Jump to content

Cloaks that are "single shoulder" or thin


darkdill

Recommended Posts

I know there's Cloaks of Skyrim and other mods that give you cloaks, but most of them are just ones that cover the whole back. I'm thinking more scarf-like cloaks, ones that drape down one shoulder, or something like that. After all, how can you see your lady's sexy back when there's a sheet of linen blocking the view? :P

 

Here's an example from League of Legends:

 

Fiora

fiora-base-painting.jpg

 

Not half bad, huh? Those "tails" would look pretty sweet on some characters, I'll bet.

 

So anyone up for making these kinds of "capes"? No need for physics at the moment; just having the meshes/textures would be sufficient for now.

Link to comment

Actually, this may be possible with a verlet physics cape. (AKA: Lord Harkon's Vampire Lord cape. Yup, it can be used on a human.)

 

Simply take the cowl that has the one part hanging down. Remove the hanging bit, so you simply have a sort of draping cowl.

 

Now, after that, take Harkon's cape, and mess with the mesh so that it'll line up perfectly with the cowl, essentially making it appear to be a part of the cowl. After that, make all but a few strips of it transparent. Finally, reskin it to match the texture of the cowl. BAM! You have a scarf like cape (Not a thick one), AND it'd have verlet physics.

 

EDIT: Also, you wouldn't be able to attach the cape to the model, sadly. It'd have to be two seperate parts. As far as I know, if you try to attach the cape to another mesh or modify the mesh (Aside from moving it or small changes), then it'll mess up the verlet and instead be a static cape.

Link to comment

Actually' date=' this may be possible with a verlet physics cape. (AKA: Lord Harkon's Vampire Lord cape. Yup, it can be used on a human.)

 

Simply take the cowl that has the one part hanging down. Remove the hanging bit, so you simply have a sort of draping cowl.

 

Now, after that, take Harkon's cape, and mess with the mesh so that it'll line up perfectly with the cowl, essentially making it appear to be a part of the cowl. After that, make all but a few strips of it transparent. Finally, reskin it to match the texture of the cowl. BAM! You have a scarf like cape (Not a thick one), AND it'd have verlet physics.

 

EDIT: Also, you wouldn't be able to attach the cape to the model, sadly. It'd have to be two seperate parts. As far as I know, if you try to attach the cape to another mesh or modify the mesh (Aside from moving it or small changes), then it'll mess up the verlet and instead be a static cape.

[/quote']

 

sweet mother. That sounds awesome :3

Link to comment

One step at a time, people. At the moment, I'd be totally happy with just having the appropriate meshes and textures. Physics can come later on; I can accept having a shoulder cape that looks funny when I sprint or clips a bit.

 

EDIT: Alright, I've got one that comes from a Nexus-based mod that fits well enough to my description. It's got a few issues, though, so a couple of changes would be needed.

 

Here's a couple of pictures of it:

9109-1-1330882486.jpg

9109-2-1330882487.jpg

 

It comes from the mod Divine Aegis HD: http://skyrim.nexusmods.com/mods/9109

 

The cloak itself looks good, but it takes up a different slot than usual cloak mods (you're able to wear it and another cloak at the same time, which kinda doesn't make sense) and I'm not really keen on the neck wrap part that accompanies it (too bulky, IMO).

 

The author of Divine Aegis said his mod's assets can be used without his permission (just give him credit), so I'd like it if someone could edit the cloak and remove that bulky neck wrap. That'd be great.

Link to comment

I tried to add harkon's cape once in the game by attaching it to another armor ' date=' it didn't go well :s .

[/quote']

 

 

Apparently, you just have to add it via console.

 

"DLC01VampireLordCape" Or something.

 

I just searched up "DLC01" and hunted down the ID. Once you find it, player.additem . The problem is, if you attach it to anything, it loses verlet physics. You just have to play around with the mesh until it lines up. Trial and error (Really sucks).

 

BUT! I've never tried this. This is just from what I'm assuming, and a few things I've seen (Yes, it DOES work on humans, and can be repositioned. I could just be explaining it wrong.).

Link to comment
  • 2 weeks later...

I know one of the Tera mods from here has two versions like the pic you posted. I'll see if I can find it.

 

Edit ~ I found this one and it's retex. It's bulky as well so probably not what you want. I posted in the mod search thread about the Tera scarves. I
wish I could find them for you. They are exactly what you want.

http://skyrim.nexusmods.com/mods/16660

http://skyrim.nexusmods.com/mods/31204

 

Edit 2 ~ Found it! It was on the Dragonporn blog not from here. I think the leather one is what you want. You could retexture or recolour it. I hope this is what you were looking for. Too bad they aren't stand alone but at least they are separate from the armor.

CBBE ~ http://skyrim.nexusmods.com/mods/28258

UNP   ~  http://skyrim.nexusmods.com/mods/27680/

e403f663.jpg

Link to comment

I know one of the Tera mods from here has two versions like the pic you posted. I'll see if I can find it.

 

Edit ~ I found this one and it's retex. It's bulky as well so probably not what you want. I posted in the mod search thread about the Tera scarves. I

wish I could find them for you. They are exactly what you want.

http://skyrim.nexusmods.com/mods/16660

http://skyrim.nexusmods.com/mods/31204

 

Edit 2 ~ Found it! It was on the Dragonporn blog not from here. I think the leather one is what you want. You could retexture or recolour it. I hope this is what you were looking for. Too bad they aren't stand alone but at least they are separate from the armor.

CBBE ~ http://skyrim.nexusmods.com/mods/28258

UNP   ~  http://skyrim.nexusmods.com/mods/27680/

e403f663.jpg

Yep, those are a good start.

Link to comment
  • 3 weeks later...

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use