Sneaksmile Posted September 5, 2020 Posted September 5, 2020 Hello. Where can I get hats (above all that) and Nazi-style clothing for the game? You know ... Spoiler Thanks.
myuhinny Posted September 5, 2020 Posted September 5, 2020 There is this one. https://eiheispot1.blog.fc2.com/blog-entry-533.html
Sneaksmile Posted September 5, 2020 Author Posted September 5, 2020 53 minutes ago, myuhinny said: There is this one. https://eiheispot1.blog.fc2.com/blog-entry-533.html Cool! Any other? ?
myuhinny Posted September 5, 2020 Posted September 5, 2020 If you know how to port stuff you could look on deviant art for stuff like that. https://www.deviantart.com/spectre-001/art/Mortal-Kombat-Mileena-SS-Officer-XPS-Pack-562189056 https://www.deviantart.com/gothicgamerxiv/art/Adelheid-815051996 You can also look on sites like renderosity and port them if you know how to use 3d tools like blender or 3d max. https://www.renderosity.com/mod/bcs/vendor/tannenbaum
Sneaksmile Posted September 5, 2020 Author Posted September 5, 2020 4 hours ago, myuhinny said: If you know how to port stuff you could look on deviant art for stuff like that. https://www.deviantart.com/spectre-001/art/Mortal-Kombat-Mileena-SS-Officer-XPS-Pack-562189056 https://www.deviantart.com/gothicgamerxiv/art/Adelheid-815051996 You can also look on sites like renderosity and port them if you know how to use 3d tools like blender or 3d max. https://www.renderosity.com/mod/bcs/vendor/tannenbaum Is doing that very complicated? Taking into account that I would start from scratch and without knowledge of that.
reeno Posted September 5, 2020 Posted September 5, 2020 To overly simplify the porting process for any 3d mesh as armor into skyrim you'll want to convert it into a format that can be read by Outfit Studio (typically .obj). Blender is a popular opensource 3d toolset which can convert meshes into .obj format, the main challenge will be sourcing plug-ins if the model you want to convert uses a proprietary file format (think Source engine, MMD, XMA etc.) but the most common ones are out there. Once your mesh has been imported into Outfit Studio you'll need to orientate, position & resize the mesh with a body reference before applying bone weights and exporting as a .nif file. Finally you'll need to create a new item in SCK and assign it to the new .nif (if you're feeling lazy you can also just rename an existing armor's .nif file with the same SCK settings as your new .nif and the game will load the new mesh in it's place). It may seem intimidating at first but once you've learned the concepts above and get comfortable working with a 3d toolset program and Outfit Studio it's pretty easy to convert any 3d mesh into something usable for skyrim.
myuhinny Posted September 6, 2020 Posted September 6, 2020 With anything it takes practice and when you are looking for specific stuff that not many have done or made it is better to try to do it yourself then to wait and hope someone will make something. With .XPS/generic item mesh files they come with their own rigging so you can easily import a skyrim body into blender after loading a .XPS file into it and use it's rigging to pose the outfit to the skyrim body the best that you can. Spoiler There is also a fallout 4 outfit but you would have to find out how to port it to skyrim and pose the arms as fallout 4 has a different arm pose the skyrims. https://www.nexusmods.com/fallout4/mods/1164
Sneaksmile Posted September 6, 2020 Author Posted September 6, 2020 9 hours ago, reeno said: To overly simplify the porting process for any 3d mesh as armor into skyrim you'll want to convert it into a format that can be read by Outfit Studio (typically .obj). Blender is a popular opensource 3d toolset which can convert meshes into .obj format, the main challenge will be sourcing plug-ins if the model you want to convert uses a proprietary file format (think Source engine, MMD, XMA etc.) but the most common ones are out there. Once your mesh has been imported into Outfit Studio you'll need to orientate, position & resize the mesh with a body reference before applying bone weights and exporting as a .nif file. Finally you'll need to create a new item in SCK and assign it to the new .nif (if you're feeling lazy you can also just rename an existing armor's .nif file with the same SCK settings as your new .nif and the game will load the new mesh in it's place). It may seem intimidating at first but once you've learned the concepts above and get comfortable working with a 3d toolset program and Outfit Studio it's pretty easy to convert any 3d mesh into something usable for skyrim. Oh! Well, I know how to do things in Outfit Studio ... well ... basically only convert armor by example an armor that only works for UNP body, etc. But I don't use 3D programs very often. I have Blender and 3ds Max installed. There is a good step-by-step video tutorial?
Sneaksmile Posted September 6, 2020 Author Posted September 6, 2020 5 hours ago, myuhinny said: With anything it takes practice and when you are looking for specific stuff that not many have done or made it is better to try to do it yourself then to wait and hope someone will make something. With .XPS/generic item mesh files they come with their own rigging so you can easily import a skyrim body into blender after loading a .XPS file into it and use it's rigging to pose the outfit to the skyrim body the best that you can. Reveal hidden contents There is also a fallout 4 outfit but you would have to find out how to port it to skyrim and pose the arms as fallout 4 has a different arm pose the skyrims. https://www.nexusmods.com/fallout4/mods/1164 I don't think many are interested in making a port of Nazi hats or clothes lol .XPS files are very popular. I thought they were only for posing programs. So ... you can take any .XPS file and make a mod with it? ?
myuhinny Posted September 6, 2020 Posted September 6, 2020 .XPS/generic item mesh files come with texture files that are in .PNG .TGA JPG or .DDS. You can take any mesh files from a .XPS and make a mod it just depends on how skilled you are. Short sleeved coat and shirts are not that bad long sleeve shirts and jackets are harder and they are usually longer then the skyrim arms are. You can even port some male outfits and change them to female versions. You must load a skyrim body into blender along with the .XPS/generic item mesh file and use it's own rigging to pose it as close as you can to the skyrim body. Delete out crap that you don't need like head eyes and other stuff like it then delete everything out but one item and export it out in .OBJ format then undelete those and repeat the deleting and export but just exporting a new piece out. Once all items are exported out you can load up outfit studios start a new project load the .OBJ files into it and rotate scale and adjust the outfit to it's correct spot and scale the body parts down to fit the best that you can you'll also want to copy the weight painting while in this mod. Once done export with reference and the body you adjusted to fit will be exported out with the outfit. Spoiler
Sneaksmile Posted September 6, 2020 Author Posted September 6, 2020 26 minutes ago, myuhinny said: .XPS/generic item mesh files come with texture files that are in .PNG .TGA JPG or .DDS. You can take any mesh files from a .XPS and make a mod it just depends on how skilled you are. Short sleeved coat and shirts are not that bad long sleeve shirts and jackets are harder and they are usually longer then the skyrim arms are. You can even port some male outfits and change them to female versions. You must load a skyrim body into blender along with the .XPS/generic item mesh file and use it's own rigging to pose it as close as you can to the skyrim body. Delete out crap that you don't need like head eyes and other stuff like it then delete everything out but one item and export it out in .OBJ format then undelete those and repeat the deleting and export but just exporting a new piece out. Once all items are exported out you can load up outfit studios start a new project load the .OBJ files into it and rotate scale and adjust the outfit to it's correct spot and scale the body parts down to fit the best that you can you'll also want to copy the weight painting while in this mod. Once done export with reference and the body you adjusted to fit will be exported out with the outfit. Reveal hidden contents I think I would need visual support more than anything (of the process). You can do that, right? Make clothing ports from .XPS to Skyrim. How long would it take you to port a Nazi hat to the game?
Sneaksmile Posted September 6, 2020 Author Posted September 6, 2020 36 minutes ago, myuhinny said: .XPS/generic item mesh files come with texture files that are in .PNG .TGA JPG or .DDS. You can take any mesh files from a .XPS and make a mod it just depends on how skilled you are. Short sleeved coat and shirts are not that bad long sleeve shirts and jackets are harder and they are usually longer then the skyrim arms are. You can even port some male outfits and change them to female versions. You must load a skyrim body into blender along with the .XPS/generic item mesh file and use it's own rigging to pose it as close as you can to the skyrim body. Delete out crap that you don't need like head eyes and other stuff like it then delete everything out but one item and export it out in .OBJ format then undelete those and repeat the deleting and export but just exporting a new piece out. Once all items are exported out you can load up outfit studios start a new project load the .OBJ files into it and rotate scale and adjust the outfit to it's correct spot and scale the body parts down to fit the best that you can you'll also want to copy the weight painting while in this mod. Once done export with reference and the body you adjusted to fit will be exported out with the outfit. Reveal hidden contents By the way, the links to download this Mod are dead:https://eiheispot1.blog.fc2.com/blog-entry-533.html Do you have a spare of the file? EDITED - I already found it in other page ?
myuhinny Posted September 6, 2020 Posted September 6, 2020 To port something it all depends on how much shit is in the file. Hats are usually not that bad unless there are many pieces to the hat but sometimes you can join pieces together to form one piece if those pieces use the same texture file.
myuhinny Posted September 6, 2020 Posted September 6, 2020 You can also port fallout 4 items from fallout 4 to skyrim using just outfit studios as long as the outfit doesn't need any arm posing. Fire up outfit studios start new project select body and then hit finish. Next take the fallout 4 nif and drop it onto outfit studios screen and do this for each nif that has items in it that you want. Highlight all pieces and move the whole group up 120.0 delete out the crap you don't need like the old body. Select all the outfit pieces and export them into a folder in .OBJ format delete the old ones out of the nif and import the .OBJ files back in. You do this to remove all the fallout 4 crap that's attached to the items otherwise you'll get errors if you try to load a nif in nifscope that has fallout crap still in it. Spoiler
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