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La Bamba Club - I need help with Blender and Wicked Whims!


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Hi,

 

I am an animator making animations for wicked whims you can see my work here:

 

I need help making animations work in sequence, I have not been able to work it out!

 

Also I would appreciate some tips for blender to make animating quicker and less tedious.

 

If you know me from when I first appeared then you might have noticed that I went silent for a while. I was struggling with blender as I have no prior experience using it. I ended up wasting a lot of time making animations that ended up not working in game so I had to scrap them, I gave up for a bit but I have come back and I will have an update ready for next week.

 

Any help is greatly appreciated!

 

- LB x

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Not sure I can tell you how to make animation quicker without knowing your workflow. It can be tedious at times! If you share a little more detail about what you're struggling with, maybe it'll be easier for people to answer.

About your other problem, there are two lines you need to know about:

Spoiler

      <T n="animation_stage_name">AnimationStage01</T>
      <T n="animation_next_stages">AnimationStage02</T>

 

They go in the xml of each animation you create, under the number of animation loops. Here's an example of one of my animations:

Spoiler

<T n="animation_raw_display_name">Loving Anal 01</T>
      <T n="animation_author">Simdulgence</T>
      <T n="animation_locations">DOUBLE_BED</T>
      <T n="animation_category">HANDJOB</T>
      <T n="animation_loops">3</T>
      <T n="animation_stage_name">SimdulgenceBedDoubleLovingAnal01</T>
      <T n="animation_next_stages">SimdulgenceBedDoubleLovingAnal02</T>
      <T n="animation_allowed_for_random">1</T>

 

Replace the animation stage names with your own names. You can call them whatever you want, just something unique from your other animations/other creators animations (I use my name, location, animation name and stage number); something like "Oral1" is a bad idea because it's generic and could cause issues if someone else uses that name.

For the last stage of a sequence, just use the "animation_stage_name" and delete the "animation_next_stages".

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10 hours ago, simdulgence said:

Not sure I can tell you how to make animation quicker without knowing your workflow. It can be tedious at times! If you share a little more detail about what you're struggling with, maybe it'll be easier for people to answer.

About your other problem, there are two lines you need to know about:

  Hide contents

      <T n="animation_stage_name">AnimationStage01</T>
      <T n="animation_next_stages">AnimationStage02</T>

 

They go in the xml of each animation you create, under the number of animation loops. Here's an example of one of my animations:

  Hide contents

<T n="animation_raw_display_name">Loving Anal 01</T>
      <T n="animation_author">Simdulgence</T>
      <T n="animation_locations">DOUBLE_BED</T>
      <T n="animation_category">HANDJOB</T>
      <T n="animation_loops">3</T>
      <T n="animation_stage_name">SimdulgenceBedDoubleLovingAnal01</T>
      <T n="animation_next_stages">SimdulgenceBedDoubleLovingAnal02</T>
      <T n="animation_allowed_for_random">1</T>

 

Replace the animation stage names with your own names. You can call them whatever you want, just something unique from your other animations/other creators animations (I use my name, location, animation name and stage number); something like "Oral1" is a bad idea because it's generic and could cause issues if someone else uses that name.

For the last stage of a sequence, just use the "animation_stage_name" and delete the "animation_next_stages".

Thanks a lot! This is really helpful :) 

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18 hours ago, simdulgence said:

Not sure I can tell you how to make animation quicker without knowing your workflow. It can be tedious at times! If you share a little more detail about what you're struggling with, maybe it'll be easier for people to answer.

About your other problem, there are two lines you need to know about:

  Hide contents

      <T n="animation_stage_name">AnimationStage01</T>
      <T n="animation_next_stages">AnimationStage02</T>

 

They go in the xml of each animation you create, under the number of animation loops. Here's an example of one of my animations:

  Hide contents

<T n="animation_raw_display_name">Loving Anal 01</T>
      <T n="animation_author">Simdulgence</T>
      <T n="animation_locations">DOUBLE_BED</T>
      <T n="animation_category">HANDJOB</T>
      <T n="animation_loops">3</T>
      <T n="animation_stage_name">SimdulgenceBedDoubleLovingAnal01</T>
      <T n="animation_next_stages">SimdulgenceBedDoubleLovingAnal02</T>
      <T n="animation_allowed_for_random">1</T>

 

Replace the animation stage names with your own names. You can call them whatever you want, just something unique from your other animations/other creators animations (I use my name, location, animation name and stage number); something like "Oral1" is a bad idea because it's generic and could cause issues if someone else uses that name.

For the last stage of a sequence, just use the "animation_stage_name" and delete the "animation_next_stages".

Spoiler

<T>
      <T n="animation_raw_display_name">Floor Prone 1 MF</T>
      <T n="animation_author">La Bamba Club</T>
      <T n="animation_locations">FLOOR,BEACH_TOWEL</T>
      <T n="animation_custom_locations">123456789, 987654321</T>
      <T n="animation_category">VAGINAL</T>
      <T n="animation_length">30</T>

This is how my animations are set up at the moment so I add what you said after category? Also is animation length not needed? Thanks :) 

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3 hours ago, simdulgence said:

@LaBambaClub I don't use an animation length tag; I set that in the clip/clip header. The animation loop sets how many times an animation plays before moving on to another animation; do you have that line after your animation length, or no? If you do, put the stage names after the loops. If not, just put it after the category.

Thank you, I have worked it out now and my sequences work! :) 

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