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New issue with dual animation powder ganger tryout approaches


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Having an issue with powder gangers tryouts. In the non enslaved approaches that involve two animations such as oral/vaginal, anal/oral, vaginal/anal, both myself and the powder ganger get frozen and stuck in position after the first animation. The only exception is the dual animation where the powder ganger gives the female oral first. I tried a clean install of tryouts and this doesn't seem to have worked. Anyone else having this issue. I only started having this problem recently, never really noticed it before. I tested it without lust, as it was a new version of the plugin, but it used to work with the old lust and with lust removed from the data folder and my load order I still get the same issue.

 

[spoiler=Load Order][X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] CaravanPack.esm
[X] Sexout.esm
[X] SexoutCommonResources.esm
[X] SexoutPregnancyV3.esm
[X] SexoutSlavery.esm
[X] SexoutStore.esm
[X] MikotoBeauty.esm
[X] HumanTrafficking.esm
[X] AEFCore.esm
[X] RaiderGirlCyanNV.esm
[X] jokristinascloset.esm
[X] SexoutLegion.esm
[X] Mission Mojave - Ultimate Edition.esp
[X] jsawyer.esp
[X] outsidebets.esp
[X] The Mod Configuration Menu.esp
[X] populatedcasino-light.esp
[X] RHKCompanionCure.esp
[X] SunnyCompanion.esp
[X] HumanTraffickingEX.esp
[X] AEFDeadMoney.esp
[X] AEFHonestHearts.esp
[X] AEFOldWorldBlues.esp
[X] joveronicafacem.esp
[X] jocassfacem.esp
[X] KDC_Companions_Removable_Armors.esp
[X] SexoutZAZ.esp
[X] SexoutClothingEval.esp
[X] SexoutCheckMeOut.esp
[X] SexoutConsequences.esp
[X] SexoutDiscounts.esp
[X] SexoutFadeToBlack.esp
[X] SexoutRapist.esp
[X] SexoutSS_C.esp
[X] SexoutTrade.esp
[X] SmallerTalk.esp
[X] MercCharmers.esp
[X] JOKCJSawyerpatch.esp
[X] SCRJSawyerpatch.esp
[X] sunnyjsawyerpatch.esp
[X] SexoutHookupsAlt.esp
[X] bzArmour.esp
[X] SLADistributedNecklaces.esp
[X] MikotoBeauty.esp
[X] SlaveJail v2.esp
[X] Wild Wasteland Integration.esp
[X] pipboy2500_edisleado.esp
[X] K3KDefaultHardcoreVerbose.esp
[X] SexoutBrutalRapers.esp
[X] Sexout test.esp
[X] 1nivVSLArmors.esp
[X] Four Eyes Improved.esp
[X] jsawyerspicepatch.esp
[X] SexoutWorkingGirl.esp
[X] SexoutNCR.esp
[X] SexoutKhans.esp
[X] SexoutFiends.esp
[X] SexoutKings.esp
[X] SexoutPowderGangers.esp
[X] SexoutLust.esp
[X] mergedpatched.esp
[X] 357retex.esp
[X] Zap-Away.esp

 

 

edit: It seems a similar issue has been reported in this thread http://www.loverslab.com/topic/11977-actors-frozen-between-two-sex-acts/

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Okay so I deactivated all my mods and I think I may have found the source of this issue. Reinstalled a very stripped down load order with only required data packs, scr texture resources and no extra bodies or textures installed.

 

[spoiler=test load order][X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] CaravanPack.esm
[X] Sexout.esm
[X] SexoutCommonResources.esm
[X] SexoutSlavery.esm
[X] SexoutLegion.esm
[X] The Mod Configuration Menu.esp
[X] SexoutNCR.esp
[X] SexoutPowderGangers.esp
[X] SexoutFiends.esp
[X] SexoutKhans.esp
[X] SexoutKings.esp
[X] SexoutZAZ.esp

 

 

I can force the issue to happen by selecting the 3p telephoto option in mcm. It doesn't seem to matter what delay time or camera pullout time I select, the actors will always freeze on the second anim with 3p telephoto enabled in mcm.

 

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It almost has to be the 3p telephoto camera option. I've been testing about 30 minutes now with the powder gangers close to goodsprings and I only get the glitch when i turn it on...I really liked that feature but guess I may have to disable it. Is anyone else able to confirm this?

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Hmm. As well as being able to force the issue with the tfc camera,  it's also triggering this issue when I have hired the non vanilla companion Cyan from http://newvegas.nexusmods.com/mods/37512 I'm really at loss here as the console isn't outputting information the two characters just freeze up after the first animation plays. The issue continues even after I have fired cyan from my party, not sure if it triggers with any other companions present. Has anybody with any knowledge been able to reproduce this bug?

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Ok so this is just me mostly talking to myself I guess but on further testing it seems completely random...I'm beginning to think that the issue might actually be based on the animation the mod is calling, as it sometimes works and sometimes doesn't, and it has worked now with cyan as part of my party. It's really just annoying me now;)

 

Edit: Just in case people are wondering this isn't the eddie scene, but the random powder ganger approaches that are fucking up, as it were, instead of just fucking;)

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Ok new screenshot to shed some additional light on the issue, just happened to notice it when I accidentally tried to small talk one of the powder gangers when I was crouched and got his inventory screen instead

 

post-86367-0-49115400-1360829019_thumb.jpg

 

Gonna try to clear it from his inventory and see if the issue happens again.

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I don't know of any plugins that do what tryout does with the multiple sex acts...as I mentioned it seems completely random, even the telephoto camera thing doesn't always seem to be the issue. I'm wondering if it is coming from the new scanner updates somehow, I don't recall ever having the problem before February. It just seems that changing the code for the scanner shouldn't have any effect on the rest of the scripts would it, feels like blaming the new radiator for the fact your wheel fell off;)

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Does it only happen with Tryouts though? You should open the GECK, and make a really simple plugin (or just edit an existing one) to make use of the new calling convention (and use follow up animations, like Tryout) and see if that is the problem. Or just edit that particular scene in Tryout to the new convention and see if it happens.

 

CK

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Well I'm not really up to snuff on stuff like that. I can tinker in fnvedit and I've made a custom race in the geck but that's pretty much the extent of things. Guess now would be a good time to start a new hobby on it though, I've been meaning to start the tutorials on the geck soonish;).

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