Itsuji Posted August 14, 2021 Share Posted August 14, 2021 @NuttySquabble Really appreciate having the mod updated. this is one of the essential mods i use with RJW. it just feels hollow, incomplete and lacking without this. btw, do u have Patreon? just thought i should give back something as token as appreciation. Link to comment
Itsuji Posted August 14, 2021 Share Posted August 14, 2021 10 hours ago, ghostfalll said: Ideally soon, having bionic/archotech vaginas & anuses resist tearing would be nice, and would also be cool for bionic/archotech dicks to always give the "it was big" mood buff to partner (regardless of size). Or does vanilla RJW already do that for the bionic dicks? Seems easier than trying to code in an option for changing bionic part size, though that practically demands to be necessary for bionic breasts... Or at least make it so that bionic and archotech body parts don't have movement/manipulation debuffs (since they "shrink" and "grow" accordingly). But I guess the most important question no one seems to have yet to ask is: Why is there no bionic prostate? Perhaps this a better question for vanilla RJW... hmm. how about making it more durable instead of damage resistant for bionic and archotech genitals but still subjected to being destroyed upon excessive rough handling but reserve genital invincibility for glittertech genitals? Link to comment
ghostfalll Posted August 15, 2021 Share Posted August 15, 2021 On 8/13/2021 at 7:47 PM, rokstar said: hmm. how about making it more durable instead of damage resistant for bionic and archotech genitals but still subjected to being destroyed upon excessive rough handling but reserve genital invincibility for glittertech genitals? Dunno, kinda running into the edges of abstraction here. Dunno if anyone can really speak as to the durability of bionic genitals, except that they are prolly more durable than the real thing. But, it does set up a great joke: What's the difference between jam and jelly? . . . . . . . . . You can't jelly your dick into someone's ass! 1 Link to comment
Rimworld Traveller Posted August 22, 2021 Share Posted August 22, 2021 Stretch Slider question: How many tight uses do you typically get before stretching at 100% setting? At 50% setting? Link to comment
NuttySquabble Posted August 24, 2021 Author Share Posted August 24, 2021 On 8/23/2021 at 1:15 AM, Rimworld Traveller said: Stretch Slider question: How many tight uses do you typically get before stretching at 100% setting? At 50% setting? There is no simple answer to this. Stretching depends on a lot of things: relative sizes of the penis (ovipositor/hand/finger/etc.) and vagina/anus, partners' traits, whether it is a rape, vagina/anus' max HP, and a random factor. For instance, for a regular sex, if the penis is maximum size and the vagina is average size, none of the partners have any traits, the stretch will be by approximately 3% (ignoring the randomness), if I remember correctly. In other situations, it can may between 0 and 30% for vagina, and can even exceed 100% for anus (maximum values are highly unlikely though). If one of the partners is not a humanlike, their body sizes will further affect calculations. The stretch factor setting will directly affect these. 1 Link to comment
NuttySquabble Posted August 30, 2021 Author Share Posted August 30, 2021 Released Dyspareunia 1.1.2 with support for RJW 4.8.0. Download it here: https://gitgud.io/NuttySquabble/Dyspareunia/-/releases/v1.1.2 2 Link to comment
Rimworld Traveller Posted September 3, 2021 Share Posted September 3, 2021 What triggers the Tight Lovin' bonus? There's a lot of times that it seems like my guy is putting his johnny in a tight place but he gets no bonus. Is it because I have the stretch percentage turned down to 25? Link to comment
NuttySquabble Posted September 3, 2021 Author Share Posted September 3, 2021 1 hour ago, Rimworld Traveller said: What triggers the Tight Lovin' bonus? There's a lot of times that it seems like my guy is putting his johnny in a tight place but he gets no bonus. Is it because I have the stretch percentage turned down to 25? The penis and vagina/anus relative sizes should be at least 1.25. In Dyspareunia, penis and vagina vary from 1 to 2 for adult humanlikes; anus is 0.5 to 1.5. It is based on RJW's size, which isn't displayed directly in the UI. Basically, penis and vagina are <RJW size> + 1 and anus is <RJW size> + 0.5. You can estimate RJW size from the description in the Health tab: - micro (<0.2) - small/tight (0.2-0.4) - average (0.4-0.6) - large/accomodating (0.6-0.8) - huge/cavernous (0.8-1) - towering/abyssal (>1) So it may be so that the penis is size 0.7 (large) and the vagina is size 0.5 (average), but their relative size is 1.7/1.5=1.13. In this case you won't have "it was big"/"tight lovin" thoughts. 1 Link to comment
NuttySquabble Posted September 3, 2021 Author Share Posted September 3, 2021 (edited) Hola amigos! A new version of Dyspareunia is online. The main addition is that artificial parts and parts of certain races have some special effects now. For instance, hydraulic vaginas and anuses don't contract or receive "it was big" bonus, while bionic and archotech parts give better bonuses. Also ensured support for RJW 4.8.0.4. Get it here: https://gitgud.io/NuttySquabble/Dyspareunia/-/releases/v1.1.3 Edited September 3, 2021 by NuttySquabble 3 Link to comment
DemonicAnahka Posted September 10, 2021 Share Posted September 10, 2021 any plans to allow bionic/arcotech parts to automatically change size to best fit the current partner? Link to comment
NuttySquabble Posted September 14, 2021 Author Share Posted September 14, 2021 (edited) On 9/10/2021 at 3:51 AM, DemonicAnahka said: any plans to allow bionic/arcotech parts to automatically change size to best fit the current partner? They already do it but to a certain extent. It's not magic after all. Edited September 14, 2021 by NuttySquabble 1 Link to comment
hiimdan Posted September 18, 2021 Share Posted September 18, 2021 if you have a pawn with both sets of genitalia, only the first added or on the list will be considered for the purposes of this mod: this works: (stretches, gives mood etc) Penis (average) Vagina (average) this doesn't: Vagina (average) Penis (average Link to comment
daman123456 Posted October 30, 2021 Share Posted October 30, 2021 Has anyone ever had issues with a pawn constantly getting there vagina torn off? I have indestructible on and tried turning damage to 0 but it keeps happening. All i added to this run was Save Our Ship 2 and SRTS 1 Link to comment
NuttySquabble Posted October 31, 2021 Author Share Posted October 31, 2021 On 10/30/2021 at 4:43 AM, daman123456 said: Has anyone ever had issues with a pawn constantly getting there vagina torn off? I have indestructible on and tried turning damage to 0 but it keeps happening. All i added to this run was Save Our Ship 2 and SRTS Can you share your log when it happens? Just enable debug logging in the mod's settings first. Link to comment
daman123456 Posted November 12, 2021 Share Posted November 12, 2021 Sorry for the late response. So heres the log. I previously took the mod out and played for a bit then re-added just now at the end of the mod list after all RJW addons. Slight difference is the torn vagina previously would happen after 3-4 fucks (with a huge penis). This time it took quite a few but it still happened. Dyspareunia - Torn Vagina Log.txt Link to comment
Verip Posted November 14, 2021 Share Posted November 14, 2021 Getting this error. Can't figure it out. Error in static constructor of Dyspareunia.Dyspareunia: System.TypeInitializationException: The type initializer for 'Dyspareunia.Dyspareunia' threw an exception. ---> System.Reflection.AmbiguousMatchException: Ambiguous match found. at System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) [0x00059] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Type.GetMethod (System.String name) [0x0000e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Dyspareunia.Dyspareunia..cctor () [0x00024] in <99dfd81ce95e47839e06470ecba07547>:0 --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr) at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <e13bd2f1929544099ed2b58e66ece833>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () https://gist.github.com/fa01f9a914228028ec2d440abaa633bb Link to comment
NuttySquabble Posted November 15, 2021 Author Share Posted November 15, 2021 On 11/14/2021 at 3:43 PM, Verip said: Getting this error. Can't figure it out. Error in static constructor of Dyspareunia.Dyspareunia: System.TypeInitializationException: The type initializer for 'Dyspareunia.Dyspareunia' threw an exception. ---> System.Reflection.AmbiguousMatchException: Ambiguous match found. at System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) [0x00059] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Type.GetMethod (System.String name) [0x0000e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Dyspareunia.Dyspareunia..cctor () [0x00024] in <99dfd81ce95e47839e06470ecba07547>:0 --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr) at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <e13bd2f1929544099ed2b58e66ece833>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () https://gist.github.com/fa01f9a914228028ec2d440abaa633bb Looking at your log, there are multiple Harmony errors related to RJW. I recommend to start with the first one, fix it and see if the others go away too. Link to comment
Verip Posted November 18, 2021 Share Posted November 18, 2021 On 11/15/2021 at 9:05 AM, NuttySquabble said: Looking at your log, there are multiple Harmony errors related to RJW. I recommend to start with the first one, fix it and see if the others go away too. Turns out a lot of my mods were out of date with Harmony. Now I have new problems! Thanks for looking at it though. I do appreciate it. Link to comment
arcocephale Posted November 19, 2021 Share Posted November 19, 2021 Would it be possible to work the mod so that... All organs move at least one step towards their original size by the end of the day - but an organ that starts at cavernous will return to cavernous, and vice versa. Damage taken from organ stretching never exceeds a critical threshold. Maybe even decreases if the organ's already taken damage. Thanks for all your hard work. Link to comment
daman123456 Posted November 21, 2021 Share Posted November 21, 2021 Heya, So I decided to keep playing around with my mods list(i know it's a mess). It seems like I missed a pawnmorpher compatibility patch for RJW afterwards I wasn't able to recreate the destroyed vagina/anus anymore except for one instance where one of my pawns was incorrectly assigned a penis size making it i believe just say NaN. When he attempted any type of sex it would instagib the bodypart. After fixing that there dose not seem to be any issues. Just strange the damage overrode the indestructible setting. I'm also trying out the Ifeeldirty addon as well and I read it detaches genitals and anuses from the torso, dont know if that changes anything either. Link to comment
DaMan1 Posted November 21, 2021 Share Posted November 21, 2021 28 minutes ago, daman123456 said: Heya, So I decided to keep playing around with my mods list(i know it's a mess). It seems like I missed a pawnmorpher compatibility patch for RJW afterwards I wasn't able to recreate the destroyed vagina/anus anymore except for one instance where one of my pawns was incorrectly assigned a penis size making it i believe just say NaN. When he attempted any type of sex it would instagib the bodypart. After fixing that there dose not seem to be any issues. Just strange the damage overrode the indestructible setting. I'm also trying out the Ifeeldirty addon as well and I read it detaches genitals and anuses from the torso, dont know if that changes anything either. nice nick lmao Link to comment
daman123456 Posted November 22, 2021 Share Posted November 22, 2021 Brutha! my favorite incognito name; cant believe i had to go to 6 on this site haha gotta have one for the plebs and one for the degenerates. Link to comment
machete Posted December 10, 2021 Share Posted December 10, 2021 I have this error running this mod with RJW 4.9.3: Spoiler Error in static constructor of Dyspareunia.Dyspareunia: System.TypeInitializationException: The type initializer for 'Dyspareunia.Dyspareunia' threw an exception. ---> System.NullReferenceException: Null method for nuttysquabble.dyspareunia at HarmonyLib.PatchProcessor.Patch () [0x0001d] in <c38a8c3281a047488dac8c9d063b7abb>:0 at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00028] in <c38a8c3281a047488dac8c9d063b7abb>:0 at Dyspareunia.Dyspareunia..cctor () [0x000aa] in <74a18c9f60f04f67be5b3e50a5ab403f>:0 --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr) at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () Was running just fine with the version of RJW from few months back. Link to comment
luythen Posted December 12, 2021 Share Posted December 12, 2021 I have a rather weird issue with catastrophic damage. One of my pawn ends up with torn off genitals within a few days of using a plain sex machine. I tried adjusting the mod settings to 0% damage and permanent parts and it still regularly happens. It is also the only pawn this happens to constantly which makes it even more curious and that pawn has no particular traits. Link to comment
NuttySquabble Posted December 13, 2021 Author Share Posted December 13, 2021 On 12/10/2021 at 10:55 PM, machete said: I have this error running this mod with RJW 4.9.3: Hide contents ... Was running just fine with the version of RJW from few months back. Can you share the whole log? On 12/12/2021 at 7:36 PM, luythen said: I have a rather weird issue with catastrophic damage. One of my pawn ends up with torn off genitals within a few days of using a plain sex machine. I tried adjusting the mod settings to 0% damage and permanent parts and it still regularly happens. It is also the only pawn this happens to constantly which makes it even more curious and that pawn has no particular traits. The same. Can you enable logging in the mod and share the log when it happens? Link to comment
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