Jump to content

IKAROS RaceData/ActorType Help


Recommended Posts

Posted

I've been trying to get the IKAROS Androids mod to work, so I can get frisky as or with the Androids, but it just won't work no matter what I do...

 

I tried this quotation:

On 9/11/2018 at 8:53 PM, EgoBallistic said:

You need to do two things:

 

one, add this line to your AAF_raceData.xml file:


<race id="Ikaros" source="IKAROS-Androids.esp" form="01000F99"/>

Two, create a new file called AAF_actorTypeData_IKAROS.xml containing the following:


<meta title="AAF_actorTypeData_IKAROS.xml" version="1.0" dataSet="actorType"/>
<defaults source="IKAROS-Androids.esp" loadPriority="-1"/>

<!-- Keyword(s) to use for actor scan. -->
<group id="Ikaros">
    <actorType form="01000F9B" id="ActorTypeIKAROS"/>
</group>

The form IDs above are from the 1.3 version of the mod, which is what I tested with.  The Ikaros race still uses the human skeleton and is a modified CBBE body so most animations work fine.

 

781952423_Fallout42018-09-1121-46-10-80.thumb.jpg.30809efbfb257588f4ff713f14c15379.jpg2061777866_Fallout42018-09-1122-10-13-62.thumb.jpg.f741cc02d1408ccb3e56fbd09f79b63c.jpg

 

I tried using the IKARO AAF RaceData XML someone uploaded onto the IKAROS discord server (see attached)...

 

I also tried just looking at FO4Edit and adjusting the FormIDs from what it shows for Actor and Race from the Ikaros Androids esp...

 

 

AAF_actorTypeData_IKAROSRACE.xml AAF_raceData_IKAROSRace.xml

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...