SnippsTheSlammer Posted October 31, 2019 Posted October 31, 2019 I've been trying to get the IKAROS Androids mod to work, so I can get frisky as or with the Androids, but it just won't work no matter what I do... I tried this quotation: On 9/11/2018 at 8:53 PM, EgoBallistic said: You need to do two things: one, add this line to your AAF_raceData.xml file: <race id="Ikaros" source="IKAROS-Androids.esp" form="01000F99"/> Two, create a new file called AAF_actorTypeData_IKAROS.xml containing the following: <meta title="AAF_actorTypeData_IKAROS.xml" version="1.0" dataSet="actorType"/> <defaults source="IKAROS-Androids.esp" loadPriority="-1"/> <!-- Keyword(s) to use for actor scan. --> <group id="Ikaros"> <actorType form="01000F9B" id="ActorTypeIKAROS"/> </group> The form IDs above are from the 1.3 version of the mod, which is what I tested with. The Ikaros race still uses the human skeleton and is a modified CBBE body so most animations work fine. I tried using the IKARO AAF RaceData XML someone uploaded onto the IKAROS discord server (see attached)... I also tried just looking at FO4Edit and adjusting the FormIDs from what it shows for Actor and Race from the Ikaros Androids esp... AAF_actorTypeData_IKAROSRACE.xml AAF_raceData_IKAROSRace.xml
dagobaking Posted November 1, 2019 Posted November 1, 2019 I don't see anything wrong with those XML, assuming the formID are correct.
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