Bashis Posted January 17, 2013 Posted January 17, 2013 ok so recently after installing a few (more) mods and playing my game, anywhere between 10 minutes and an hour of play time, my crash prevention system starts going off every time i fast travel, after a few preventions it finally crashes. where i travel to doesnt seem to matter, and places i crashed traveling to i can warp to fine once i reload. i guess my question is that does this sound like one of the new mods i threw in is conflicting with another/and or installed wrong, or does it sound more like ive hit my mod cap and the game is begginning to eat its own face. the reason im posing the question before i start pulling plugins is theres older ones i would prefer to get rid of over the newer, so if it can be solved that way all the better, and while the symptomes are different, new vegas had the same "timeframe to crash" sort of issues when i hit its mod cap. always better to have a second opinion before i just start pulling things.
gregathit Posted January 17, 2013 Posted January 17, 2013 Well, there is the hard cap and the soft cap (based on your computer spec's), hitting either one can most definitely destabilize your game. Not knowing what all you have installed it is impossible to give you anything but general advice: 1. Combine any armor\clothing mods you possible can. 2. Remove any unneeded esm\esp\bsa files from your data folder.
Bashis Posted January 18, 2013 Author Posted January 18, 2013 Well' date=' there is the hard cap and the soft cap (based on your computer spec's), hitting either one can most definitely destabilize your game. Not knowing what all you have installed it is impossible to give you anything but general advice: 1. Combine any armor\clothing mods you possible can. 2. Remove any unneeded esm\esp\bsa files from your data folder. [/quote'] i can tell you that my active plugins count is roughly 190, i was just basicaly asking if it sounded like a soft cap crash or a mod confliction, i can fix it either way just needed to know where to start, pulling newest plugins or least wanted.
gregathit Posted January 18, 2013 Posted January 18, 2013 Again, it is really impossible to guess at. It depends on what plugins you have installed, how many scripts, how intensive they are, how often those scripts fire. Other things that can be factors is meshes that contain high numbers of vertices or point to large textures. Yet others are adding large amounts of NPC's to small area's (this can get hairy quickly as you have meshes\textures\scripts that can all come into play). It is possible to bump right up against the hard cap and have zero issues depending on what the plugins are. It is also possible to start seeing negative FPS and other issues before reaching 100. As a general rule of thumb I recommend not having more than 200 esm\esp\bsa files in your data directory at any given time. I currently have 153 esm\esp files and 27 bsa files (total of 180). I have no more issues with this than if I run the vanilla game.
Bashis Posted January 18, 2013 Author Posted January 18, 2013 Again' date=' it is really impossible to guess at. It depends on what plugins you have installed, how many scripts, how intensive they are, how often those scripts fire. Other things that can be factors is meshes that contain high numbers of vertices or point to large textures. Yet others are adding large amounts of NPC's to small area's (this can get hairy quickly as you have meshes\textures\scripts that can all come into play). It is possible to bump right up against the hard cap and have zero issues depending on what the plugins are. It is also possible to start seeing negative FPS and other issues before reaching 100. As a general rule of thumb I recommend not having more than 200 esm\esp\bsa files in your data directory at any given time. I currently have 153 esm\esp files and 27 bsa files (total of 180). I have no more issues with this than if I run the vanilla game. [/quote'] well, looking over what i actually added between the last time it was stable and now, pretty much nothing is changed in the normal play world, all of them were extra zones (i.e. take a boat/portal to new land) so with my plugin count im going on the assumption i have to many, so i shaved my count down to 163 esp's/m's and 34 bsa's, time to see if that helps. before the trimming i had 190 someodd plugins and about 45 bsa files
gregathit Posted January 18, 2013 Posted January 18, 2013 The bsa file count so you were 235 and that will generally start getting wonky on you. Not always but most of time that will be the case. Remember also what I said about textures, the higher rez the more of a FPS hit you will get. It all comes down to a number of factors that combine to make things unstable. Keeping it under 200 should help.
Bashis Posted January 18, 2013 Author Posted January 18, 2013 ok even after consolodating and even removing all the new mods im still having the same time based stability issues, i guess something i had beforehand was causing it and for some reason i didnt notice. so im throwing my load order out there, is there any mod in it that jumps out and yells "dont use me"? Oblivion.esm Beautiful People 2ch-Ed.esm x117race.esm Chanpon.esm GTAesgaard_2.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm TOCP.esm TantrivayliaChimer.esm Knights - Revelation.esm CM Partners.esm Cobl Main.esm GTAesgaard_2.esp GTAesgaard.esp Gates To Aesgaard 2 Delayer.esp Natural Weather.esp DLCShiveringIsles.esp Knights.esp DLCMehrunesRazor.esp DLCOrrery.esp DLCFrostcrag.esp DLCVileLair.esp DLCSpellTomes.esp RMDailyIncomeV2.esp x117race.esp x117Race ENG Race.esp Beautiful People.esp Beautiful People 2ch-Ed ENG Race.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp DiabloEF 6 in 1.esp Lop-ears Elf.esp pussyfur.esp YoungerHotterNPCwithPussies.esp Hentai Mania.esp mythsandlegends.esp HentaiMania2.esp mystery of mausoleum.esp Asylum.esp TheForgottenRealm.esp Malevolent.esp TOTF.esp The Lost Spires.esp HeartOftheDead.esp The Ayleid Steps.esp Ivellon.esp Lost Paladins of the Divines.esp Knights - Revelation.esp Servant of the Dawn.esp DLCFrostcragReborn.esp Daedric Shrine Ruins.esp Tona's_ModsStore.esp Hentai Compilation.esp Apachii_Goddess_Store.esp Tantrivaylia.esp AudaciousMagery.esp MidasSpells.esp Druid Mod.esp Academy.esp Pat's SpellpackMod Classic.esp spellshield2.esp Wizard'sSpellBook.esp Weapon Expansion Pack for Oblivion Nthusiasts.esp Dungeon Poses 1.1.esp Equipment Pack.esp Chain it!.esp Colourwheels Sexy Imperial Legion.esp xeosp++.esp TamagoBreak.esp TamagoNews.esp TamagoShop.esp TamagoTopic.esp TamagoConfide.esp LoversTamagoClub.esp LoversHiyokoShooter.esp LoversEncounter.esp HiyokoGenerator.esp HiyokoGeneratorCreature.esp TamagoSetBody.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp zzEDialog.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversPayBandit.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp LoversSoundCreature.esp LoversCreature_SexualOrgans.esp LoversStopCombatEx.esp LoversSpermSplashEx.esp PlayerSlaveEncounters_v0.56.esp LoversMagicEx_0_1.esp LoversUnicorn.esp LoversSlaveTrader.esp LSTBravilUnderground.esp LoversSituations.esp SetBody.esp Slof's Horses Base.esp Slof's Extra Horses.esp Slof's Extra Horses 2.esp LoversSTVictims.esp LoversProstitute.esp LoversStripper.esp LoversClubCats.esp LoversTrueCrimeEx.esp LoversGGBlackmail.esp LoversVoiceGHN_TH.esp DarkBloodline.esp LoversSexKariBurne.esp LoversMS14netori.esp LoversWhiteCatCourier.esp LoversHooker.esp LoversAdultPlayPlusforSSP_HookerPatch.esp LoversLoveJuice.esp zzEstrus.esp ATakesAll.esp Dremora Females.esp MoreWomen ListReplacer.esp SMChorrol.esp Naughty_Joana_01.esp Adult_BookStore.esp eyja.esp ScaryCastle.esp TheOubliette.esp Sonia.esp UChainBeast.esp Estrus Plugins.esp zzEstrus_noFX_for_v1.9r5.esp CaptiveMaiden.esp the punished girlbox.esp AGEHA Tortured Souls.esp Dynamic Map.esp CHILDREN ANNUAD.esp MONSTERGIRL-CoC.esp HUD Status Bars.esp Oblivion XP.esp LoversMotionsNT.esp LoversMB2.esp LoversDarkLessons.esp LoversIdleAnimsPriority.esp Lovers3dorgasmMB2.esp LoversAnimObjectsPriority.esp Lovers3dorgasm.esp
gregathit Posted January 19, 2013 Posted January 19, 2013 LoversDarkLessons.esp <--I am not sure how stable this one is. Now it could be just fine, but I have not been following its development so I don't know. CHILDREN ANNUAD.esp & MONSTERGIRL-CoC.esp <---you might take a look at these too. I don't know whether all the issues they had were resolved or not. I don't think you are supposed to mix DarkBloodline.esp & LoversTrueCrimeEx.esp - Isn't DB the expanded version of true crime? Long and short you have quite a few major questline mods enabled at the same time. Those mods can have quite a few texture\NPC addition that can bog things down. You might take a look and winnowing down some of them to only have the ones you are currently playing active.
vashar Posted January 19, 2013 Posted January 19, 2013 If I remember, you should only have DB, or True Crime, not both.
Ark of Truth Posted January 19, 2013 Posted January 19, 2013 CHILDREN ANNUAD.esp is not need if you have MONSTERGIRL-CoC.esp as MONSTERGIRL-CoC.esp includes it.
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