretty nice. :)

 

My idea is a race that was altered by the dwemer and became part mechanical, and have been living in underground ruins since the dwarves disappeared; kinda like the falmer, but not deranged mutants.

 

I want it done on UNPB and Mature skin (I can supply my edited mature skin texture).

dont know how well it would look with just the texture and maps, i personaly am not very good with photoshop, zbrush, 3ds max, and maya is were im better at 

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Well theres a bunch of pics I just posted, you could take some ideas from there... if you can some how make the seams show up on the skin texture after a model edit, I think I could colour them, Im pretty good with photoshop (just not for heavy edits of 3d stuff).

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i beleave that if i edit the model in zbrush, ill actualy make the body incompatable with the unp textures for the body would need to be re textured from scratch, so probobly would be best if you or someone skilled with photoshop can get the effect your wanting with just editing the texture.

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ok so after playing around with it for a few minutes i managed to actualy crash my zbrush lol, but i did manage to take one picture before then, when i had finished using polypaint on the surface of the mesh to mark out were my polygroups were going to be i went and added grouploups to the polygrops. now that is were the secret to geting the effect you are loving so much would come from is those groupe loups witch essentialy creates a set of polygoups around the ones you made acting as borders between the groups, you can then isolate the borders and use the deformation or sculpting tools to edit these border derectly without effecting the rest of the mesh causing the body to look like it has crevises or devided plates like what your looking for (my zbrush crashed when i started palying around with the deformations on the borders and i didnt save it, go meee :D

 

but yah heres a pic:

 

8587001911_87bafcfc59_h.jpg

 

 

and heres a video kinda showing really quickly what i was doing, witch is seting up poly groups and group loops then isolating them and just editing those: 

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Aw ok... maybe someone can help me just do a texture edit then... I can probly stumble my way through the easy parts like the belly and back, but the wrap around for the legs and arms and neck have always been a hassle for me.

just work in layers and colapse them down before saving it as a dds then hit back to get the layers bak, test the skin in game to see were lines go to and move them accordingly, could take a while but thats how id do it.

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As far as polycount, I have no problems with 100k+ tris on single characters on any reasonably beefy system. (no noticeable frame rate hit). The limit these days isn't polycount anyways, but texture sizes. (Well, unless you waste 50k tris on concrete roadblocks, similar to what Crysis on extreme tessellation settings does). If you actually use those polygons for useful detail, then no one's going to complain.

 

I have several other opinions about dev implementations of tessellation, most of them unsatisfactory, summarized by that article above.

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First row, "Skin Tint", change to Glow Shader.

 

I think FaceGen Textures (Flags 1) is not supported on glow shaders, but I'm not sure.

 

_g should go into BSShaderTextureSet, 3rd entry.

 

Make sure to set an emissivity color - color is not important, but higher absolute brightness - more glowy. Emissivity multiple should be left at 1.

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There are manchildren out there who are scared of anything that isn't, uh, lore-friendly or goes against convention, but otherwise the China Doll mod tries to bring something different to the UNP body system.

 

The CDUNP texture could do a little reworking, but then that what happens when you have to work on a flat surface and it becomes uneven once wrapped around the mesh.

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