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LoversGGBlackmail View File >>>ADULT ONLY NEED DOWNLOAD THIS IT IS NOT FOR UNDERAGE PERSONS... IT WILL MAKE YOUR HAIR FALL OUT, or grow in Mysterious Places<<>> <<>>>>> Author: Galgat version 1.00 requires : LoversPK REV 89 or Higher for sure, I am using 94 [i have been playing it with REV 96 and found no problems.] Requires : Requires : OBSE 20 ;19 might be enough, but I am using ver 20 Requires : shivering isle Requires : HGEC Body mod Requires : Or should have Elys universal silent voice Requires : Pluggy 125 or better I would think, I am running 132 Requires : New and improved animation project version 2.4 -By Donkey Get it Here : May not be needed (questionable with LAPF and other changes) *************** Another thing you May wish to get :: FastTravelDoubleFaceFix.esp If you have ever seen the NPC or companian come to you and have like 2 faces on them. This is a fast travel bug, and Update3D is needed to fix this little mod takes care of that for you. It can be placed most anywhere in your load order, and functions just fine. *************** NOTE::: I have never bridged the gap, adding story from tamriel to Shivering Isle's so some things may screw up. Is a new thing for me. One thing I noticed was MentalElfs packager added and insert to the "distantlod folder" I believe this has to be installed, but you may wish to back up the file it adds to your "distantlod folder" if it is already there the file name is "tamriel_21_-9.lod". Recommended :: Nusbie Refining existing lovers animations ::Not required, but needed, as I use many animation from his pack's, and the ones you have may not look right or fit the plot if you do not have these. [ for the most part anything you need to play LoversPK you need here ] Requires : Must be playing a FEMALE CHARACTER This is something I have started, and sense I have not seen anything new pop up in awhile, even though it is not finished, it is playable to a point. Your hero is about to be subject to Shame and humiliation. That is the theme of this mod, Blackmailed into preforming for a Group of people that have no real interest other than profit for shaming you to the public in Tamrial. They have a contract to sully your name, and reputation through out the realm. At certain points in the game you will have to check the local rumors, until you get and update in your quest log. also waiting a few days between meetings with the Kovak guild, until they call you to come to them again. It is just a start of I hope I have time to make, A much bigger quest. You should get plenty of Quest markers early on to get you where you need to go. To get the Ball rolling so to speak. *********************************************************************** Bugs, its beta, sure may be many, One of the worst is that sometimes my NPC to NPC dialog is not visible, and that is pissing me off. I can not yet figure out why this is. when this happens like the 2 NPC will meet, and talk, but you won't see it. It sucks. I have placed Messages at certain time to allow you to know what is going on "Sort of", even if this is happening, but it is not what I want. I am still tweaking it. there are many NPC Dialogs that I have set up that sometimes the text is visible, and sometimes it is not. The drunks that talk to Buckman first at each bar. When buckman returns to base, he has a chat with the boss, Mrs. Caro talks to her Husband. after the Bloodwine is made, and many more. These would help your story line if they appear consistently. Only way I know to make them show if they do not, is to save shortly before these events. and the quit the game, and restart at that save. If you save while you are enslaved, be sure to do it after the master person has taken off and is well under way to where ever they are going. [this because I move markers around a lot, and if you save to soon the marker may not get moved, and your screwed] Be sure to have. subtitles set in your Oblivion.ini bGeneralSubtitles=1 bDialogueSubtitles=1 After each humiliation act's happen, each with a few days between them, remember after the Humiliations are over to talk with people about rumors, until you get and update, then you may have to wait a few days. You will find that people are talking about you a lot. And it is not nice sometimes what they say. thats about it. Let me know if I should even continue with it. Please don't bash me to much, it is just something I have been testing, and as I have not seen any new LoversPK stuff out in awhile I thought I might release what I have done so Far. **********additions of ver 0.09************************* You only need the LoversGalgatBlackmail_.09.7z folder and everything in it, I have added some textures, and .nif files so you will have to install the full package and loversGGBlackmail.esp from that .7z files folder. Every thing else I only left encase you have a problem, but will be removing the other files soon for space. ADDED: fejeena helped me out by running through my ESP again looking for dirty edits I made, so the timer tweaked, and regular ESP are in the "ESP_fejeena_Cleaned_For_MeVer9.7z" file. you will still need everything from the main Ver9.7z file, but use one of those ESP would be best. ADDED: TimerTweakedESP_.09ver.7z is just ESP but timer is tweaked a little on the stock quest in IC, and Buckman Quest. May help some with older slower Machines, but have tested only once through those Quests If causes Problem revert to ESP in LoversGalgatBlackmail_.09.7z file. You still need all Meshes, textures, sounds, what ever from the LoversGalgatBlackmail_.09.7z file folder. 1. Adds another quest that will move your heroine out of the shivering Isle's. I did shorten many things I wanted to do there, but such options can always be re opened at a latter date, if I decided that I want them. I just had to many quests opened there, and needed to conclude them for now. Hopefully this will allow me to move on with the Tamrial part of the quest line. 2. Many have said that wearing clothing when accepting the Buckman quest. has caused them trouble. I personally have never had a problem with this, I allowed you to wear what ever clothing you wished on this one because the acts that you were forced to do, it did not matter if you wore clothing or not. [unless you had motion 112 changed to some other motion. from its original] There may be many reasons for the problem, (there are several versions of setbody floating around, some of them are not real stable) (some do not set there bodies to 0 weight, some just do odd stuff) this could be why some have the problem, and some do not. I use a very personal version of set Body that I have modified the .nif files to, ( adjusting the color balance, and setting for oily skin, and taking into blender all the lower body parts and improving them, adding B_hole, and re shaping the Vagina, and changing the textures to match, and such) It was a Set body mod that was made by a person that did not wish it to be shared with the general public, so I can not share it. Sorry. The other reasons I can think of are the normal ones, load order, mod conflict, trying to move ahead in the story by using Setstage, installing something wrong, and so on. [Fix for some I hope:] I have re done the dialog with Buckman, and if you are wearing clothing, he will ask you to remove it all, this includes rings, necklaces, and shield, It would be best to remove your weapon as well. I hope this helps a lot of you that have had trouble with this part of the mod. Not being able to re create this problem on my system, makes it just impossible for me to understand the problem, and fix it for sure. 3. Many text edit's and probably some created **********additions of ver 0.08************************* 1.This Only adds a short introduction to Welcher trade me, and his Mother, and the first quest you do for him. "I'm a Black Widow" I will probably be tweaking this some more, but I think is playable. 2.I also added a spell that will toggle the Rumors about you off or on. Cast it once will turn off the rumor's and cast it again to turn them back on. REASON FOR SPELL::: Some mods do stuff with the Hello topic, and because of this My mod's use of it also could cause conflicts, so if you are not actively playing Blackmail, cast the "Action No Gossip" spell once to turn off the Gossip about you, and if you begin to actively play BlackMail again then just cast it again to turn them back on. One mod I know that does not like them on is BravilUnderground, so use the spell if your actively playing BravilUnderground. 3. IMPORTANT:: I May have the ESP name different than the one you have been playing, so you might have to rename the ESP if this is the case, so your save games will work right with it. **********additions of ver 0.07 fixes & problems************************* 1. Extended the foolorn quest a little farther, not much, you will have a mission for the Wetlord that leds to some rather abusive treatment. 2. I was the one who originally set up the crawling animations for slave bondage, and I tweaked the models a lot in Nifskope to get speeds, and what not reasonable, but this special animation is very hard to drop out of sometime's, and you may be stuck crawling on your hands and knees even after being released. If this happens, just quicksave game, exit game To the Main Oblivion Screen, and reload your quicksave game. this has always fixed the hanging when it does happen, I am sorry, I have tried many thing's to try and stop this from happening, but nothing I have tried has ever been foolproof. this will also fix If on exiting slavery your hands are staying behind your back, which sometimes Happens. One of the oddities of this is, if you save before release, and then restart OB, and load that save, it seems to work flawlessly.. I wish I could understand what is happening with this, I think it is also the reason why sometimes forced conversation dialog is not seen sometimes. **********additions of ver 0.06 fixes & problems************************* 1.Mainly extended the Shivering Isles part with more quest's. 2.Added some dialog from onlookers are Gawk-er's, During sex act's. This is still in testing, but seems okay for now. 3. been picking at it off and on long period, I know have done some text editing, many minor bug tweaking. little motion changes and such. 4. truthfully I can not remember all the changes I may have made. I have been tied up with family problems for some time, and could only aply a limited amount of time to this. 5. The quests extend a little ways into Foolorn, and area I created in the shivering isle's. I have a lot I wish to do there, and this just scratches the surface of that. 6. I wish had more time, would have extended it a lot more. But I will be working on it. ************INSTALLATION******************************** Install just place all the files in the Blackmail folder into your Oblivion\Data folder. If you have been playing LoversCrowning Isle or and earlier version of Blackmail, it will re write the special animations of that mod into the same place, but they are no different than the ones I use in Crowning isle, so its no big deal. I may latter rename, and re work them some anyway, so there will never be any conflict. And at this time there won't be anyway because there the same files..LOL. *****Things to think about************ I never put anything below these 3E Lovers with PK.esp [Version 93] 3F LoversCreature.esp 40 LoversIdleAnimsPriority.esp 41 LoversAnimObjectsPriority.esp 42 Lovers3dorgasm.esp those mods are always at the bottom of my load order. some people don't do this, and for a time they will get away with it. but it will get them eventually. In loversPK mods. at the top of load order 00 Oblivion.esm << This one always top 01 Beautiful People 2ch-Ed.esm << this one above the other 4 02 x117race.esm <<This one above the other 3 03 Lovers with PK.esm << above the other 2 04 LoversCreature.esm << above the other 1 05 BreakUndies.esm this area below here is where your lovers PK Mods will go and for the most part all your other mods New mods like mine go right above setbody Or most any new mod your are testing for the first time, latter you may move it up, and also check if doc file informs you of any Mod it should be above or below, but be aware that many modders because they aways want there mod to work will tell you place it at bottom, its a cheap shot, but a lot do it I don't know how many times i have seen that I suppose every mod ever made for Oblivion has to be Placed at the bottom of your load order, "" Now how is that going to work ??"" Please understand LoversPK, and it's components are not a mod, they are a Game Engine with functions { A child Engine of the Master Oblivion Engine}, just like UDK or dooms engine you can not put your Engine in the back seat, and expect to drive off with out a lot of Bailing wire. 32 SetBody.esp [these are all MBP Not needed in this mod, but this is where they would be] 33 Beautiful People 2ch-Ed Merged Hair Modules.esp 34 Beautiful People 2ch-Ed Merged Eye Modules.esp 35 Beautiful People 2ch-Ed Chocolate Elves.esp 36 Beautiful People 2ch-Ed Vanilla Race.esp 37 Beautiful People 2ch-Ed MS Elves - NoSc.esp 38 Beautiful People 2ch-Ed Cute Elves.esp 39 Beautiful People 2ch-Ed CustomRace.esp 3A Beautiful People 2ch-Ed Disable BandBlindMask.esp 3B Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 3C Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp 3D x117 Merged SKSRENs Hair Modules.esp 3E Beautiful People 2ch-Ed Sheogorath Eye.esp 3F Real_Mannequin.esp << this not actually MBP, but normally comes with the OMOD [i very, very seldom ever place any mod of any kind here] [it defeat's MBP's ability to fix the Look of the People in that mod] 40 Lovers with PK.esp [Version 96] 41 LoversCreature.esp 42 LoversMB2.esp 43 Lovers3dorgasmMB2.esp 44 LoversIdleAnimsPriority.esp 45 LoversAnimObjectsPriority.esp 46 Lovers3dorgasm.esp nothing below here these 7 ESP always at bottom That pretty much goes for any new to you lovers mod you are trying out. Putting a new mod up high in your load order is just asking for it to fuck up, putting it below the ones i told you to keep at the bottom is doing the same thing. LoversPK extender is bad new's in my Mod, but try it if you want, but Don't say I did not warn you. Joburg, LandE, are probably very bad too. Any mod that constantly looks for something that can rape you is likely to cause trouble. Mods that damage you when having sex, probably very bad, as this is forced RPG action, I have the rape flag set on most everything to do with sex. Rape flagged Motions the Jump button will not change, this is RPG I have to have motions in the right place. Is why when Motion numbers are changed it makes thing seem screwy, like My dialog says your doing s BJ, and the Motion instead is missionary. If you have Conservative setting on those Mods I mentioned you may be Okay. I never shut down My version of LoversRapeSGalgat.esp, but I keep the setting very Conservative. But some of the newer versions are taking some liberties that I have not looked at, I just don't know about them. I never use Bash Patches, and I for sure do not use Boss. Those tool's and there use are up to you, but if you use them, and have trouble. I probably can not help you much. I prefer to make My own CTD, I don't need any help. *********************SPOILER************** 1. Laboratory experiment. After the experiment you will get a chance to look around, before being taken back to Kovak. You might for story line reasons want to check out Monroes Log. 2. after returning to Kovak base from laboratory experiment, The boss seems to have troubles, and has little time to fool with you. Looks around the base, for some sort of document, paper work, your looking for a clue that will led you to the finishing part of what I have done so far in 0.03 ver. Hopefully this update will give you and Idea of the direction the story is to take. ******************Credits*************************** Much thanks to the people that made LoversPK to Makers of Nifskope, Blender, and Gimp2, and OBMM, Wrye Bash these are wonderful tools, and not much would have ever happened with out them. to thomthom for allowing me to take and abuse his Following scripts. to Donkey for his wonderful additions to LoversPK animations, and Nusbie for his refining of many of them. to Slof for her wonderful depictions of the male Genitilia. for HGEC, the hands down best body for Oblivion, and now it appears ported to Skyrim. GSBmodders; for giving me a template to use for the Black Horse Courier News paper. MentleElf; for his Packaging program, I have grown so use to using it, I don't know what I would do with out it. It misses some thing's but if very good. fejeena; Always a big help, spots my fat finger dirty edits all the time. Great Big Thank you to Ashal. for giving us this location and ability to upload our fantasy's, for others to play. Many others I will try and add latter, this is a very new mod. If you use something here or I give you and Idea, a little credit to me would be nice, I get I think more cursing sometimes it seems that thumbs up. But that is up to you. Submitter galgat Submitted 07/31/2013 Category Quests Requires LoversPK REV 89 or Higher for sure, I am using 94, OBSE 20 ;19 might be enough, but I am using ver 20, shivering isle, HGEC Body mod, Elys universal silent voice, Pluggy 125 or better I would think, I am running 132, New and improved animation project version 2.4 -By Donkey, Must be playing a FEMALE CHARACTER
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LoversCrowningIsle View File >>>ADULT ONLY NEED DOWNLOAD THIS IT IS NOT FOR UNDERAGE PERSONS... IT WILL MAKE YOUR HAIR FALL OUT, or grow in Mysterious Places<<<IF YOU ARE NOT AND ADULT WHAT EVER THAT IS WHERE YOU LIVE DO NOT DOWNLOAD OR LOOK AT IT<<< YOU WILL GO BLIND>>> Author: Galgat version 1.04.00 requires : LoversPK REV 89 or 90, 91,94,96 [i have been playing it with REV 96 and found no problems.] Requires : Beautiful people 2ch-Ed.esm > I used [ MBP1.4aFull&MBP++0.90&x117++0.76a (Japanese Text was here) 1.0 ] I used OMOD Version Requires : The chocoloate elf addon for MBP Requires : shivering isle Requires : HGEC Body mod Requires : OBSE latest stable version Requires : Or should have Elys universal silent voice Requires : Pluggy 125 or better I would think, I am running 132 Requires : New and improved animation project version 2.4 -By Donkey Get it Here : http://www.loverslab...ead.php?tid=184 ( Removed Motions 1-195 from Donkey pack so will not conflict with LAPF) for version Crowning Isle 1.04.00 This is a must have, many creature animations will not work with out. Mainly needed in {id}'s Domain. I have been told that this is no longer available there, so I have Uploaded it to the downloads area. I think it is all there. I unpacked it, and re packed it, and it went from 130 Meg to just a little over 12 meg. I hope this was just the newer 7z compression algorithm doing a better job of compression. [ for the most part anything you need to play LoversPK you need here ] Requires : Must be playing a FEMALE CHARACTER Recommend:: Loverslight, not needed though. fejeena :: Has some things she has Made useable in LoversCrowningIsle. You might want to check them out Here>> http://www.loverslab.com/topic/14613-fejeenas-stuff/?do=findComment&comment=322908 I have not personally tried them, [ I have to avoid dependency in my Mod as much as possible ] but many of them look very nice. I think she has some items fixed up for the mermaid as well as for the school dresses, and other items, that should be useable with this mod. *************** Another thing you My wish to get :: FastTravelDoubleFaceFix.esp If you have ever seen the NPC or companian come to you and have like 2 faces on them. This is a fast travel bug, and Update3D is needed to fix this little mod takes care of that for you. It can be placed most anywhere in your load order, and functions just fine. *************** *****************THINGS TO CONSIDER****************** Avoid playing if you just have to have mods like Joburg, landE, running they will probably muck up the quests big time.( Or don't have them on if your doing and Island Quest )when your away from the Island quest line, should be no problem.( but avoid getting NPC killed with these mod's..Might mess up a quest line.)Those mods can mess up anyone's quest mod including Bethesda s. LoversRapeSGalgat, or LoversRapeS do not cause any problems,( if not in chaos mode or set for extremely high aggression ) I keep LoversRapeSGalgat running all the time. avoid having LoversMagic type mods running, they might get you killed, and I don't run lovers extended..I can get My exp the old fashion way. if your Character is tough enough these will not be a problem, I had lovers magic running through large parts of this mod. but it was nip, and tuck sometimes during testing. ***************************************************** INSTALLATION : Just drop the files in the package folder into you Data folder inside your Oblivion Folder. [ Oblivion\Data ] let it write its self in, this mod should not over write any main game files. THESE IN OBLIVION/DATA FOLDER: Meshes,Sound,Textures,LoversCrowningIsle.esp. and the CrowningIsleDoc1.04.00.txt or PatchDoc where ever you want to read it. Maybe this will help you with the load Order, It is generalized, Not set in stone. But very close to always being right for LoversPK mods at the top of load order 00 Oblivion.esm << This one always top 01 Beautiful People 2ch-Ed.esm << this one above the other 4 02 x117race.esm <<This one above the other 3 03 Lovers with PK.esm << above the other 2 04 LoversCreature.esm << above the other 1 05 BreakUndies.esm this area below here is where your lovers PK Mods will go and for the most part all your other mods New mods like mine go right above setbody Or most any new mod your are testing for the first time, latter you may move it up, and also check if doc file informs you of any Mod it should be above or below, but be aware that many modders because they aways want there mod to work will tell you place it at bottom, its a cheap shot, but a lot do it I don't know how many times i have seen that I suppose every mod ever made for Oblivion has to be Placed at the bottom of your load order, "" Now how it that going to work ??"" Please understand LoversPK, and it's components are not a mod, they are a Game Engine with functions { A child Engine of the Master Oblivion Engine}, just like UDK or dooms engine you can not put your Engine in the back seat, and expect to drive off with out a lot of Bailing wire, The load order is extremely important. 32 SetBody.esp [these are all MBP] 33 Beautiful People 2ch-Ed Merged Hair Modules.esp 34 Beautiful People 2ch-Ed Merged Eye Modules.esp 35 Beautiful People 2ch-Ed Chocolate Elves.esp 36 Beautiful People 2ch-Ed Vanilla Race.esp 37 Beautiful People 2ch-Ed MS Elves - NoSc.esp 38 Beautiful People 2ch-Ed Cute Elves.esp 39 Beautiful People 2ch-Ed CustomRace.esp 3A Beautiful People 2ch-Ed Disable BandBlindMask.esp 3B Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 3C Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp 3D x117 Merged SKSRENs Hair Modules.esp 3E Beautiful People 2ch-Ed Sheogorath Eye.esp 3F Real_Mannequin.esp << this not actually MBP, but normally comes with the OMOD [i very, very seldom ever place any mod of any kind here] [it defeat's MBP's ability to fix the Look of the People in that mod] 40 Lovers with PK.esp [Version 96] 41 LoversCreature.esp 42 LoversMB2.esp 43 Lovers3dorgasmMB2.esp 44 LoversIdleAnimsPriority.esp 45 LoversAnimObjectsPriority.esp 46 Lovers3dorgasm.esp nothing below here these 7 ESP always at bottom Then Activate the .ESP For the most part this is pretty much always right, but there are exceptions, And for those you will have a lot of trial and error. ***************************************************** to start the quest, and get moving, talk with someone other than a Guard, you should get a quest update, might have to talk to more than one, but anyway they will tell you how you ought to be a SOAP Girl ( School of advanced Prostitution ) go to Anvil, The dock or Boardwalk of the little pond in the city you will find and emissary, who can transport you to Crowning Island. It is to be and Island Mod, I will be adding Much more to it, At least this Lovers Mod will not have to be Translated to English, as all was done in English, however I know very bad English, but English none the same. It is early in development, but I think if any of you would care to try it, I would like a little Beta testing... At the very least it adds more land to Oblivion, and I think it is a very UN-obtrusive mod, adding only the emissary to the Tamriel area of the game, everything else I have built and added. And is outside the normal playing area of the game. Let me know what ya think...Flamers just make me give up though, so if you have nothing good to say..Don't..LOL I mean it is free, and it is a Mod.. It may break your system.. Don't blame me.. **********Patch ESP>> 1.03.06D fixes, and additions************ 0. Some of this fixed in other 2 patches, but felt I would group them all here 1.Fixed crawling animation problem 2.fixed taboo sex problem with Classmates and siren if used "A make Me Slave spell" I think 3. fixed key disabled bindings on reload I think 4. added ability to hold "V" key for a moment if used "A make Me Slave spell" to free self. 5. this adds some options the owner may randomly do when you use the "a Make me a slave spell" 6. added re worked Motion 64, INI, and .Ks files. You must manually install them. I did not wish to force them on you. but if not used, the dialog will be stupid.{{{ This is not Applicable Now}}} Check farther down for way not to install them. Also a read me comes with the Download telling you how not to install them if you do not want them. 7. also during slave sale Gag is removed for sex now, or should be."A make me a slave spell" 8. added another abuse that your owner may place on you while you are enslaved by the "A make me a slave spell" 9. Tried to streamline, and shorten some of the sale's Pitch for "A make me a slave spell". 10. Found some holes I had to plug in some area's to keep Script from crashing, I will try to catch them as I find them. 11. Fix some errors in the creature is your master if used the "A make me a slave spell", forgot to Stop loop action while LoversPK action was going. Which would led to script shut down. Seems more stable now. 12. Many dialog changes 13."A make me a slave spell"::if you get stuck, as in spinning around, because master is on the next level up or down from you. Holding "NumPad 9" for a moment will take you to your master. I would use this sparingly though. 14."A make me a slave spell"::If you master drops your lease or die's, My scripts will attempt to find you a new master, failing this you should be released in approx 3 min. 15. "A make me a slave spell":: Made some script adjustments that should keep things from trying to kill your PC are from calling Guards if you are trespassing. Keep in mind Many Radiant AI Packages have "Must complete", and "Continue if player Present", and even though I have stopped them from sounding alarms for the most part, or attacking you. They still may do unusual, or repetitive things because of there AI package. I am testing some stuff to stop this, but for now it is just a problems that you have to deal with either by 1. Holding the "V" key for a moment to release your self, and exiting the area fast because once free all alarms will once again be available for activation. OR 2. exiting the game, and reloading a save prior to your enslavement. OR 3. waiting, sometimes a long time for there package to finally clear, and for some packages this is never. 16. "A make me a slave spell":: I have had pretty good luck with [ Crowned Bruma, Crowned Cheydinhal, Crowded Skingrad, and Crowded Chorrel .esp's ] These are Plugin's that add more people to those cities, but these programs have some very buggy AI packages, and there not mine, so I don't mod them for public use.] [ Crowded Roads.esp's ] I tried very hard to make it compatible with these, but the makers scripted NPC's make really strange things happen. I wish they had used stable NPC's and gave them a bed roll, to drop at night, and sleep instead of (disabling them and killing) them, and just made them re-spawn if they died. Which is what screws everything up. So [ Crowded Roads.esp's ] do not play well at all with My "A make me a slave spell". Any Mod that scripts disable, and kill, or strangely scripts there added NPC's will not function well with mine. Mods with stable, never disabled NPC's that remain in the game full time should for the most part do alright, but some of them have very odd scripting, and will fail as well. For the most part when they fail with my mod, as in drop your lease even if another NPC picks it up, it may not re attach it's self to them, leaving you still wandering free. or culling the follow routine's, and just teleporting you from spot to spot as they move. Is best to quit, and restart an old save then, sometimes it will finally re attach it's self, but it is not trustworthy. 17. "A make me a slave spell"::If your Owner dies, you will still be stuck to there dead body, but if no one else picks up your lease in approx 3 Min's you should be released. 18."A make me a slave spell":: if the "V" key fails to release you after holding it for a little while, my script may have failed, and shut down. This "V" key release only works for the "A make me a slave spell", it does not work for the other enslavement's that may happen in My Mod, they are quest oriented, and have nothing to do with voluntary enslavement, and there is no built in release for them. 19. I have added the 5 motions [there are others, but I don't have time to chase them all down] I use regularly in the mod [because there is a lot of Motion changing Modding being done]. There is a Note [Motion Note Read This] in the Package explaining how not to use them if you do not wish to change your motions. But they are really needed to make the Dialog, and actions during the mod make sense. I use these same Motions at there original Location in LoversBlackmail too, so having them will help there as well. 20. fejeena:: helped me to find some dirty edit's I had left in, and I really appreciate that. I tend to miss these quite often. 21. There are other things I have added, or changed but you probably won't notice them. This has been, because of personal Problems testy to work on, I wish I could spend more time on it, It has become very large for me alone to test, and I am sure I missed many things that could happen. I count on much help from all the other good people here to help, and they have been many that have. Because many things you may have happen, I am unable to repeat, and so fixing them is sometimes just not possible. I run mod's I like, and you run mods you like, and there will always be problems with other mods, and mine. I just don't have time to adjust my mod to be compatible with everyone Else's. ;===================================================== It is mostly little distance checks, and reset options if Customer is dead, disabled, to far, sitting, sleeping what ever I keep having to stumble onto in order to fix, I have to get this solid before I can move on with main stream Quests. Because these spells [Or rather there functions] are planed for use with other Missions I have in mind. ;===================================================== ********************************************* ******************************************* I long ago finished all the main quest's in Oblivion, so I can not mess up My game, It would have been finished long ago if not for all the many modder, helping me to find new places to explore, and new ways to enhance the game play. Most of my stuff is modded differently than the original modders Idea anyway. If I like a mod, I try very hard to make it more likable for me. you should see the joburg ( or the landE, I went wild on it.. ) I play...LOL, or my Loversadultplay or paybandit...I have tweaked so many Oblivion mods to my own taste's. Sometimes it's not really my taste's but more of how much I can piss off the Prude's out there that think every mod should be save the princess, and ride off into the sunset with the comic relief following close behind. Every one speaks proper, and no one ever say's fuck, or shit, or Bitch or bastard, or picks there nose, or farts or cleans the wax from there ears with there finger. That would not be right..LOL They are the book burner's, the censor's with all the right ways for you to think, and act. As long as you think like they do, and act in there appointed way's. That is what I like about Bethesda Game's, if you do not like them, make them in a way that you do... I am sure others do this too. Why did the Oblivion modder's make a man with a penis, and a fully anatomically correct female body, shackle's, and hand cuff's galore, and skimpy out fits, and Sex animations for every character, and creature in the game, and oodles and gob's of Cum shot's, urine stream's, and torture devices..LOL. We all want our fantasy's...our escape, ********************************A little Help ************************** [i use timers a lot to start things happening, sometimes the timer's don't kick in at the exact time I wish them too. this can be caused by some ones system being a little slow to update, it can be by design, I wanted the player to wonder what the heck is going on, nothing is happening. And some is just my being clumsy with the scripting... wait a bit, see if time helps, don't be so fast to suddenly say...Crap it is a bug... it may just take a little bit for the script to kick in ] SOME HELP : After you are enrolled in the school, get your uniform ( I made the uniforms required for Prostitution, so you could take it off, and get rid of the extra dialog ), go free love for awhile, you should get and update that school has started soon... go to class, I plan the schedule to be correct latter, you can actually right now go to class at almost any time. Warning: Once you finally reach the quest to board the Pirate ship.. stay on board until you finally finish the job with the pirates..if you use a devise that Booty makes for you to leave... you will never finish that one, as returning to the ship at that time would not be possible. [i could have made Bootys devise not usable there, but I wanted to save some people a step latter when they needed to return to the Pirate ship.] So save before entering the Pirate ship on the right Island. the person near that ship you have to talk to is Narwal. but no reason to talk to them until you get the quest. After you finish the Pirate Courtesan job you can go back most anytime. But you must finish the laborious task there.. I might shorten that one latter.. I have not added much graphics as I am trying to keep the mods size very small. By using mostly just default game graphics. this is and ongoing thing, I will be working on for some time, as I have said at least for now it gives you some extra area to explore. One bug I know of, sometimes there is a token (Grrr. this Bitch is mine)I place on the Player during sex acts that can get stuck there.. if that happens you could just throw it away, but that tends to make a lot of clutter in your game. I set up a fail safe, just go swimming until you see Grrr this bitch is mine removed. this is also the way you will remove some of the pheromone creams you might get from your body as well.But they are intended to be removed this way. explore, do quests let me know what your think. *********************************************** MUCH THANKS*** To the people who made OBLIVION to the many great Scriptwriters that made LoversPK such a mostly great and functional way to place sex animations in Oblivion...Really Super Work. to the makers of OBMM, and Wrye Bash, both are like impossible to be with out. to all the great animators who did those wonderful animations.. Ode to HGEC Body maker... to Slof who has always be a good friend, and does such beautiful work with male character....!, though I have not been able to chat with her sense way back at the original funky's Forum. to the people who have made OBSE a Must have addition to Oblivion Plug in's..Yes, Yes, Yes, ! to Nifskope maker, maker's..it is a main stay of all modders, and the Nice people that put together Blender, and gave the poor people a chance to do some really good stuff with models. I almost forgot Gimp 2, yes I have photo shop, but for many thing's I much prefer Gimp 2. Cha0s_lord for his excellent "Chainit" mod, I have used one of his shackles in this mod, and may use more as I continue to work on this. In his doc all he asked was a little credit..and it is and excellent resource for good bondage type items. To thomthom for allowing me to play with his scripts and .nif files I just love this stuff..and every one should stay up on his progress with his Mod ZMCPlayerSlave.. It's going to be Great. I have taken a creature from the creatures Mod...Textured it, and modified its original usage, so it should not conflict.. Credit for it goes to the wonderful Creatures mod maker, Makers. Credit to Growlf for his Mermaid Tail which I have re shaped, and re Textured for my Needs. He does some very Wonderful stuff. He use to come into Funkies Old Web sight long ago, and chat some. I always loved his Morrowind stuff, it was very good, and what he does now is even better. And Donkey's New and improved animation project version 2.4 -By Donkey Get it Here : http://www.loverslab...ead.php?tid=184 This is some really good work..You should all be proud of the things that Donkey has accomplished with these animations... I am.. And a Very Big Thank You to Ashal for giving us a place to share Our fantasy's with others. so Many others, I probably missed...Thank you all. ****************Restriction's************ This is a Quest story, I have written it, and attempted to make it as such. Because it is a story I would not want anyone re writing it because some of the text in it offended them, get another mod.. Please H. G. Wells would not want you re writing war of the worlds, Tom sawyer would hardly be the same if someone else decided to re write it because of the use of Ethnic Slang, Mary Shelley would not want someone re writting Frankenstein because they cut up dead people to make him, and that was gross... Point is Books are written in a certain way, I like to think Quests are that way as well. As far as translating it, or removing dependency's I have no problems with that. but the story or stories are as is, and I would prefer that to be left alone. if you find something useful in here for your mod, use it..just make sure you make it so there is no conflict between my mod and yours. that's just good practice. [With the exception to ThomThoms scripts, I have edited them a lot, but they are his Idea, and his work. I have commented at the top of these so you will know which ones have his stuff in them, even though I have modded them a lot for my needs] A little credit if you feel like it would be nice. **************************************************** Submitter galgat Submitted 07/31/2013 Category Quests Requires LoversPK REV 89 or 90, 91,94,96 Beautiful people 2ch-Ed.esm The chocoloate elf addon for MBP shivering isle HGEC Body mod OBSE latest stable version Elys universal silent voice Pluggy 125 or better I would think, I am running 132 New and improved animation project version 2.4 -By Donkey Must be playing a FEMALE CHARACTER
-
Version 1.00
20,625 downloads
>>>ADULT ONLY NEED DOWNLOAD THIS IT IS NOT FOR UNDERAGE PERSONS... IT WILL MAKE YOUR HAIR FALL OUT, or grow in Mysterious Places<<>> <<>>>>> Author: Galgat version 1.00 requires : LoversPK REV 89 or Higher for sure, I am using 94 [i have been playing it with REV 96 and found no problems.] Requires : Requires : OBSE 20 ;19 might be enough, but I am using ver 20 Requires : shivering isle Requires : HGEC Body mod Requires : Or should have Elys universal silent voice Requires : Pluggy 125 or better I would think, I am running 132 Requires : New and improved animation project version 2.4 -By Donkey Get it Here : May not be needed (questionable with LAPF and other changes) *************** Another thing you May wish to get :: FastTravelDoubleFaceFix.esp If you have ever seen the NPC or companian come to you and have like 2 faces on them. This is a fast travel bug, and Update3D is needed to fix this little mod takes care of that for you. It can be placed most anywhere in your load order, and functions just fine. *************** NOTE::: I have never bridged the gap, adding story from tamriel to Shivering Isle's so some things may screw up. Is a new thing for me. One thing I noticed was MentalElfs packager added and insert to the "distantlod folder" I believe this has to be installed, but you may wish to back up the file it adds to your "distantlod folder" if it is already there the file name is "tamriel_21_-9.lod". Recommended :: Nusbie Refining existing lovers animations ::Not required, but needed, as I use many animation from his pack's, and the ones you have may not look right or fit the plot if you do not have these. [ for the most part anything you need to play LoversPK you need here ] Requires : Must be playing a FEMALE CHARACTER This is something I have started, and sense I have not seen anything new pop up in awhile, even though it is not finished, it is playable to a point. Your hero is about to be subject to Shame and humiliation. That is the theme of this mod, Blackmailed into preforming for a Group of people that have no real interest other than profit for shaming you to the public in Tamrial. They have a contract to sully your name, and reputation through out the realm. At certain points in the game you will have to check the local rumors, until you get and update in your quest log. also waiting a few days between meetings with the Kovak guild, until they call you to come to them again. It is just a start of I hope I have time to make, A much bigger quest. You should get plenty of Quest markers early on to get you where you need to go. To get the Ball rolling so to speak. *********************************************************************** Bugs, its beta, sure may be many, One of the worst is that sometimes my NPC to NPC dialog is not visible, and that is pissing me off. I can not yet figure out why this is. when this happens like the 2 NPC will meet, and talk, but you won't see it. It sucks. I have placed Messages at certain time to allow you to know what is going on "Sort of", even if this is happening, but it is not what I want. I am still tweaking it. there are many NPC Dialogs that I have set up that sometimes the text is visible, and sometimes it is not. The drunks that talk to Buckman first at each bar. When buckman returns to base, he has a chat with the boss, Mrs. Caro talks to her Husband. after the Bloodwine is made, and many more. These would help your story line if they appear consistently. Only way I know to make them show if they do not, is to save shortly before these events. and the quit the game, and restart at that save. If you save while you are enslaved, be sure to do it after the master person has taken off and is well under way to where ever they are going. [this because I move markers around a lot, and if you save to soon the marker may not get moved, and your screwed] Be sure to have. subtitles set in your Oblivion.ini bGeneralSubtitles=1 bDialogueSubtitles=1 After each humiliation act's happen, each with a few days between them, remember after the Humiliations are over to talk with people about rumors, until you get and update, then you may have to wait a few days. You will find that people are talking about you a lot. And it is not nice sometimes what they say. thats about it. Let me know if I should even continue with it. Please don't bash me to much, it is just something I have been testing, and as I have not seen any new LoversPK stuff out in awhile I thought I might release what I have done so Far. **********additions of ver 0.09************************* You only need the LoversGalgatBlackmail_.09.7z folder and everything in it, I have added some textures, and .nif files so you will have to install the full package and loversGGBlackmail.esp from that .7z files folder. Every thing else I only left encase you have a problem, but will be removing the other files soon for space. ADDED: fejeena helped me out by running through my ESP again looking for dirty edits I made, so the timer tweaked, and regular ESP are in the "ESP_fejeena_Cleaned_For_MeVer9.7z" file. you will still need everything from the main Ver9.7z file, but use one of those ESP would be best. ADDED: TimerTweakedESP_.09ver.7z is just ESP but timer is tweaked a little on the stock quest in IC, and Buckman Quest. May help some with older slower Machines, but have tested only once through those Quests If causes Problem revert to ESP in LoversGalgatBlackmail_.09.7z file. You still need all Meshes, textures, sounds, what ever from the LoversGalgatBlackmail_.09.7z file folder. 1. Adds another quest that will move your heroine out of the shivering Isle's. I did shorten many things I wanted to do there, but such options can always be re opened at a latter date, if I decided that I want them. I just had to many quests opened there, and needed to conclude them for now. Hopefully this will allow me to move on with the Tamrial part of the quest line. 2. Many have said that wearing clothing when accepting the Buckman quest. has caused them trouble. I personally have never had a problem with this, I allowed you to wear what ever clothing you wished on this one because the acts that you were forced to do, it did not matter if you wore clothing or not. [unless you had motion 112 changed to some other motion. from its original] There may be many reasons for the problem, (there are several versions of setbody floating around, some of them are not real stable) (some do not set there bodies to 0 weight, some just do odd stuff) this could be why some have the problem, and some do not. I use a very personal version of set Body that I have modified the .nif files to, ( adjusting the color balance, and setting for oily skin, and taking into blender all the lower body parts and improving them, adding B_hole, and re shaping the Vagina, and changing the textures to match, and such) It was a Set body mod that was made by a person that did not wish it to be shared with the general public, so I can not share it. Sorry. The other reasons I can think of are the normal ones, load order, mod conflict, trying to move ahead in the story by using Setstage, installing something wrong, and so on. [Fix for some I hope:] I have re done the dialog with Buckman, and if you are wearing clothing, he will ask you to remove it all, this includes rings, necklaces, and shield, It would be best to remove your weapon as well. I hope this helps a lot of you that have had trouble with this part of the mod. Not being able to re create this problem on my system, makes it just impossible for me to understand the problem, and fix it for sure. 3. Many text edit's and probably some created **********additions of ver 0.08************************* 1.This Only adds a short introduction to Welcher trade me, and his Mother, and the first quest you do for him. "I'm a Black Widow" I will probably be tweaking this some more, but I think is playable. 2.I also added a spell that will toggle the Rumors about you off or on. Cast it once will turn off the rumor's and cast it again to turn them back on. REASON FOR SPELL::: Some mods do stuff with the Hello topic, and because of this My mod's use of it also could cause conflicts, so if you are not actively playing Blackmail, cast the "Action No Gossip" spell once to turn off the Gossip about you, and if you begin to actively play BlackMail again then just cast it again to turn them back on. One mod I know that does not like them on is BravilUnderground, so use the spell if your actively playing BravilUnderground. 3. IMPORTANT:: I May have the ESP name different than the one you have been playing, so you might have to rename the ESP if this is the case, so your save games will work right with it. **********additions of ver 0.07 fixes & problems************************* 1. Extended the foolorn quest a little farther, not much, you will have a mission for the Wetlord that leds to some rather abusive treatment. 2. I was the one who originally set up the crawling animations for slave bondage, and I tweaked the models a lot in Nifskope to get speeds, and what not reasonable, but this special animation is very hard to drop out of sometime's, and you may be stuck crawling on your hands and knees even after being released. If this happens, just quicksave game, exit game To the Main Oblivion Screen, and reload your quicksave game. this has always fixed the hanging when it does happen, I am sorry, I have tried many thing's to try and stop this from happening, but nothing I have tried has ever been foolproof. this will also fix If on exiting slavery your hands are staying behind your back, which sometimes Happens. One of the oddities of this is, if you save before release, and then restart OB, and load that save, it seems to work flawlessly.. I wish I could understand what is happening with this, I think it is also the reason why sometimes forced conversation dialog is not seen sometimes. **********additions of ver 0.06 fixes & problems************************* 1.Mainly extended the Shivering Isles part with more quest's. 2.Added some dialog from onlookers are Gawk-er's, During sex act's. This is still in testing, but seems okay for now. 3. been picking at it off and on long period, I know have done some text editing, many minor bug tweaking. little motion changes and such. 4. truthfully I can not remember all the changes I may have made. I have been tied up with family problems for some time, and could only aply a limited amount of time to this. 5. The quests extend a little ways into Foolorn, and area I created in the shivering isle's. I have a lot I wish to do there, and this just scratches the surface of that. 6. I wish had more time, would have extended it a lot more. But I will be working on it. ************INSTALLATION******************************** Install just place all the files in the Blackmail folder into your Oblivion\Data folder. If you have been playing LoversCrowning Isle or and earlier version of Blackmail, it will re write the special animations of that mod into the same place, but they are no different than the ones I use in Crowning isle, so its no big deal. I may latter rename, and re work them some anyway, so there will never be any conflict. And at this time there won't be anyway because there the same files..LOL. *****Things to think about************ I never put anything below these 3E Lovers with PK.esp [Version 93] 3F LoversCreature.esp 40 LoversIdleAnimsPriority.esp 41 LoversAnimObjectsPriority.esp 42 Lovers3dorgasm.esp those mods are always at the bottom of my load order. some people don't do this, and for a time they will get away with it. but it will get them eventually. In loversPK mods. at the top of load order 00 Oblivion.esm << This one always top 01 Beautiful People 2ch-Ed.esm << this one above the other 4 02 x117race.esm <<This one above the other 3 03 Lovers with PK.esm << above the other 2 04 LoversCreature.esm << above the other 1 05 BreakUndies.esm this area below here is where your lovers PK Mods will go and for the most part all your other mods New mods like mine go right above setbody Or most any new mod your are testing for the first time, latter you may move it up, and also check if doc file informs you of any Mod it should be above or below, but be aware that many modders because they aways want there mod to work will tell you place it at bottom, its a cheap shot, but a lot do it I don't know how many times i have seen that I suppose every mod ever made for Oblivion has to be Placed at the bottom of your load order, "" Now how is that going to work ??"" Please understand LoversPK, and it's components are not a mod, they are a Game Engine with functions { A child Engine of the Master Oblivion Engine}, just like UDK or dooms engine you can not put your Engine in the back seat, and expect to drive off with out a lot of Bailing wire. 32 SetBody.esp [these are all MBP Not needed in this mod, but this is where they would be] 33 Beautiful People 2ch-Ed Merged Hair Modules.esp 34 Beautiful People 2ch-Ed Merged Eye Modules.esp 35 Beautiful People 2ch-Ed Chocolate Elves.esp 36 Beautiful People 2ch-Ed Vanilla Race.esp 37 Beautiful People 2ch-Ed MS Elves - NoSc.esp 38 Beautiful People 2ch-Ed Cute Elves.esp 39 Beautiful People 2ch-Ed CustomRace.esp 3A Beautiful People 2ch-Ed Disable BandBlindMask.esp 3B Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 3C Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp 3D x117 Merged SKSRENs Hair Modules.esp 3E Beautiful People 2ch-Ed Sheogorath Eye.esp 3F Real_Mannequin.esp << this not actually MBP, but normally comes with the OMOD [i very, very seldom ever place any mod of any kind here] [it defeat's MBP's ability to fix the Look of the People in that mod] 40 Lovers with PK.esp [Version 96] 41 LoversCreature.esp 42 LoversMB2.esp 43 Lovers3dorgasmMB2.esp 44 LoversIdleAnimsPriority.esp 45 LoversAnimObjectsPriority.esp 46 Lovers3dorgasm.esp nothing below here these 7 ESP always at bottom That pretty much goes for any new to you lovers mod you are trying out. Putting a new mod up high in your load order is just asking for it to fuck up, putting it below the ones i told you to keep at the bottom is doing the same thing. LoversPK extender is bad new's in my Mod, but try it if you want, but Don't say I did not warn you. Joburg, LandE, are probably very bad too. Any mod that constantly looks for something that can rape you is likely to cause trouble. Mods that damage you when having sex, probably very bad, as this is forced RPG action, I have the rape flag set on most everything to do with sex. Rape flagged Motions the Jump button will not change, this is RPG I have to have motions in the right place. Is why when Motion numbers are changed it makes thing seem screwy, like My dialog says your doing s BJ, and the Motion instead is missionary. If you have Conservative setting on those Mods I mentioned you may be Okay. I never shut down My version of LoversRapeSGalgat.esp, but I keep the setting very Conservative. But some of the newer versions are taking some liberties that I have not looked at, I just don't know about them. I never use Bash Patches, and I for sure do not use Boss. Those tool's and there use are up to you, but if you use them, and have trouble. I probably can not help you much. I prefer to make My own CTD, I don't need any help. *********************SPOILER************** 1. Laboratory experiment. After the experiment you will get a chance to look around, before being taken back to Kovak. You might for story line reasons want to check out Monroes Log. 2. after returning to Kovak base from laboratory experiment, The boss seems to have troubles, and has little time to fool with you. Looks around the base, for some sort of document, paper work, your looking for a clue that will led you to the finishing part of what I have done so far in 0.03 ver. Hopefully this update will give you and Idea of the direction the story is to take. ******************Credits*************************** Much thanks to the people that made LoversPK to Makers of Nifskope, Blender, and Gimp2, and OBMM, Wrye Bash these are wonderful tools, and not much would have ever happened with out them. to thomthom for allowing me to take and abuse his Following scripts. to Donkey for his wonderful additions to LoversPK animations, and Nusbie for his refining of many of them. to Slof for her wonderful depictions of the male Genitilia. for HGEC, the hands down best body for Oblivion, and now it appears ported to Skyrim. GSBmodders; for giving me a template to use for the Black Horse Courier News paper. MentleElf; for his Packaging program, I have grown so use to using it, I don't know what I would do with out it. It misses some thing's but if very good. fejeena; Always a big help, spots my fat finger dirty edits all the time. Great Big Thank you to Ashal. for giving us this location and ability to upload our fantasy's, for others to play. Many others I will try and add latter, this is a very new mod. If you use something here or I give you and Idea, a little credit to me would be nice, I get I think more cursing sometimes it seems that thumbs up. But that is up to you. -
Version 1.04.00
32,385 downloads
>>>ADULT ONLY NEED DOWNLOAD THIS IT IS NOT FOR UNDERAGE PERSONS... IT WILL MAKE YOUR HAIR FALL OUT, or grow in Mysterious Places<<<IF YOU ARE NOT AND ADULT WHAT EVER THAT IS WHERE YOU LIVE DO NOT DOWNLOAD OR LOOK AT IT<<< YOU WILL GO BLIND>>> Author: Galgat version 1.04.00 requires : LoversPK REV 89 or 90, 91,94,96 [i have been playing it with REV 96 and found no problems.] Requires : Beautiful people 2ch-Ed.esm > I used [ MBP1.4aFull&MBP++0.90&x117++0.76a (Japanese Text was here) 1.0 ] I used OMOD Version Requires : The chocoloate elf addon for MBP Requires : shivering isle Requires : HGEC Body mod Requires : OBSE latest stable version Requires : Or should have Elys universal silent voice Requires : Pluggy 125 or better I would think, I am running 132 Requires : New and improved animation project version 2.4 -By Donkey Get it Here : http://www.loverslab...ead.php?tid=184 ( Removed Motions 1-195 from Donkey pack so will not conflict with LAPF) for version Crowning Isle 1.04.00 This is a must have, many creature animations will not work with out. Mainly needed in {id}'s Domain. I have been told that this is no longer available there, so I have Uploaded it to the downloads area. I think it is all there. I unpacked it, and re packed it, and it went from 130 Meg to just a little over 12 meg. I hope this was just the newer 7z compression algorithm doing a better job of compression. [ for the most part anything you need to play LoversPK you need here ] Requires : Must be playing a FEMALE CHARACTER Recommend:: Loverslight, not needed though. fejeena :: Has some things she has Made useable in LoversCrowningIsle. You might want to check them out Here>> http://www.loverslab.com/topic/14613-fejeenas-stuff/?do=findComment&comment=322908 I have not personally tried them, [ I have to avoid dependency in my Mod as much as possible ] but many of them look very nice. I think she has some items fixed up for the mermaid as well as for the school dresses, and other items, that should be useable with this mod. *************** Another thing you My wish to get :: FastTravelDoubleFaceFix.esp If you have ever seen the NPC or companian come to you and have like 2 faces on them. This is a fast travel bug, and Update3D is needed to fix this little mod takes care of that for you. It can be placed most anywhere in your load order, and functions just fine. *************** *****************THINGS TO CONSIDER****************** Avoid playing if you just have to have mods like Joburg, landE, running they will probably muck up the quests big time.( Or don't have them on if your doing and Island Quest )when your away from the Island quest line, should be no problem.( but avoid getting NPC killed with these mod's..Might mess up a quest line.)Those mods can mess up anyone's quest mod including Bethesda s. LoversRapeSGalgat, or LoversRapeS do not cause any problems,( if not in chaos mode or set for extremely high aggression ) I keep LoversRapeSGalgat running all the time. avoid having LoversMagic type mods running, they might get you killed, and I don't run lovers extended..I can get My exp the old fashion way. if your Character is tough enough these will not be a problem, I had lovers magic running through large parts of this mod. but it was nip, and tuck sometimes during testing. ***************************************************** INSTALLATION : Just drop the files in the package folder into you Data folder inside your Oblivion Folder. [ Oblivion\Data ] let it write its self in, this mod should not over write any main game files. THESE IN OBLIVION/DATA FOLDER: Meshes,Sound,Textures,LoversCrowningIsle.esp. and the CrowningIsleDoc1.04.00.txt or PatchDoc where ever you want to read it. Maybe this will help you with the load Order, It is generalized, Not set in stone. But very close to always being right for LoversPK mods at the top of load order 00 Oblivion.esm << This one always top 01 Beautiful People 2ch-Ed.esm << this one above the other 4 02 x117race.esm <<This one above the other 3 03 Lovers with PK.esm << above the other 2 04 LoversCreature.esm << above the other 1 05 BreakUndies.esm this area below here is where your lovers PK Mods will go and for the most part all your other mods New mods like mine go right above setbody Or most any new mod your are testing for the first time, latter you may move it up, and also check if doc file informs you of any Mod it should be above or below, but be aware that many modders because they aways want there mod to work will tell you place it at bottom, its a cheap shot, but a lot do it I don't know how many times i have seen that I suppose every mod ever made for Oblivion has to be Placed at the bottom of your load order, "" Now how it that going to work ??"" Please understand LoversPK, and it's components are not a mod, they are a Game Engine with functions { A child Engine of the Master Oblivion Engine}, just like UDK or dooms engine you can not put your Engine in the back seat, and expect to drive off with out a lot of Bailing wire, The load order is extremely important. 32 SetBody.esp [these are all MBP] 33 Beautiful People 2ch-Ed Merged Hair Modules.esp 34 Beautiful People 2ch-Ed Merged Eye Modules.esp 35 Beautiful People 2ch-Ed Chocolate Elves.esp 36 Beautiful People 2ch-Ed Vanilla Race.esp 37 Beautiful People 2ch-Ed MS Elves - NoSc.esp 38 Beautiful People 2ch-Ed Cute Elves.esp 39 Beautiful People 2ch-Ed CustomRace.esp 3A Beautiful People 2ch-Ed Disable BandBlindMask.esp 3B Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 3C Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp 3D x117 Merged SKSRENs Hair Modules.esp 3E Beautiful People 2ch-Ed Sheogorath Eye.esp 3F Real_Mannequin.esp << this not actually MBP, but normally comes with the OMOD [i very, very seldom ever place any mod of any kind here] [it defeat's MBP's ability to fix the Look of the People in that mod] 40 Lovers with PK.esp [Version 96] 41 LoversCreature.esp 42 LoversMB2.esp 43 Lovers3dorgasmMB2.esp 44 LoversIdleAnimsPriority.esp 45 LoversAnimObjectsPriority.esp 46 Lovers3dorgasm.esp nothing below here these 7 ESP always at bottom Then Activate the .ESP For the most part this is pretty much always right, but there are exceptions, And for those you will have a lot of trial and error. ***************************************************** to start the quest, and get moving, talk with someone other than a Guard, you should get a quest update, might have to talk to more than one, but anyway they will tell you how you ought to be a SOAP Girl ( School of advanced Prostitution ) go to Anvil, The dock or Boardwalk of the little pond in the city you will find and emissary, who can transport you to Crowning Island. It is to be and Island Mod, I will be adding Much more to it, At least this Lovers Mod will not have to be Translated to English, as all was done in English, however I know very bad English, but English none the same. It is early in development, but I think if any of you would care to try it, I would like a little Beta testing... At the very least it adds more land to Oblivion, and I think it is a very UN-obtrusive mod, adding only the emissary to the Tamriel area of the game, everything else I have built and added. And is outside the normal playing area of the game. Let me know what ya think...Flamers just make me give up though, so if you have nothing good to say..Don't..LOL I mean it is free, and it is a Mod.. It may break your system.. Don't blame me.. **********Patch ESP>> 1.03.06D fixes, and additions************ 0. Some of this fixed in other 2 patches, but felt I would group them all here 1.Fixed crawling animation problem 2.fixed taboo sex problem with Classmates and siren if used "A make Me Slave spell" I think 3. fixed key disabled bindings on reload I think 4. added ability to hold "V" key for a moment if used "A make Me Slave spell" to free self. 5. this adds some options the owner may randomly do when you use the "a Make me a slave spell" 6. added re worked Motion 64, INI, and .Ks files. You must manually install them. I did not wish to force them on you. but if not used, the dialog will be stupid.{{{ This is not Applicable Now}}} Check farther down for way not to install them. Also a read me comes with the Download telling you how not to install them if you do not want them. 7. also during slave sale Gag is removed for sex now, or should be."A make me a slave spell" 8. added another abuse that your owner may place on you while you are enslaved by the "A make me a slave spell" 9. Tried to streamline, and shorten some of the sale's Pitch for "A make me a slave spell". 10. Found some holes I had to plug in some area's to keep Script from crashing, I will try to catch them as I find them. 11. Fix some errors in the creature is your master if used the "A make me a slave spell", forgot to Stop loop action while LoversPK action was going. Which would led to script shut down. Seems more stable now. 12. Many dialog changes 13."A make me a slave spell"::if you get stuck, as in spinning around, because master is on the next level up or down from you. Holding "NumPad 9" for a moment will take you to your master. I would use this sparingly though. 14."A make me a slave spell"::If you master drops your lease or die's, My scripts will attempt to find you a new master, failing this you should be released in approx 3 min. 15. "A make me a slave spell":: Made some script adjustments that should keep things from trying to kill your PC are from calling Guards if you are trespassing. Keep in mind Many Radiant AI Packages have "Must complete", and "Continue if player Present", and even though I have stopped them from sounding alarms for the most part, or attacking you. They still may do unusual, or repetitive things because of there AI package. I am testing some stuff to stop this, but for now it is just a problems that you have to deal with either by 1. Holding the "V" key for a moment to release your self, and exiting the area fast because once free all alarms will once again be available for activation. OR 2. exiting the game, and reloading a save prior to your enslavement. OR 3. waiting, sometimes a long time for there package to finally clear, and for some packages this is never. 16. "A make me a slave spell":: I have had pretty good luck with [ Crowned Bruma, Crowned Cheydinhal, Crowded Skingrad, and Crowded Chorrel .esp's ] These are Plugin's that add more people to those cities, but these programs have some very buggy AI packages, and there not mine, so I don't mod them for public use.] [ Crowded Roads.esp's ] I tried very hard to make it compatible with these, but the makers scripted NPC's make really strange things happen. I wish they had used stable NPC's and gave them a bed roll, to drop at night, and sleep instead of (disabling them and killing) them, and just made them re-spawn if they died. Which is what screws everything up. So [ Crowded Roads.esp's ] do not play well at all with My "A make me a slave spell". Any Mod that scripts disable, and kill, or strangely scripts there added NPC's will not function well with mine. Mods with stable, never disabled NPC's that remain in the game full time should for the most part do alright, but some of them have very odd scripting, and will fail as well. For the most part when they fail with my mod, as in drop your lease even if another NPC picks it up, it may not re attach it's self to them, leaving you still wandering free. or culling the follow routine's, and just teleporting you from spot to spot as they move. Is best to quit, and restart an old save then, sometimes it will finally re attach it's self, but it is not trustworthy. 17. "A make me a slave spell"::If your Owner dies, you will still be stuck to there dead body, but if no one else picks up your lease in approx 3 Min's you should be released. 18."A make me a slave spell":: if the "V" key fails to release you after holding it for a little while, my script may have failed, and shut down. This "V" key release only works for the "A make me a slave spell", it does not work for the other enslavement's that may happen in My Mod, they are quest oriented, and have nothing to do with voluntary enslavement, and there is no built in release for them. 19. I have added the 5 motions [there are others, but I don't have time to chase them all down] I use regularly in the mod [because there is a lot of Motion changing Modding being done]. There is a Note [Motion Note Read This] in the Package explaining how not to use them if you do not wish to change your motions. But they are really needed to make the Dialog, and actions during the mod make sense. I use these same Motions at there original Location in LoversBlackmail too, so having them will help there as well. 20. fejeena:: helped me to find some dirty edit's I had left in, and I really appreciate that. I tend to miss these quite often. 21. There are other things I have added, or changed but you probably won't notice them. This has been, because of personal Problems testy to work on, I wish I could spend more time on it, It has become very large for me alone to test, and I am sure I missed many things that could happen. I count on much help from all the other good people here to help, and they have been many that have. Because many things you may have happen, I am unable to repeat, and so fixing them is sometimes just not possible. I run mod's I like, and you run mods you like, and there will always be problems with other mods, and mine. I just don't have time to adjust my mod to be compatible with everyone Else's. ;===================================================== It is mostly little distance checks, and reset options if Customer is dead, disabled, to far, sitting, sleeping what ever I keep having to stumble onto in order to fix, I have to get this solid before I can move on with main stream Quests. Because these spells [Or rather there functions] are planed for use with other Missions I have in mind. ;===================================================== ********************************************* ******************************************* I long ago finished all the main quest's in Oblivion, so I can not mess up My game, It would have been finished long ago if not for all the many modder, helping me to find new places to explore, and new ways to enhance the game play. Most of my stuff is modded differently than the original modders Idea anyway. If I like a mod, I try very hard to make it more likable for me. you should see the joburg ( or the landE, I went wild on it.. ) I play...LOL, or my Loversadultplay or paybandit...I have tweaked so many Oblivion mods to my own taste's. Sometimes it's not really my taste's but more of how much I can piss off the Prude's out there that think every mod should be save the princess, and ride off into the sunset with the comic relief following close behind. Every one speaks proper, and no one ever say's fuck, or shit, or Bitch or bastard, or picks there nose, or farts or cleans the wax from there ears with there finger. That would not be right..LOL They are the book burner's, the censor's with all the right ways for you to think, and act. As long as you think like they do, and act in there appointed way's. That is what I like about Bethesda Game's, if you do not like them, make them in a way that you do... I am sure others do this too. Why did the Oblivion modder's make a man with a penis, and a fully anatomically correct female body, shackle's, and hand cuff's galore, and skimpy out fits, and Sex animations for every character, and creature in the game, and oodles and gob's of Cum shot's, urine stream's, and torture devices..LOL. We all want our fantasy's...our escape, ********************************A little Help ************************** [i use timers a lot to start things happening, sometimes the timer's don't kick in at the exact time I wish them too. this can be caused by some ones system being a little slow to update, it can be by design, I wanted the player to wonder what the heck is going on, nothing is happening. And some is just my being clumsy with the scripting... wait a bit, see if time helps, don't be so fast to suddenly say...Crap it is a bug... it may just take a little bit for the script to kick in ] SOME HELP : After you are enrolled in the school, get your uniform ( I made the uniforms required for Prostitution, so you could take it off, and get rid of the extra dialog ), go free love for awhile, you should get and update that school has started soon... go to class, I plan the schedule to be correct latter, you can actually right now go to class at almost any time. Warning: Once you finally reach the quest to board the Pirate ship.. stay on board until you finally finish the job with the pirates..if you use a devise that Booty makes for you to leave... you will never finish that one, as returning to the ship at that time would not be possible. [i could have made Bootys devise not usable there, but I wanted to save some people a step latter when they needed to return to the Pirate ship.] So save before entering the Pirate ship on the right Island. the person near that ship you have to talk to is Narwal. but no reason to talk to them until you get the quest. After you finish the Pirate Courtesan job you can go back most anytime. But you must finish the laborious task there.. I might shorten that one latter.. I have not added much graphics as I am trying to keep the mods size very small. By using mostly just default game graphics. this is and ongoing thing, I will be working on for some time, as I have said at least for now it gives you some extra area to explore. One bug I know of, sometimes there is a token (Grrr. this Bitch is mine)I place on the Player during sex acts that can get stuck there.. if that happens you could just throw it away, but that tends to make a lot of clutter in your game. I set up a fail safe, just go swimming until you see Grrr this bitch is mine removed. this is also the way you will remove some of the pheromone creams you might get from your body as well.But they are intended to be removed this way. explore, do quests let me know what your think. *********************************************** MUCH THANKS*** To the people who made OBLIVION to the many great Scriptwriters that made LoversPK such a mostly great and functional way to place sex animations in Oblivion...Really Super Work. to the makers of OBMM, and Wrye Bash, both are like impossible to be with out. to all the great animators who did those wonderful animations.. Ode to HGEC Body maker... to Slof who has always be a good friend, and does such beautiful work with male character....!, though I have not been able to chat with her sense way back at the original funky's Forum. to the people who have made OBSE a Must have addition to Oblivion Plug in's..Yes, Yes, Yes, ! to Nifskope maker, maker's..it is a main stay of all modders, and the Nice people that put together Blender, and gave the poor people a chance to do some really good stuff with models. I almost forgot Gimp 2, yes I have photo shop, but for many thing's I much prefer Gimp 2. Cha0s_lord for his excellent "Chainit" mod, I have used one of his shackles in this mod, and may use more as I continue to work on this. In his doc all he asked was a little credit..and it is and excellent resource for good bondage type items. To thomthom for allowing me to play with his scripts and .nif files I just love this stuff..and every one should stay up on his progress with his Mod ZMCPlayerSlave.. It's going to be Great. I have taken a creature from the creatures Mod...Textured it, and modified its original usage, so it should not conflict.. Credit for it goes to the wonderful Creatures mod maker, Makers. Credit to Growlf for his Mermaid Tail which I have re shaped, and re Textured for my Needs. He does some very Wonderful stuff. He use to come into Funkies Old Web sight long ago, and chat some. I always loved his Morrowind stuff, it was very good, and what he does now is even better. And Donkey's New and improved animation project version 2.4 -By Donkey Get it Here : http://www.loverslab...ead.php?tid=184 This is some really good work..You should all be proud of the things that Donkey has accomplished with these animations... I am.. And a Very Big Thank You to Ashal for giving us a place to share Our fantasy's with others. so Many others, I probably missed...Thank you all. ****************Restriction's************ This is a Quest story, I have written it, and attempted to make it as such. Because it is a story I would not want anyone re writing it because some of the text in it offended them, get another mod.. Please H. G. Wells would not want you re writing war of the worlds, Tom sawyer would hardly be the same if someone else decided to re write it because of the use of Ethnic Slang, Mary Shelley would not want someone re writting Frankenstein because they cut up dead people to make him, and that was gross... Point is Books are written in a certain way, I like to think Quests are that way as well. As far as translating it, or removing dependency's I have no problems with that. but the story or stories are as is, and I would prefer that to be left alone. if you find something useful in here for your mod, use it..just make sure you make it so there is no conflict between my mod and yours. that's just good practice. [With the exception to ThomThoms scripts, I have edited them a lot, but they are his Idea, and his work. I have commented at the top of these so you will know which ones have his stuff in them, even though I have modded them a lot for my needs] A little credit if you feel like it would be nice. ****************************************************