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Zoey Lavender's Power Armor (Public Alpha) 0.42


14 Screenshots

About This File

Please read this in its entirety. I will not answer stupid questions.

 

When the Vulpine Race was first released, I created a character I didn't think was going to be more than a testbed. Eventually, the character turned into much more than just a Fallout playthrough. It turned into an expression of everthing I had repressed during my years presenting male and eventually became my feminine identity as I transitioned.

 

Her name is Zoey Lavender.

 

Over time, I eventually gave this character a huge backstory, fully fleshed out personality, armor, weapons, and even a squeaky voice.

 

I even made my own clothing for her by mixing a red and black vault suit and light combat armor to make my own unique design.

 

I have spent literally thousands of dollars ($2500+) on art of this character. Eventually I gifted the character to one of my good friends.

 

Since the character was created in Fallout 4, I already had 3D models and easily accessible screenshot and rendering tools.

 

However, I did not have her signature exo-suit/power armor.

 

So, I spent $250 hiring a 3D artist named VintMihal to create the armor model based off of the reference and some additional guidance.  This artist (to my knowledge) has never played any of the Fallout games, so the model had to be created over the Power Armor frame in ZBrush.

 

After it was finished, I had to get the model into Fallout 4. I have spent nearly 4 whole days working nearly nonstop to get it to a playable and enjoyable state.

 

Some sacrifices had to be made to the overall design due to Bethesda's shitty game engine and my somewhat limited rigging ability, such as the tubing coming from the helmet.

 

Stats:

 

3000+ DR/ER/RR

 

Mods:

 

Helmet - Headlamp, Targeting HUD

 

Arms - Reduce AP cost for melee attacks (including weapons)

 

Legs - Jet Boots, decrease sprint AP cost, +200AP

 

Torso - Backpack (+500 carry weight)

 

KNOWN BUGS:

 

- PA pieces still might spawn with X-01 mods

 

- First person meshes are still X-01

 

 

The first person meshes for the power armor use a skeleton that uses differently shaped bones compared to the 3rd person model.
 

Unlike the normal human skeleton, which has its first person meshes match the third person meshes, the arms are actually adjusted and using 3rd person anims, while the normal human skeleton uses altered anims instead. 

I could replace the skeleton, BUT this would mess with EVERY other Power Armor in the game. 

I could also create a frame specific to this power armor, but I'm a lazy dickwipe so I'm not gonna do that. 

I have to realign the arm meshes in a different position which is extremely time consuming.

 

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Textures are basic, and some objects use materials instead.

 

Crafting the mods does not take materials.

 

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Location: QASmoke test cell (aka Tunnels)

 

Other info: This mod alters the Power Armor jet pack AP drain values as well as initial thrust and sustained thrust values.

 

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FAQ 

 

Q: Don't you think this armor is a little overpowered?

 

A: Yes, that's the entire point, you clearly didn't read anything I wrote above.

 

Q:  I don't like something about this mod. Can you add/remove/change it?

 

A: No, this was made to be as close to the original intended design as possible. I am not adding more linings, more mods, or extra shit just because it doesn't suit your play style.

 

Q: Why do the textures suck?

 

A: Because I suck at texturing. Wanna help?

 

Q: I can't get this to work. Why isn't it working?

 

A: Learn to install mods.

 

Q: I found a bug. What do I do?

 

A: People who download my mods have a habit of not reporting bugs. SO TELL ME IF SOMETHING ISN'T WORKING!!!!

 

Q: Mods used in screenshots?

 

A: PTRS-41, Boob Tube ENB, Minigun Standalone

 

Q: Can I have permission blah blah blah

 

A: No, absolutely not. I own the character, the design of the armor, and everything associated with it.

 

 

"ZL-69 Power Armor", associated original designs, and associated 3D data are all my intellectual property and inherit certain copyrights under United States property law. I can and will file a proper takedown against anyone attempting to deliberately copy or mimic my intellectual property.

 

"ZL-69 Power Armor" and its design, effects, and other media are my intellectual property. Any deliberate attempts to copy or mimic my design, effects, and other representative media will result in a DMCA takedown.

Edited by ZoeyKL


What's New in Version 0.42

Released

0.43:

 

- Fixed first person meshes, reverted to X-01 because the archive tool doesn't fucking pack them



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