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Posted

Lately I've been trying to edit regular bodies to create various non-standard shapes that are not included for bodyslide redrawing. Working in a blender I have been able to achieve some success in customizing the body. However, my knowledge is still not enough to create highly polygonal structures, for example, to create a high poly body. Therefore, I ask you to share with me the guides on converting body files to blender, and most importantly, to avoid errors in converting high-poly structures to NIF.

For example i worked on Remastered UNP/BHUNP BBP Advanced

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