mercplatypus Posted May 25, 2019 Posted May 25, 2019 Someone has made a pretty impressive port of CBP from Skyrim SE to FO4. looks like there is still plenty of work to be done on it yet, but all CBBE outfits appear to get the physics attached to them including vanilla outfits with a simple plug and play as long as you build with regular CBBE body instead of CBBE physics. https://www.nexusmods.com/fallout4/mods/39088?tab=description If some one were to figure out how to make it work with ZEX and Fusion Girl it'd be pretty close to perfect as is.
Rogelio11 Posted May 25, 2019 Posted May 25, 2019 It's a awesome start. Glad it's in the game finally. Just need to make it work with regular NPCs next instead of player only.
Sazzy Posted May 26, 2019 Posted May 26, 2019 9 hours ago, Rogelio11 said: It's a awesome start. Glad it's in the game finally. Just need to make it work with regular NPCs next instead of player only. NPCs are supported after v0.0.8.
Nebuchadnezzer2 Posted May 26, 2019 Posted May 26, 2019 Hmm, will be good to have that fully developed. Keen for this, cause I still don't wanna touch Outfit Studio and add clothing physics to outfits, and it's been a month or two since I spent 6-8 hours doing that... 16 hours ago, mercplatypus said: If some one were to figure out how to make it work with ZEX and Fusion Girl it'd be pretty close to perfect as is. Quote - ZeX-FusionGirl: the effect would be limited because not transform the additional bones. Bit of tweaking and additions to it, and it should work out great, since it already has some effect with FG.
bajs11 Posted May 31, 2019 Posted May 31, 2019 How do you disable it for armors like 40K Sister of battle? It is convenient because we won't have to add physics to outfits that don't come with physics files but it also affect those that are not meant to jiggle
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