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About This File

A remake and sequel to the original Harvesting Humans.

 

What does this mod do?

This mod lets you harvest meat from humanoid NPCs as well as some other resources.


How do I harvest NPCs?
1-The NPC needs to be dead

2-You then need to remove all worn armor and clothes from the NPC (this feature can be disabled in the MCM)

3-Activate the NPC's body and there will now be a harvest option

4-The harvest option opens a second inventory for the NPC called the Harvesting Inventory (see picture for example)

5-You can then collect the NPC's meat. If you have an addon mod installed, there may be other items in there as well

 

What is the difference between this mod and the original?
The goal in making this sequel was to be less resource intensive, allow more modularity and solve the inventory clutter problems. This mod can now also support addon mods which allow for much easier customization of the drops. It also now functions with no polling whatsoever, meaning virtually zero impact on performance.

 

Summary of Possible Drops

Humans: human meat

Elves: elf meat, elf ears

Orcs: orc meat

Khajiit: khajiit meat, khajiit pelt

Argonians: argonian meat, argonian leather

 

In addition, all races drop human fat proportional to their character weight (up to 5).

Each of the meat types has different alchemical properties. You can also cook the meats and make steaks. Khajiit pelts can make leather.

 

Requirements
SKSE
Address Library for SKSE Plugins
Spell Perk Item Distributor
SkyUI

 

List of Addon Mods

Organs Addon

Blood Addon

Skins Addon

(list will be updated as more are added)

 

More Info for Modders

Spoiler

Custom NPC support

The mod functions for all actors of any race that have the ActorTypeNPC keyword or the HH2_HumanActor keyword. If the actor's race is not one of the default races then it will be treated as if it is human.

 

Making Addons

Making your own addons is natively supported in HH2. The basic ideas is this: Every time an actor's Harvesting Inventory needs to be filled, the mod sends out a Mod Event which your addon mod can detect. Thus you can register for that mod event and alter the contents of the Harvesting Inventory however you like. See the Organs Addon for a simple example on how that is done. Or, read about RegisterForModEvent() on the CK wiki for more info.

 

Edited by CorruptGenie


What's New in Version 10/30/2021 07:32 PM

Released

-Add an option to toggle human fat drops

-Made a Blood addon



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