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Anthro Deathclaw Race Debloat and Fixes 1.7


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About This File

Requires Deathclaw Race by Blaze69

 

This mod implements a debloat and fixes some glaring, easily fixed, brainless issues Blaze69's Deathclaw race has. A lot of the stuff wasn't necessary for the base file and should have been a second add-on or at the very least this version should have been provided by default. This is is what I play with personally.

 

If you have the 'missing pipboy' issue when leaving the vault, use the console command 'player.equipitem 21b3b'. As far as I know this is caused by the "no pipboy" mod from FO4 launch day.

 

I think I included all of the material files I modified, but if I'm missing one let me know.

 

- Removed craftable clothing nobody actually used

- Removed broken skin tints (all skins were set to 0 strength)

- Added my own reasonable skin tints

- Fixed first person sneak issues

- Fixed Power Armor crash

- Fixed material file for legs

- Added my personal female face preset

- Removed damage resistances as it feels like cheating rather than a racial buff

- Removed anything not absolutely necessary for a basic anthro deathclaw race

- Changed player class to crDeathclawClass

- Changed blood data to green/glowing for that extra mutant effect

(C) Zoey K Lavender, 2023 and all years after.

Edited by ZoeyKL


What's New in Version 1.7

Released

dialogue fix



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