Changer Posted January 14, 2013 Posted January 14, 2013 Hi! By default equipmentslot 32 (body) replaces the nude body when equipping an armor on that slot. My question: Is there a way to have that for other equipmentslots/custom armor pieces too? like setting it up for an armorpiece that is on a diffrent equipmentslot or setting it up for a whole equipmentslot. Is there such a possibility to have two equipmentslots that replace the nude body? Some CK settings i dont know about or any other way?
BSnake Posted January 15, 2013 Posted January 15, 2013 Yes of course. Please check this page for info on biped objects. The 15 unused nodes should be of interest to you.
Changer Posted January 15, 2013 Author Posted January 15, 2013 i know that already, its not what i ment... other then slot 32 the slots do not replace the body mesh... i need a second equipent slot that does that what i want to do: i have two tbbp body meshes, one for the nude body and one for armors with reduced bounce (because of the armor :>) that would be no problem BUT: I use a bra mod, that is on a non replacing item slot so my plan: no armor, no bra -> nude body (standard bounce) no armor, bra equiped -> armorbody (reduced bounce)(included in bra mesh) armor equiped, no bra -> armorbody (reduced bounce)(included in armor mesh) armor equiped, bra equiped -> armor body (reduced bounce)(included in bra and armor mesh, but as it is the same it cant be seen) for that i need two equipment slots that both replace the body mesh
Changer Posted January 15, 2013 Author Posted January 15, 2013 Problem solved! i thought about it the wrong way... its not to set the armor to replace the body solution is to set the body to cover the other equipmentslot, so it gets replaced when needed
Recommended Posts
Archived
This topic is now archived and is closed to further replies.