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Static walk


Jerbsinator

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Wondering if anyone knows how to get your character to walk while standing' date=' like in this gif from the TBBP thread.

 

[img']http://meta.filesmelt.com/downloader.php?file=TBBP250.gif[/img]

 

Any help would be appreciated. And yes I tried the "What mod is this" thread, no replies, just people wondering the same thing I am wondering.

 

Post the Specialanim in Question. I Can make it Happen

 

Cheers

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It's the default walk from TBBP. :D

 

LoL I thought it was Oblivion at first :P

 

Find the Walk in folder

Data\meshes\actors\character\animations\female

mt_walkforward.HKX

 

You Need FNIS Spells or ZaZ Resources

Goto

Data\meshes\actors\character\animations\FNISSpells

Copy the mt_walkforward.HKX into that Folder and Rename it to FNISSPc001.hkx

In Game Cast the First Cyclic animation . And the animation Will Play On the Spot.

 

OR With ZaZ Resoruces

 

Goto

Data\meshes\actors\character\animations\ZazResources

Copy the mt_walkforward.HKX into that Folder and Rename it to ZazRa001.hkx

In Game Cast the First animation . And the animation Will Play On the Spot.

 

 

Cheers

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Wondering if anyone knows how to get your character to walk while standing' date=' like in this gif from the TBBP thread.

 

 

 

 

Any help would be appreciated. And yes I tried the "What mod is this" thread, no replies, just people wondering the same thing I am wondering.

 

player.playidle charactermovestart

 

Tried that, for some reason the walk was in slow motion. This also happened to me with the Puppeteer Master mod, the walk animation is slow motion. I have no idea why but it is infuriating. Normal gameplay the walk animation is the correct speed so I have no idea what the issue is. I'll try masterchris suggestion for now but does anyone know what would be causing the slow animations?

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It's the default walk from TBBP. :D

 

LoL I thought it was Oblivion at first :P

 

Find the Walk in folder

Data\meshes\actors\character\animations\female

mt_walkforward.HKX

 

You Need FNIS Spells or ZaZ Resources

Goto

Data\meshes\actors\character\animations\FNISSpells

Copy the mt_walkforward.HKX into that Folder and Rename it to FNISSPc001.hkx

In Game Cast the First Cyclic animation . And the animation Will Play On the Spot.

 

OR With ZaZ Resoruces

 

Goto

Data\meshes\actors\character\animations\ZazResources

Copy the mt_walkforward.HKX into that Folder and Rename it to ZazRa001.hkx

In Game Cast the First animation . And the animation Will Play On the Spot.

 

 

Cheers

 

Wow thanks man, this worked wonderfully. Happy dance. :D

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