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File Name: SexoutNG

File Submitter: astymma

File Submitted: 15 Feb 2013

File Category: Sexout

 

CORE: 2.6.76 -- 1-Mar-2013 0700h UTC

DATA: 2.6.76 -- 1-Mar-2013 0700h UTC

 

No 3rd party nude bodies are required.

A male nude body (underwear) and bodysuit (erect) are included and used when appropriate, and a female nude body (T6M BnB) is included within the BSA. Of course if you do install a female nude body, it will be used without issue, and there will be no install conflicts. Installing breezes is entirely "pointless" now, though if you want the other textures/meshes, you can install them.

 

 

 

Requirements

 

  • Fallout New Vegas. Should be obvious, but a few people have tried to use it with Fallout 3.
  • Astymma's combined skeleton.
    SexoutNG now requires both BnB and FAFF bones. This means Astymma's skeleton is now required. Animators should continue to use the BNB skeleton or the FAFF skeleton, only use astymma's if you know what you're doing.
  • NVSE v3beta2 and NVSE Extender 11

 

 

 

Known issues

 

  • The German (no-gore) version is know to have problems with sexout. Buy the North American version, the Austrian version, or search the forums for how to get it working (if possible) with the "un-cut" patch.
  • Camera is a WIP
  • The new body swapper and bDontRedress don't play nicely together yet. Modders using bDontRedress must make sure to check the armor item the actor is wearing, and discard it at some point if it's a nude body. On NPCs, it's a nude body if you DID NOT set bDontUndress and SexoutNG.iMaleBody != 0 on males or iFemaleBody for females. For the player, it's a bodysuit if iPlayerBody != 0.
  • The NG per-call body-swapper (bodyA, bodyB, bodyC) is probably not working (The MCM assigned body swapping works fine).
  • Some mods do not work right with SexoutNG. At this time, known offenders are:
     
    -- Body by Race. Too much 'body magic'. Try it if you want, YMMV.
     
    -- 7dancefnv.esp by Umpa. Stops NG animations from playing.
     
    -- Groovatron. Stops NG animations from playing.
  • Sex with creatures does work, and work well, but not with creatures created via leveled lists. This includes many vanilla creature encounters, and thus is mostly felt by people using brutal rapers with combat rape on. need to verify this, should not be true with NX.

 

 

 

Useful posts:

There were several more posts in this list but the links were broken in the forum transfer.

 

Click here to download this file

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TODO List:

 

 

My top priorities

- crawling

- Add 'mute' capabilities to voices, slop, 'all', etc.

- Suppress sexout (if possible) during DLC intro sequences, which are 'acted', not pre-rendered.

- Refactor callback quest script to use NX.

- Refactor some things out of the main effect script to shrink it down. Pretty much everything here can be a spell now thank to the NX vars.

- Finish the test suite ESP.

- Possibly script actor token to set/unset var04(?)

 

- Arrays in NX

- Create save/load/new hooks in NX. ('done' in my private copy of NVSE and NX)

- PSMM/FOMM reboot. Test with FO3, FONV, OBV, Skyrim. Prep for FO4. Fuck NMM.

- Various NX additions and changes I have promised to do, then forgotten about.

 

Other priorities

 

Sooner

- Check combat flags on all anims.

- Add a new undress option, 'use other nude body', and a ref that can be set by other mods (like pregnancy).

- Add MCM option to not undress when giving oral sex, alongside dressing options for Player/MNPC/FNPC.

- Try some tricks (evp, resetai) before callbacks to snap NPCs 'out of it' if the playgroup does not work.

- Add companion counter functionality (via persistent spell on companions maybe?).

- Revisit classic animation # mapping.

- Add SexoutBondage spells and support for ZAZ and other non-sex animation features.

 

Later

- Implement animation stage system.

- "find a bed" spell to tell an NPC to locate a nearby bed and go to it for the nasty.

- Maintain formlists of all actors that have ever raped the player, been raped by the player, or had sex with the player.

- Clear all existing sex tokens and spells out 'in the world' on game load.

- Hook up condom use.

- Move redressing to its own script to get rid of the rape redress delay for the rapist.

 

Unversioned release TBA

- 2p Robot animation (reserved 17xx group)

- Update included documentation

Link to comment

V0.0.3 is available. Downloads are separated into anims and just the ESP + Readmes. Both files are FOMM friendly.

 

0.0.3 adds sounds and callbacks to SexoutBegin (callbacks were already in SexoutNGBegin). To use the new callbacks, in your script, before the CIOS SexoutBegin call, set one or all of the following:

 

Sexout.CBDialogM, Sexout.CBDialogF

- Will initiate the specified dialog with the player

- Do NOT set both of these at once!

- M will cause the male to initiate dialogue, F will cause the female.

- ONLY for NPCs.

 

Sexout.CBSpellM, Sexout.CBSpellF

- Will cause the specified spell to be CIOS'd to the actor (M or F).

- Can both be used at the same time

- Can work on players or NPCs.

 

Sexout.CBItemM, Sexout.CBItemF

- Will put the indicated item (1x) in the actors inventory.

- Can both be used at the same time

- Can work on players or NPCs.

 

Sexout.CBPackM, CBPackF

- Will assign the spell package on the actor.

- Can both be used at the same time

- CAN ONLY WORK ON NPCS.

 

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