Jump to content

IKAROS RaceData/ActorType Help


Recommended Posts

I've been trying to get the IKAROS Androids mod to work, so I can get frisky as or with the Androids, but it just won't work no matter what I do...

 

I tried this quotation:

On 9/11/2018 at 8:53 PM, EgoBallistic said:

You need to do two things:

 

one, add this line to your AAF_raceData.xml file:


<race id="Ikaros" source="IKAROS-Androids.esp" form="01000F99"/>

Two, create a new file called AAF_actorTypeData_IKAROS.xml containing the following:


<meta title="AAF_actorTypeData_IKAROS.xml" version="1.0" dataSet="actorType"/>
<defaults source="IKAROS-Androids.esp" loadPriority="-1"/>

<!-- Keyword(s) to use for actor scan. -->
<group id="Ikaros">
    <actorType form="01000F9B" id="ActorTypeIKAROS"/>
</group>

The form IDs above are from the 1.3 version of the mod, which is what I tested with.  The Ikaros race still uses the human skeleton and is a modified CBBE body so most animations work fine.

 

781952423_Fallout42018-09-1121-46-10-80.thumb.jpg.30809efbfb257588f4ff713f14c15379.jpg2061777866_Fallout42018-09-1122-10-13-62.thumb.jpg.f741cc02d1408ccb3e56fbd09f79b63c.jpg

 

I tried using the IKARO AAF RaceData XML someone uploaded onto the IKAROS discord server (see attached)...

 

I also tried just looking at FO4Edit and adjusting the FormIDs from what it shows for Actor and Race from the Ikaros Androids esp...

 

 

AAF_actorTypeData_IKAROSRACE.xml AAF_raceData_IKAROSRace.xml

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use