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Doom IV


Guest Lady Luck

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Guest Lady Luck

doom.jpg

 

 

Doom IV is the upcoming multi-platform installment of the Doom series by id Software. The game will use the company's new id Tech 5 engine and is slated for simultaneous release on Microsoft Windows, PlayStation 3 and Xbox 360.

 

The game was announced as in production on May 7, 2008, after John Carmack hinted at it at QuakeCon on August 3, 2007.

 

 

id's CEO (Todd Hollenshead) suggested that, like Doom II: Hell on Earth, it will take place on Earth, and will feature gameplay more akin to the original Doom games rather than the horror styled gameplay of Doom 3.

 

On August 1, 2008, John Carmack, the co-founder and technical director of id Software said that Doom 4 will look three times better than Rage does, as it runs at 30 frames per second, on Xbox 360 and PlayStation 3, rather than 60 that Rage targets. In Windows, Doom 4 will run at 60 frames per second with state-of-the-art hardware. In 2009 he revealed that the multiplayer component is being developed separately and will run at 60 frames per second.

John Carmack apologize to ID fans , that they will discontinued Rage and continue focusing on DOOM IV, He realized that fans been wanting to wait the new series!.

On April 10, 2009 GameSpot published an interview with id Software's CEO Todd Hollenshead in which he revealed that Doom 4 was "deep in development." He stated however that the game was "not [in] pre-production". The development team is "relatively new" and id is "still actually hiring people" onto the Doom 4 team. GameSpot asked Hollenshead if Doom 4 would be "a sequel? A reboot? A prequel?" and his response was "It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those."

 

On June 23, 2009, ZeniMax Media, best known for Bethesda Softworks, acquired id Software and announced that all future id Software games will be published by Bethesda Softworks, Doom 4 being one (in addition to Rage and future Quake titles).

 

During QuakeCon 2009, Hollenshead announced that there would not be any news released for Doom 4 until the next QuakeCon in 2010.[13] But during the beginning of QuakeCon 2010 Hollenshead said the development team was not ready to give a demonstration on the game.[4] Tim Willits did however talk to the press in May 2010 to boast that "it'll be even more awesome than Rage."

 

In a 2009 interview, actor Brad Hawkins said "I do know we are dealing with a post war/post apocalyptic event that civilians and military are fighting for their survival."

 

id Software's technical guru John Carmack has told OPM UK anyone expecting to wait a long time for Doom 4 will have a shorter wait than first thought. Carmack told the magazine that the shooter should not take as long to get out the door, unlike Rage, which was announced in 2007 at QuakeCon, and later released in October 2011.

 

At E3 2011, John Carmack was interviewed with GameSpot and mentioned that "as soon as Rage ships, the core tech team moves over to start making things happen on the Doom 4 project." In addition, Carmack said that Doom 4, with regards to consoles, will run at 30 frame/s for single player and 60 frame/s in multiplayer, stating that "you can't have 30 guys crawling all over you at 60 frames per second at this graphics technology level because it's painful. -- So [in single player] we can have 30 demons crawling all over you on there."

 

At QuakeCon 2011, John Carmack said that "there is really not any news" on Doom 4 and that he wanted to devote this year solely to Rage. He also mentioned that Doom 4 will be using a new scripting language that is based on C++ and called it "super-script". This so-called "super-script" is a subset of C++ with features like "scheduling", "full performance" and "type safety". Carmack added that once Rage ships, its development team will move to Doom 4 – to speed up on that project. Doom 4 might also feature dedicated servers unlike Rage.

 

On 28 February 2012, some alleged screenshots were released on Official Xbox Magazine UK's website,but the images were discredited by id Software's creative director Matthew Hooper via Twitter, by saying "Those images have nothing to do with what you're gonna see in Doom 4. When we officially show things, you'll see awesome."

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Guest Lady Luck

Cautiously enthusiastic about this.

 

There is not a lot to screw up when making a Doom game' date=' and Doom 3 was decent. Hopefully they'll build on that.

[/quote']

 

You should be

 

here's what we all likely gonna see A true Nature of CGI graphics is been used on DOOM 4 not some shitty micheal bay bullshit style.

 

 

Heres sample " tutorial Stage" for Doom 4 , Someone leaked Screenshots on google images

 

 

doom-4-screenshots-leak.jpg

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Guest flingingfeces

I passed on Rage because it felt to much like a Borderlands rip off, but being a huge Doom fan I wont hesitate to purchase 4 day one. Something I don't really understand is what does framerate have to do with how the game looks? Isn't that up to the art direction and processing power of the hardware and how well it will push the quality of textures? Screen tear has nothing to do with it.

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Frame rates in video games refer to the speed at which the image is refreshed (typically in frames per second, or FPS). Many underlying processes, such as collision detection and network processing, run at different or inconsistent frequencies or in different physical components of a computer. FPS affect the experience in two ways: low FPS does not give the illusion of motion effectively and affects the user's capacity to interact with the game, while FPS that vary substantially from one second to the next depending on computational load produce uneven, “choppy” movement or animation. Many games lock their frame rate at lower but more sustainable levels to give consistently smooth motion.

 

Frame rate

 

Hope this clarifies a bit

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Heres sample " tutorial Stage" for Doom 4 ' date=' Someone leaked Screenshots on google images

 

 

[img']http://cache.g4tv.com/ImageDb3/293022_S/doom-4-screenshots-leak.jpg[/img]

That's from Rage, not Doom 4 haha :P

 

 

Yeah its from rage but the idea that doom 4 has is set to earth so its likely we gonna see levels like these in the future release.

You should have said that in the first place, i kinda misunderstood your post cause of the "leaked screenshots" bit Lol:P

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Guest Lady Luck

Heres sample " tutorial Stage" for Doom 4 ' date=' Someone leaked Screenshots on google images

 

 

[img']http://cache.g4tv.com/ImageDb3/293022_S/doom-4-screenshots-leak.jpg[/img]

That's from Rage, not Doom 4 haha :P

 

 

Yeah its from rage but the idea that doom 4 has is set to earth so its likely we gonna see levels like these in the future release.

You should have said that in the first place, i kinda misunderstood your post cause of the "leaked screenshots" bit Lol:P

 

its all good see , what carmack learn from the past making rage its gonna be EPIC what awaits doom 4 i smell DLC along with the new game and expansion packs.

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