Guest Posted March 2, 2013 Posted March 2, 2013 Had to reset all my suite of lovers mods recently and I figured I'd cut out alot of features I never used/ didn't care for. But something that has bothered me for a long, long time is giving me issues. I pretty much never use the config lesser powers once I have everything set. I'm a bit of a neat freak when it comes to clutter, even in menus, so this has bothered me alot. Espeacially since I plan to go through a few guild questlines as a spell caster. I can remove them with a deletion mod or this excellent tool: http://oblivion.nexusmods.com/mods/20977 but the problem is once the save file is loaded all the files are added back to the spell book no matter what. I want these gone or hidden permenately. I've looked around other threads and I never saw anyone make mention of this so I'm thinking its possible to get them to stay put, just not sure how. I haven't found anything in tes4edit or ck to stop these being assigned upon boot up. Not sure if my load order has anything to do with it. I'd apreciate any insight. 00 Oblivion.esm 01 Skingrad24Vars.esm 02 All Natural Base.esm [Version 1.34] 03 Lovers with PK.esm 04 LoversCreature.esm 05 x117race.esm 06 ShieldOnBack.esm [Version 3.4.1] 07 Unofficial Oblivion Patch.esp [Version 3.4.1] 08 UOPS Additional Changes.esp 09 DLCShiveringIsles.esp 0A All Natural.esp [Version 1.34] 0B All Natural - SI.esp [Version 1.34] 0C Immersive Interiors.esp [Version 0.8.1] 0D AmbientTownSounds.esp 0E Storms & Sound.esp 0F Storms & Sound SI.esp 10 All Natural - Real Lights.esp [Version 1.34] 11 P1DrobesOver.esp 12 NoHelmet.esp 13 Spell Delete And Item Remove.esp 14 DLCHorseArmor.esp 15 DLCOrrery.esp 16 DLCVileLair.esp 17 DLCMehrunesRazor.esp 18 DLCSpellTomes.esp 19 MaleBodyReplacerV5.esp 1A AdeptSorceress2.esp 1B Angeleron.esp 1C UFF - Corset Dresses.esp [Version 1.1] 1D UFF_Nails.esp 1E DLCThievesDen.esp 1F Trashdog's SPB Heavy AB Shop.esp 20 DLCBattlehornCastle.esp 21 DLCFrostcrag.esp 22 Knights.esp 23 CHILDREN ANNUAD.esp 24 LoversFSE.esp 25 LoversAdultPlayPlusforSSP.esp 26 LoversJoburg.esp 27 LoversBed.esp 28 Lovers with PK.esp [Version 96] 29 LoversCreature.esp 2A LoversRapeSlave.esp 2B LoversMB2.esp 2C Lovers3dorgasmMB2.esp 2D LoversSlaveTrader.esp 2E LSTBravilUnderground.esp 2F SynchronizedStatueWithPose.esp 30 MHE v2 Tail.esp [Version 2] 31 SetBody.esp 32 Woman's Move - Walking animation Replacer.esp 33 ElaborateEyes.esp 34 Children of Hircine.esp 35 x117 Merged SKSRENs Hair Modules.esp 36 x117race.esp 37 x117Race ENG Race.esp 38 Lop-ears Elf_mini.esp 39 LoversIdleAnimsPriority.esp 3A LoversAnimObjectsPriority.esp 3B Lovers3dorgasm.esp 3C SR06's_Droppable_Quest_Items.esp 3D Burmecian.esp 3E Rogue Battlemage Armor.esp 3F Wizard'sSpellBook.esp 40 UFF - Celtic Witch Robes.esp [Version 2.1] 41 LoversBitch.esp 42 LoversRaperS.esp 43 Ultimate 3rd Person Camera.esp
gregathit Posted March 2, 2013 Posted March 2, 2013 Well, your load order is certainly crappy. If you had read the pinned thread at the top of this section you would have noticed the spoiler in it with a sample working load order in it. Lovers plugins need to be in a particular order to work correctly. As to getting rid of spells, the only way that is going to happen is if you install the CS Extender and use it to modify lovers with PK's esp and you may have to edit other lovers plugins as well. The scripts will reissue those spells if you don't permanently alter things. I don't much recommend it but you are welcome to give it a try. If you do decide to try, I recommend using v51 of the CSE (which you can get over at the nexus). Version 60 and higher of the CSE require a beta version of OBSE.
Guest Posted March 3, 2013 Posted March 3, 2013 Ah, well didn't think to take a look at that. I've just been going by what wyre bash said in the 'list mods' window. Didn't report any issues and things have been runing just fine. Still couldn't hurt to get all my ducks in a row just to be safe. But editing scripts huh. Well, guess I'll take a look and see what happens. Might learn something I can use in the future. Bet I'll run into a roadblock like with Blender though knowing my luck. Guess I'll just have to get into the habit fo deleting them every session then otherwise. Regardless, cheers.
gregathit Posted March 3, 2013 Posted March 3, 2013 You won't need anything more than the CSE (construction set extender): http://oblivion.nexusmods.com/mods/36370 I do recommend using v51 (listed as out dated but works just fine). You would never need blender to mess with anything like spells in your spell book. See ya around.
Contessa Posted March 4, 2013 Posted March 4, 2013 There is a mod out there that allows you to hide your spells by class and lesser powers. It makes it look as if you deleted them, but you can re-enable them at any time. I've only tested it in a limited fashion but it could be worth a shot. http://www.worldofelderscrolls.de/?go=dlfile&fileid=133 The site is in German, but the mod itself supports English as well. Hope you find it useful.
Guest ThatOne Posted March 4, 2013 Posted March 4, 2013 If you really want to permanently remove the lovers config spells, you can try "Spell delete and item remove". It should only require obse, and lets you remove just about anything. However, you should use that mod wisely; removing certain things at incorrect times can cause certain mods to freak out.
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