Jerbsinator Posted November 28, 2012 Share Posted November 28, 2012 Wondering if anyone knows how to get your character to walk while standing, like in this gif from the TBBP thread. Any help would be appreciated. And yes I tried the "What mod is this" thread, no replies, just people wondering the same thing I am wondering. Link to comment
Co0n Posted November 28, 2012 Share Posted November 28, 2012 have you tried replacing you idle animation with the walk animation? Link to comment
ZaZ Posted November 28, 2012 Share Posted November 28, 2012 Wondering if anyone knows how to get your character to walk while standing' date=' like in this gif from the TBBP thread. [img']http://meta.filesmelt.com/downloader.php?file=TBBP250.gif[/img] Any help would be appreciated. And yes I tried the "What mod is this" thread, no replies, just people wondering the same thing I am wondering. Post the Specialanim in Question. I Can make it Happen Cheers Link to comment
Jerbsinator Posted November 28, 2012 Author Share Posted November 28, 2012 It's the default walk from TBBP. Link to comment
ZaZ Posted November 28, 2012 Share Posted November 28, 2012 It's the default walk from TBBP. LoL I thought it was Oblivion at first Find the Walk in folder Data\meshes\actors\character\animations\female mt_walkforward.HKX You Need FNIS Spells or ZaZ Resources Goto Data\meshes\actors\character\animations\FNISSpells Copy the mt_walkforward.HKX into that Folder and Rename it to FNISSPc001.hkx In Game Cast the First Cyclic animation . And the animation Will Play On the Spot. OR With ZaZ Resoruces Goto Data\meshes\actors\character\animations\ZazResources Copy the mt_walkforward.HKX into that Folder and Rename it to ZazRa001.hkx In Game Cast the First animation . And the animation Will Play On the Spot. Cheers Link to comment
cptkorea Posted November 28, 2012 Share Posted November 28, 2012 Wondering if anyone knows how to get your character to walk while standing' date=' like in this gif from the TBBP thread. [img']http://meta.filesmelt.com/downloader.php?file=TBBP250.gif[/img] Any help would be appreciated. And yes I tried the "What mod is this" thread, no replies, just people wondering the same thing I am wondering. player.playidle charactermovestart Link to comment
Dragonfly0124 Posted November 28, 2012 Share Posted November 28, 2012 Just replace mt_idle.hkx with whatever walking animation. Link to comment
ZaZ Posted November 28, 2012 Share Posted November 28, 2012 He wanted a on the Spot Animation ? Link to comment
Jerbsinator Posted November 28, 2012 Author Share Posted November 28, 2012 Wondering if anyone knows how to get your character to walk while standing' date=' like in this gif from the TBBP thread. [img']http://meta.filesmelt.com/downloader.php?file=TBBP250.gif[/img] Any help would be appreciated. And yes I tried the "What mod is this" thread, no replies, just people wondering the same thing I am wondering. player.playidle charactermovestart Tried that, for some reason the walk was in slow motion. This also happened to me with the Puppeteer Master mod, the walk animation is slow motion. I have no idea why but it is infuriating. Normal gameplay the walk animation is the correct speed so I have no idea what the issue is. I'll try masterchris suggestion for now but does anyone know what would be causing the slow animations? Link to comment
Mickster Posted November 28, 2012 Share Posted November 28, 2012 Can't you just bump into a table or something? Seems easier than having to swap out animations and such. Link to comment
Jerbsinator Posted November 28, 2012 Author Share Posted November 28, 2012 Can't you just bump into a table or something? Seems easier than having to swap out animations and such. Yes, and I have but it doesn't really give you the ideal lighting most of the time. Link to comment
Jerbsinator Posted November 29, 2012 Author Share Posted November 29, 2012 It's the default walk from TBBP. LoL I thought it was Oblivion at first Find the Walk in folder Data\meshes\actors\character\animations\female mt_walkforward.HKX You Need FNIS Spells or ZaZ Resources Goto Data\meshes\actors\character\animations\FNISSpells Copy the mt_walkforward.HKX into that Folder and Rename it to FNISSPc001.hkx In Game Cast the First Cyclic animation . And the animation Will Play On the Spot. OR With ZaZ Resoruces Goto Data\meshes\actors\character\animations\ZazResources Copy the mt_walkforward.HKX into that Folder and Rename it to ZazRa001.hkx In Game Cast the First animation . And the animation Will Play On the Spot. Cheers Wow thanks man, this worked wonderfully. Happy dance. Link to comment
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